Sauron... or anyone who knows.


(system) #1

You said this to me in another thread -

"It looks like you captured at 10 FPS, and the movie is 30 FPS. I just verified it in VirtualDub, and there are 3 identical copies of each frame (the transitions are done at 30 FPS though). This means that the movie could either have been a lot smaller with the same quality, or looked a lot better (10 FPS = jerky). "

How would I make it a lot smaller? I am confused :smiley: I’m trying to make a Oasis vid and I thought I’d try and get things right this time.

Help is always deeply appreciated :smiley:


(Sauron|EFG) #2

:eek:

Why don’t you describe how you did it, then someone can tell you where it went wrong. :slight_smile:

Fact 1: You previous movie was 30 FPS.
Fact 2: Looking at it in VirtualDub showed that there were 3 identical copies of each image, effectively making it 10 FPS. That’s what made it look so jerky.

The correct way to do things is to capture at the same rate as the finished movie is gonna be, or a multiple thereof (if your software can use the extra images for motion blur). Easiest way is to use the predefined key to capture TGAs at 24 FPS, and then make the AVI 24 FPS.

Of course you can capture at 10 FPS and make the AVI 10 FPS (which would result in a smaller file size), but I’d personally prefer if you made a better looking movie with at least 24 FPS instead. :slight_smile:


(DarkangelUK) #3

At 24fps it’ll still look a lil bit jerky when playing back unless you set interlacing… which then just makes the vid look crap. Cap and render at 30fps.


(system) #4

I don’t suppose you can tell me why my vids are so dark?
The demos I play are fine for brightness, after I make avi’s with fraps they are pretty dark :frowning: Any ideas?


(DarkangelUK) #5

Are you using fraps to make an ET movie? If so, i suggest taking the small amount of time it takes to learn movie making using cl_avidemo etc. ETPro has some good cam stuff you can use to make it more interesting… and the fact you can add effects in with Vegas/Adobe Premier etc.

#shaolinproductions on quakenet or http://www.shaolinproductions.org if you need help


(Rain) #6

You’ll need to gamma correct them in postprocessing. In-game gamma correction is typically not captured in screenshots, which is ultimately what fraps takes.


(Titans) #7

How would you correct the gamma post processing?


(squadjot) #8

if u set r_ignoreHWgamma 1 and setup your graphics after that…then teh screens should look the same as while your in game… its because of hardware gamma, i suppose


(Titans) #9

Thanks, I’ll try that.