I reached only rank ~46,500 on parkour-challenge (PC).
I don’t know how many people follow my rank.
The pc-sales are higher than 22,000 for sure.
Sales numbers
[QUOTE=Herandar;333934]Per last week sales chart, Brink has sold 547,567 copies on 360 the first three weeks it was out, and 223,473 copies on PS3.
(I’ve heard that this site’s numbers aren’t entirely accurate, so let’s not get caught up with the exact count.)
PC has had maybe ?22,000 sold, based on Steam’s player count high of 17,000 or so.[/QUOTE]
360 FTW! …had to say it. 
Whatever momentum the game had was killed within the first week. The launch was abysmal and a large majority of people who bought it will not return for any reason, or buy a brink 2.
Shame.
I think alot of people who set Brink aside will come back once the DLC hits to give it another chance. As an example:
UT3 was a popular game that many people who were fans of the Unreal series were highly anticipating which also had many problems at launch and still has problems. Many people bought the game and gave up on it within a month due to bugs and preference to older UT games. About 3-4 months after UT3 was released Epic released a free expansion, the Titan Pack, which drew back TONS of the players who had put the game aside. Unfortunately the Titan Pack sucked (suffered from the same design flaws that pushed people away the first time, didnt address some significant bugs)and pissed many off leaving player numbers even lower than pre-Titan.
I just hope Brinks DLC is some good stuff and some of the game bugs are ironed out in the very near future.
[QUOTE=Sanch3z;334204]I think alot of people who set Brink aside will come back once the DLC hits to give it another chance. As an example:
UT3 was a popular game that many people who were fans of the Unreal series were highly anticipating which also had many problems at launch and still has problems. Many people bought the game and gave up on it within a month due to bugs and preference to older UT games. About 3-4 months after UT3 was released Epic released a free expansion, the Titan Pack, which drew back TONS of the players who had put the game aside. Unfortunately the Titan Pack sucked (suffered from the same design flaws that pushed people away the first time, didnt address some significant bugs)and pissed many off leaving player numbers even lower than pre-Titan.
I just hope Brinks DLC is some good stuff and some of the game bugs are ironed out in the very near future.[/QUOTE]
Interesting. Hope the SD folks read it.
This game is a scam. The biggest scam I paid for in my ****in whole life.
THQ and SD, never again.
[QUOTE=Angry Machine;334317]This game is a scam. The biggest scam I paid for in my ****in whole life.
Bethesda, never again.[/QUOTE]
To me, it is the bet game I’ve played since TFC.
YMMV.
I edit, it’s THq, not Bethesda (dunno why Bethesda came to my mind, because they ruined Fallout maybe lol)
whoa, are you saying you live in a country without a government then?
… lucky you… I get ripped off on an hourly basis…
[QUOTE=.Chris.;333959]Seems that PSN outage really had an impact on sales, about half of that of the xbox version.[/QUOTE]Not necessarily.
I don’t doubt that the PSN outage had an impact.
However, I think the disparity between Xbox 360 and the PS3 tends to depend more on the nature of the title, due to the difference in demographic between Xbox 360 and PS3 users.
Xbox 360 users tend to be more hardcore and shooter oriented than PS3 users. Bulletstorm, in particular, is a wonderful example of this.
HARDCORE SHOOTER - CONSOLE SALES DISPARITY:
e.g.
Homefront
Xbox 360: 1,152,864
PS3: 577,261
e.g.
Bulletstorm
Xbox 360: 735,564
PS3: 195,485
e.g.
Crysis 2
Xbox 360: 835,129
PS3: 587,750
e.g.
Portal 2
Xbox 360: 907,574
PS3: 663,098
versus
SANDBOX ADVENTURE GAME - CONSOLE SALES PARITY:
L.A. Noire
Xbox 360: 1,276,845
PS3: 1,148,001
GTA
Xbox 360: 8,931,709
PS3: 8,056,613
Pretty weak. Different markets set different prices, and those are worldwide figures… not to mention the price discrepancy between Console and PC.
Either way, your point is served… it’s about US$40M retailer revenue after 3 weeks.
woaw O_O
UT3 was a failure and remained a failure despite the patches because the publishers was burning down in flame :
Midway Games burned all its money on independent video game development studios in 2004-2005, kept on losing money during 2006-2007.
When UT3 was released in Nov 2007, Midway just had entered $90M credit agreement to stay afloat, and did little to nothing to market the game correctly.
Most of the Midway executives were leaving the sinking Titanic and were replaced by relatives/family member of the few top executives who stayed there.
On February 12, 2009, Midway and its U.S. subsidiaries filed for bankruptcy protection under Chapter 11 of the U.S. Bankruptcy Code.
…
Without a decent publisher, with such poor sales, Epic had no incentive to quickly make patches and DLCs promises :
Why spending cash on a dying game (if you miss the first 3-6 months opportunity window, it’s dead), to please a handful of hardcore gamers ?
Also :[ul]
[li]In Nov 2007, the Wii and the Nintendo DS were on top. All the medias and the masses weren’t looking at PC releases.[/li].
[li]In Nov 2007, on the PC FPS market only, in the previous 2 months were released :[/li][LIST][li]Crysis => impressive graphics[/li][li]Call of Duty 4 : Modern Warfare => huge popularity[/li][li]Orange Box with Team Fortress 2=> art style and teamplay[/li][li]Enemy Territory : Quake Wars => old school teamplay[/li][/ul] (the only thing missing for a complete killer-list would be a Tribes game)
[/LIST]
Seriously, UT3 was running a race with a bullet in both feet I[/I], not that much spectators (everyone was looking at the Wii/NDS), against an entire team of Usain Bolt on steroids. They had no chance.
That’s why Epic let UT3 went away in silence and focused on making Gears of War 2 and licensing the Unreal Engine 3 to other developers (= around 80 games use the UE3 between 2008 and 2010).