Waiting with your 5/6 competive friends and have match and to rank up in the ladder from bronze to master… Would be really awesome feature because brink seems the best game for it. Because it seems that is based on 5v5 or a little more
sc2 match making style
I’ve been nagging for this from the start. It would be a true revolution in multiplayer shooters.
No typing on mobile phone… Man would also stop alot of whining if people where allowd to give there server a bronze or daimond status. Playing players who are on the same skill level is.more fun then pwn everybody the whole round
Well there’s such a crude match-making already. But having it fully automated and laddered for teams doesn’t seem to be there.
Yes, a simple harkness system for teams. Should even be possible with combined groups. **** that would make the game addictive and spearhead it right into an e-sport.
Unlike SC2, I’m pretty sure you can change sides during the match in Brink. Your team mates will suck for awhile, but at least they’ll eventually notice a good player and have some motivation. Also newly joining players may offer more help if they see one decent player struggling. There are many ways to go about it.
It’s difficult to determine skill in a FPS. You can’t just go by XP or XP earned per interval of time. That still wouldn’t properly rank people. People starting new characters would always throw that off. Or people who have played a very long time. Hopefully 8v8 is enough to balance that somewhat. The more people playing means the less likely a skilled squad of 3-4 people can do everything themselves in an unstoppable manner. 8 was probably the balanced they determined between team work and too many clueless people making a perpetual stalemate every round.
If you want a group of friends vs the general public then you’d have to host your own server. Filtering people by skill looks like it would have to be something manually done. The advantage large clans have is that they can fight themselves in 8v8 for practice. Everyone is in the same group because they’re good enough players. An organized group of friends will probably always stomp the PUG they leave the server open for.
Naturally in rated matches you’re not allowed to switch sides. We’re talking complete team ratings here. A personal rating for random teams could do something but would of course mean less than full teams.
The rating would purely be determined on wins and losses. That’s it.
How will the same 8 people ever organize to play over and over? Such a system would not get much use because of the small chances of everyone being on. It would get very complex if it looked at matching groups of 2,3,4 with others and then finding similar opponents. There would have to already be a sizable population of players for there to be any point to this. Blizzard kind of already knew what to expect. Also teams of more than 3 in SC2 weren’t as serious anymore, but in Brink you’re supposed to have 8.
edit: Maybe if it looked at pairs or fours. Because then it could match eight pairs or or four fours. You and a buddy play together a lot and it looks how well both of you do. Generally it’s two players that make a difference in unbalanced teams. 5v7, 6v8, etc. Someone has to switch. But if it already lines up the pairs it should be even. There’s a lot to consider. It would take a lot of research to organize this in a way that would be fair enough and make sense.
That’s not really the same. WoW has a lot of players and can be played more casually. Also it doesn’t always have to be the same exact individuals since each role would be filled multiple times. People can come and go. Brink is not the same style at all. Does WoW have a ladder system for these 25 people? They organize it on their own. With your own servers Brink can do the same thing manually.
Actually the same people do matter in raids as the progress is saved to everyone who takes part in it. If you kill one boss and the rest of the raid clears the rest of the dungeon with someone else, then your progress is compromised.
In the end-game of wow guilds make a pretty big point out of using the same people for at least the 10 man raids in order to optimise their gear progress.
If anything, an integrated ladder system is still far more feasible than external leagues.
Hopefully they’ll get to a point where they can give this some time. But that’s only if the players give time playing. The devs have got a lot on their plate already. It might show up one day just when enough people have become skilled players. But I understand why such a system isn’t there from the start.
I actually don’t. With all due respect, a ranked system is something that can be developed entirely separate from the rest of the game.
It’s better the game comes out a year later than promised than never coming out while attempting to include everything imaginable (DNF). I imagine they need to test the water before just going all out on a league system. I would like to see a stable core game rather than a lot of buggy features. This is like the same argument as the female avatars. If the game is a failure then the league system is worthless. It’s not a vital component, popularity has to grow it to that point.
They didn’t do female characters to spent all resources on male characters. What part of the resources would a league system eat up?
Hee but it something VERY unique to the FPS gaming
and brink is the perfect game for it.
and coding a league system should not be big of deal. a game engine is liek 10.000 harder to write.
I didn’t know computer science came so easily to you. Go ahead and work out a system and give them the code in two weeks so they can work on testing it before mid May. If not you, then who? What will you pay them? You cannot see a big picture? Simply wishing something were so doesn’t mean one guy will write it on the weekend for free pay. Game developers probably make the least amount of money for the specialized skills they have. I don’t understand why people on forums always assume games don’t have things simply because someone forgot to wave a wand.
