sc2 match making style


(tokamak) #21

The point is, unlike most parts of the game, this is something that can be developed externally. It also didn’t need to be developed in a short time span as it could easily have been part of the plan and budget from the start.

Nobody here asks to wave their wand. It’s been a suggestion as old as the brink forum itself. They made a concious decision not to do it, what the reason was is a complete mystery.


(Nail) #22

isn’t he matchmaking in SC2 part of battle.net not the game itself, and does Steam have anything similar


(tokamak) #23

Steam does not have anything similar. And battle.net is so deeply integrated into the game that it’s simply one and the same thing.

Battle.net is what made the Blizzard games big though, they’re still asking 15 euros for 12 year old games. It’s not like deeply integrated leagues is a small obscure niche that isn’t worth spending resources on. It’s what sells your game.


(Nail) #24

once I get the kid’s Steam account set up, I’ll have to investigate these things further


(Krysiss) #25

I know about some coding and I know for sure this not the most difficult the program.
it’s just matching variables.

Ofcourse I see the big picture :tongue:. But this sc2 ranking play is quit good.
Let the developers respond to it.

Atleast if you intergrate it in your game… you will be know under gamers. if this will be successful(and other company’s gonna copy it in there FPS games)


(Cankor) #26

I think you’re missing the point Auzner. Sure it would take resources to develop it, but it’s something that could help make Brink be super successful. The player base should be there, and this would even help build it.

As far as the same people playing, you could have say 10 or 12 guys all on the same team, when they have a match, they only need to get 8 of the 12 together for the match. the ranking is still applicable because it’s the team.

It would awesome. That said, there will of course be ladders which do soemthing very similar, just not built in. So those of us in the know who want to participate will be able to. The part that will be missing though is drawing in a much broader audience, getting more people to experience how much better teamplay can be playing with the same guys match after match using actualy stratagies which have been worked out in advance. It would be competition on an epic scale.

I wonder if SD could code the UI such that there’s a hook for this where third party modders could code it as an add-on type thing. Possibly it could then get added later by a patch (let the community build the thing and then incoprate it into an official upgrade). Either that, or if it’s an add-on, server admins could add it to the server and it’s there, but other than that there’s no difference to the server. So it wouldn’t be a mod where it’s a different version of the game (which could split up the community) but rather something that is there in the servers who choose to have it. hmmm, I guess it would require a client mod as well so the UI is there, but you get the point. gameplay is no different, game files are the same, i can go to a server that has it or one that doesn’t and I don’t have to load a mod or anything. …not sure if that’s even possible.


(tokamak) #27

[QUOTE=Cankor;263587]As far as the same people playing, you could have say 10 or 12 guys all on the same team, when they have a match, they only need to get 8 of the 12 together for the match. the ranking is still applicable because it’s the team.
[/QUOTE]

Aye, all you need is a team rating and a personal rating. You can just copy-paste the system from Blizzard’s arena teams. Those are 5v5, but you can have 10 people in a team.

There’s another thing they could do (next to this).

A ladder-maker for external leagues. Organisers could simply construct whatever pool brackets they want and organise the teams in the interface. This is something I lobbied to get done in Starcraft 2 as well.


(Nail) #28

could this not be done by an external program ?

at least for PC

btw, “You can just copy-paste the system from Blizzard’s arena teams”

Activision frowns on the use of their materials


(tokamak) #29

The point of making it internal is that it makes it accessible to players. It becomes part of the game rather and wouldn’t cater to just the players that are looking for it.
It’s not their material. Their game has a modified harkness (or ELO would be more accurate) system implemented in a brilliant way.


(Nail) #30

me learn,
so it’s a modified chess rating system, nice approach

I see the value


(Krysiss) #31

[QUOTE=tokamak;263604]The point of making it internal is that it makes it accessible to players. It becomes part of the game rather and wouldn’t cater to just the players that are looking for it.
It’s not their material. Their game has a modified harkness (or ELO would be more accurate) system implemented in a brilliant way.[/QUOTE]

What do you mean by ELO?

Also to set this up as project would be cool if Splash damage doesn’t see this should be there in there game.


(system) #32

Matchmaking works in SC2 but it’s a total stupid idea for shooters. What will be the point of having dedicated servers?

However, using the ranking system developed for SC2 to arrange the people from a server into teams to have a balanced game could be interesting. Although I know people are dumb enough to only play with one team.


(Krysiss) #33

[QUOTE=Etek;263641]Matchmaking works in SC2 but it’s a total stupid idea for shooters. What will be the point of having dedicated servers?

However, using the ranking system developed for SC2 to arrange the people from a server into teams to have a balanced game could be interesting. Although I know people are dumb enough to only play with one team.[/QUOTE]

You don’t get it?

If you played Battlefield. how many times didn’t I saw the team slaughter the other team, with no probs…

And Why do you guys think it needs match making.

you Admin will give the server a rating like only daimond, daimond/gold or neutral where everybody can join with his friend.

You will have 2 ratings

a team rating based on W/L

And individual rating based on some certain stats that has been gatherd and you will get a rating. and you can join that server.

Even in smaller teams like in the Cods games I saw enough one sided games… it’s just less fun.


(Diablo85) #34

[QUOTE=Etek;263641]Matchmaking works in SC2 but it’s a total stupid idea for shooters. What will be the point of having dedicated servers?

However, using the ranking system developed for SC2 to arrange the people from a server into teams to have a balanced game could be interesting. Although I know people are dumb enough to only play with one team.[/QUOTE]

Dedicated servers to host pubs on and to host the matchimaking matches on. Matchmaking should be used for competitive matches, pick up matches and scrims, not to replace regular pubbing.


(Apples) #35

What the point in competing versus teams that have exactly the same ranking as yours? How do you want to progress if you never play vs tougher teams?

Matchmaking can be good for pubing, and I’m not even sure about that, but definitly not for comp IMO. OFC you can still have league A, league B etc… But if the teams are too much equals all the time it will be boring for comp.

Peace


(Krysiss) #36

[QUOTE=Apples;263646]What the point in competing versus teams that have exactly the same ranking as yours? How do you want to progress if you never play vs tougher teams?

Matchmaking can be good for pubing, and I’m not even sure about that, but definitly not for comp IMO. OFC you can still have league A, league B etc… But if the teams are too much equals all the time it will be boring for comp.

Peace[/QUOTE]

:wink: Didn’t I tell you it based on your W/L team ratio

You win more with your team you will be placed in a higher league can mean you will play against a higher team.

(the system doesn’t need to have higher league to work)

The system should focus on the 0.50 ratio of the team. if you get like on the 0.60 you will play against a higher team.

also if there is equel someday some team will get better then the other team.
People can reforce there team with other player :slight_smile:


(Apples) #37

Yes but competition wise it’ll still make you play vs team that have exactly the same amount of W/L, I can understand it for pub tho, as a steamroll or a fullhold is never good for casual players, but its very instructive on comp and make you try harder the next time :wink:

Peace


(system) #38

[QUOTE=Apples;263646]What the point in competing versus teams that have exactly the same ranking as yours? How do you want to progress if you never play vs tougher teams?

Matchmaking can be good for pubing, and I’m not even sure about that, but definitly not for comp IMO. OFC you can still have league A, league B etc… But if the teams are too much equals all the time it will be boring for comp.

Peace[/QUOTE]

Yea right, because playing against a noob team or within one and getting raped again and again is what everybody wants.


(Krysiss) #39

[QUOTE=Apples;263648]Yes but competition wise it’ll still make you play vs team that have exactly the same amount of W/L, I can understand it for pub tho, as a steamroll or a fullhold is never good for casual players, but its very instructive on comp and make you try harder the next time :wink:

Peace[/QUOTE]

Isn’t that the point of the system. you win some you lose some.

and not like 10.000 times and then have one win.

Try harder next time? lol I got no probs even if I’m on the losing team. but others do if they get raped again and again. they don’t get magically get better add the game.


(Krysiss) #40

If you are truly the best with your team you will end up on the top… just clear and simple.