Thanks for the comments and suggestions guys! It’s all taken with an open ear.
The performance of the map is along the lines of goldrush. I’ve only done minimal hinting and the r_speeds top out around 38K in certain places. I’m sure that number will drop once I do some serious hinting.
As for the rugs in that screenshot Loffy, they’re actually .ase models I created. There are many ways to accomplish this effect (ie. decals), but I decided to create .ase models so that I could freely rotate them. The model is just one face, lying one unit above its origin. I then place the model into the map with the origin flush to the floor (therefore the model lies one unit above the floor).
Also, I don’t plan on adding any war damage to this map. Venice was never attacked during the war, so this map is purely fictional. The premise I’m going with is the Allies have intercepted intelligence that an important transaction will be occuring between the nazis and Italians in Venice. A small tactical force must disrupt the transaction and hopefully escape with the goods. Therefore, no warfare would have ever occured in Venice before this operation.
I’ll add smaller details in the streets as performance allows. Once I’ve hinted and seen how the full map runs, I’ll go back and put those finishing touches in. 