[QUOTE=tokamak;265024]I don’t know if that’s what you mean, but I think it’s a brilliant idea to ‘weigh’ victories according to the average amount one side wins the map.
If the defenders win 60% of all the (full) matches played on container city, then they should get only 80% of the rating increase, whilst the attackers should get 120% if they win.[/QUOTE]
How about just re-balancing the map (changing completion times for various objecftives) so wins are 50/50 for both attack and defense? (old discussion I know).
[QUOTE=Anti;264977]What we might do for Brink, unfortunately, I don’t think I can tell you about, not without Badman hunting me down 
As for what might be better for players, that’s a matter of opinion and depends on the platform. Personally I’d suggest matchmaking does actually result in better matches for players because of the way it tends to use ELO style systems to find closely skilled opponents for everybody. The problem is many PC players reject the idea of matchmaking and want full control over their own servers, custom settings, server selection etc. Matchmaking hides those details from them a lot of the time which means they lose trust in it, which they really shouldn’t.
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Sure we want full controll over our own servers, why would you host a server if you hardley ever played on it due to matchmaking? I can see how individual player matchmaking would result in better games, but peeps want to play with their friends and clanmates who might be different skill levels, so there’s a negative side as well. But it could be done both ways where you click “find me a game”, put in your preferences and one of them is “match me with players of similar skill”. If you want to go to your clan’s server you can do that too.
That said, I thought the the idea here wasn’t about matchmaking for individual players in the game, it was about an optional matching making system for teams playing in a ladder that you could join.
Although if servers are set up with fixed rankings you’d have to be in the right rank category too.