[QUOTE=xdc;311579]my review of rank 5 abilities
universal downed fire:
okay when you are heavy/medium, less accuracy/health. Usually players kill your body before you are able to use your gun, and sometimes by the time you are able to use your gun you respawn/revive/die
soldier satchel charge:
it plants very quickly, but the way you detonate it is cheesy. you have to press the ability button and G to explode your charge. You should be able to throw a charge/explode it remote instead. i think the point can be spent better elsewhere
medic revive grenade:
worth the point, revive teammates in groups, and from range
engineer lvl 3 turrent:
turrents in brink are weak sauce. the best use you will get out of turrents is on defense, their line of sight is very small
operative emp grenade:
worth the point, not really much to say, helps on mines/turrents/he charges/hack boxes/ etc
overall my next build shall only have the medic/operative lvl 5 abilities, and i may pick out downed fire if i have a extra point[/QUOTE]
Please never say turrent ever again. There is no N in “Turret”.
But anyway, i have found the turrets to be a bit more useful after last update, if placed properly. You definitely need to babysit them though. At the very least, they are a good distraction/assistance if you are standing next to them/