I’ve been levelling up a heavy soldier lately, my first real go at the class, and scavenge has left me scratching my head lately. I post this, as I am wondering if anyone else is as well, or if it’s just me.
- Scavenge “targetting” seems really finicky. When I walk up to a body in an attempt to scavenge from it, lately it’s seemed like I have to hunt for the “sweet spot” to successfully scavenge. When I walk up to a body, the body will highlight with the white interact silhouette, but I have to spin around the body usually because the [ ] prompt doesn’t make itself immediately available. I end up wasting precious seconds dancing with the dead, it gets frustrating.
Is anyone else having this problem, or is it just me? I know lag can cause issues like this, but I’m on cable getting 11mbps/8mbps…
- Scavenge timer, the time it takes to complete a scavenge… can this be reduced? I totally get that SD wants scavenge to be a conscious effort by the player, and not a passive action (i.e. just passing over the body ala CoD), but at 1.5-2 seconds (or whatever the exact value is) it just seems extreme. In certain situations, it’s not worth it, because for that length of time, my ass is hanging in the breeze.
I will say, that it’s certainly conceivable my frustrations with the scavenge targetting and the scavenge “timer” (forgive me for using the wrong nomenclature) are not mutually exclusive. The combination of the two, for me, for whatever reason, means I typically have to spend between 5-7 seconds per scavenge between the targetting and timer.
A LOT can happen in 5-7 seconds (i.e. an empty room of bodies filling up with a half dozen of the enemy team, bent on revenge).
Any insight, players, SD, or otherwise, would be appreciated.

