Sales numbers


(Herandar) #1

Per last week sales chart, Brink has sold 547,567 copies on 360 the first three weeks it was out, and 223,473 copies on PS3.

(I’ve heard that this site’s numbers aren’t entirely accurate, so let’s not get caught up with the exact count.)

PC has had maybe ?22,000 sold, based on Steam’s player count high of 17,000 or so.


(Floris) #2

The 17.000 top is recorded for players online at the same time. Considering the game was released worldwide I’d expect at least five times as much sales, so over 85.000. That still seems very low considering sales of Splash Damage’s previous game, ET:QW, have reportedly exceeded 600.000 copies [1]. Anyway, we’ll probably have the NPD statistics in a few weeks which will give proper sales numbers. Sadly that doesn’t take digital distribution into account.


(Smokeskin) #3

[QUOTE=Herandar;333934]

PC has had maybe ?22,000 sold, based on Steam’s player count high of 17,000 or so.[/QUOTE]

The 17,000 is simultaneous players though. 75% of all customers playing at once sounds like a stretch. I would think the number is at least 10 times as high.


(Nexusdog) #4

How does those figures translate into revenue? Just a guestimate would be interesting.


(.Chris.) #5

Seems that PSN outage really had an impact on sales, about half of that of the xbox version.


(Smokeskin) #6

Most businesses, the retail link buys at 40% of the retail price, if that’s $60 then $24 goes to Bethesda.

Say 1 million copies sold retail, then Bethesda sold at least that to retailers, or minimum of $24 million for Bethesda. If retailers overestimated customer demand, it could be much higher. The dropping prices could mean retailers have overstocked.

If computer game sales use non-standard business models, my guesstimate could be off.


(Kurnuttaja) #7

547,567 + 223,473 + 22,000 * 50 = $39,652,000


(FireWorks) #8

I wonder how much is left after deducting the development costs.


(Smokeskin) #9

That is retail sales, you should be looking at publisher revenue. And you probably underestimated the PC sales numbers by an order of magnitude.


(Smokeskin) #10

Unfortunately, Bethesda or its mothercompanies aren’t publicly traded, which would require them to publish a lot of interesting data and figures to stock holders :frowning: We’ll only know if there’s an internal leak.


(zenstar) #11

I wonder how much SD see. Pennies trickling out? Or do they have a nicer contract than that?


(Gung-ho) #12

Most people I knew that played ETQW also bought Brink. I don’t think ETQW sold too much on the X360 - it did come out 6 months after the PC didn’t it?

Although it doesn’t surprise me to see Brink’s PC sales considerably less than ETQW’s, 22000 is surely a gross underestimation. Quite a few only played Brink once or twice as well.


(Smokeskin) #13

Most private equity are rather generous with incentive schemes for executives who make them money.

My guess is if the games makes Bethesda lots of money, SD (or rather the lead guys) probably makes a lot of money. If the revenue won’t cover the investment (plus interest and internal rate of return), they’ll get little more than their salary.


(wolfnemesis75) #14

Good stuff. That’s a great start for a new IP.


(FireWorks) #15

I hope SD sees enough of the money to get the support going for as long as its needed. While I appreciated them paying their last ETQW patch of their own pocket, there would have still been work to do. Brink has many things to iron out concerning gameplay, technical issues and most of all the useability. Hope this will be done to ours and theirs greatest satisfaction :slight_smile:

EDIT:
What does IP stand for? Franchise is spelled with F^^


(Floris) #16

Meh, according to NVIDIA’s Roy Taylor BioShock sold over 1 million copies on the PC alone [1]. I was really hoping BRINK could pull of a similar feat.


(Skan) #17

Yeah, you can see that in global achievements from Brink. http://steamcommunity.com/stats/brink/achievements/

Only 78% got The start of something big (Win any mission, whether campaign or What-If)
Only 75% got You’re going places, kid! (Reach Rank 2)


(wolfnemesis75) #18

[QUOTE=FireWorks;334054]I hope SD sees enough of the money to get the support going for as long as its needed. While I appreciated them paying their last ETQW patch of their own pocket, there would have still been work to do. Brink has many things to iron out concerning gameplay, technical issues and most of all the useability. Hope this will be done to ours and theirs greatest satisfaction :slight_smile:

EDIT:
What does IP stand for? Franchise is spelled with F^^[/QUOTE]

IP stands for “Intellectual Property”


(zenstar) #19

[QUOTE=Skan;334056]Yeah, you can see that in global achievements from Brink. http://steamcommunity.com/stats/brink/achievements/

Only 78% got The start of something big (Win any mission, whether campaign or What-If)
Only 75% got You’re going places, kid! (Reach Rank 2)[/QUOTE]

Steam stats are weird. If you look at a lot of games there are often stats like “Congratulations you started the game” sitting at “83%”.
There must be a bunch of collectors out there who buy it and never play it, or never play it while connected to steam and can’t register the cheevo.
Baffles my mind.

EDIT: what the what??? how do 86% have “I live again” and only 78% have “The start of something big” ???
I just don’t understand some people -_-


(aA`) #20

i wouldnt be suprised if most of this ppl which bought the game trashed it after few day and never came back to it