I spread a lot of love, but they dont like my balls in their faces 
Sadly, the community is (getting) really toxic
It is frustrating, one other reason why community servers are good - at least you can join a server and get to ‘know’ the folk over time. Pappa’s Tram on RTCW was my favourite pub server just because of the characters on it, didnt mean I liked them all but it sure cut down on the spam as any clown joining the server was much more likely to get dealt with - also meant you didnt have everyone leaving after every round, which is another subject…blooding lobbies, lockins, map changes, warmups gah!
[QUOTE=JBRAA;535187]About HoN: Actually, its much much better now compared to 3-5 years ago. Random people can even be friendly and joke about the super toxic days. 
(Best way to solve toxicity is to remove the ground problem: Unwanted teammates.
Easy in theory what to do to solve it:
- Heavily separate beginners/learners/noobs from the rest
- Heavily separate low+/medium-/medium+ from the rest
- Heavily separate pros/elite from the rest.
- Easily accessable chat abuse report function
- Many Game Masters who check every report
- Cool down / suspension when found guilty of chat abuse (Some games cool down your chat functionality, some cool down access to game, some do both, some games doesnt even have all-chat in public just team-chat)
How to do it, is another question, where even pro devs struggle, but a few seem to get the hang of it)[/QUOTE]
This post is basically 2 points:
- Quality of match making
- Chat report functionality
I would personally argue very strongly on behalf of the first option. Firstly its obvious that noone enjoys playing against people way above or below their own skill group. That is inherently frustrating and provokes anger. Secondly I find it rather logical and easy to observe that the rage is way stronger in lower teir matches (no matter what game). In Dota2 for example you will have people (read “russians”) throwing the entire game on picking screen because they have 0 interest in cooperation, the team goes nuts, everyone flames, noone actually properly plays the game and everyone is stuck for the next ~40 minutes. In higher tier games you will find people actually planning picks together, doing their best to play as a team during initital lane/ganking phases and then transition into mid game where they will facilitate 1 or 2 people they dont know (carries). When it goes wrong and they have actually lost the game tempers will still flare and people will get mad. But at least it happend during the last 5 minutes and not for the entire 40.
This might all be jibberish to people who never played a moba so lets look at CSGO. In CSGO silver and low tier gold matches you will have people (read “russians”) blame everyone for not being a pro while they themselves are basically just frustrated to be in the exact same (low) skill group as the people they are trying to shift to blame on to. In higher tier matches you have people actually calling out positions, count flashes and all the other 15yo bull**** game mechanics that make CSGO the steaming pile of boredom it has always been.
TL;DR: the better people get at team games the more they realize that having their entire team turn sour on them at the start is a sure way to lose.
On behalf of the second idea of chat banning people:
I must admit I do not like that one bit. Doesnt work with f2p. Dota2 has it but that game also has systems in place that keep people from playing with a brand new account. Also doesnt work for me because I know how easy it is to abuse. If you play with a group of 3/4 people and they get upset about you (for whatever reason) expect to be chat banned next game which in turn probably hurts your entire teams performance (no communication is the easiest way to lose at competitive games). There is no way the amount of reports could be handled by an actual person rather than an automated system.
Basically what would happen is that legit players might fall victim to it, future games would suffer from a lack of communication and angry people would just make new accounts and hack the **** out of the game just to troll away their anger.
Instead the game should incentivise teamplay and hence get people to behave and cooperate because they can clearly see it to be the superior alternative.
Also if someone sucks major dick I really want to tell him. This is a competitive game, salt will happen, sue me.
e: What Id really like to see is me getting placed in games with people who also have a mic. How damn hard can that be to code? There must be a reason noone has ever done it but personally I feel that its way easier to treat someone like dirt when they are just little characters in a chat but the dynamic usually changes when you hear their voice.
Also Im sick of being the only one capable of actually calling where I saw enemies, and how many.
I assume you refer to ‘tea-bagging’
Questions :
What does it mean when somebody tea-bags another?
Do they do it to try and ‘butthurt’ the other guy? To ‘troll’ that person? To get a reaction?
What advantage do you get of doing it?
How does one find it ‘fun’ to press crouch in one spot several times?
[QUOTE=ispellcorrectly;535198]I assume you refer to ‘tea-bagging’
Questions :
What does it mean when somebody tea-bags another?
Do they do it to try and ‘butthurt’ the other guy? To ‘troll’ that person? To get a reaction?
What advantage do you get of doing it?
How does one find it ‘fun’ to press crouch in one spot several times?[/QUOTE]
Its an old school tradition. A way of saying “thats what you get, son”. Isnt nearly as popular as it used to be.
If Im not mistaken you are capable of actually “tea-bagging” a guy in this game cause after pressing crouch a couple times over a (non-gibbed?) body it will play a taunt voice file.
That kinda makes me feel like the devs dont mind / want to encourage this.
[QUOTE=ispellcorrectly;535198]I assume you refer to ‘tea-bagging’
Questions :
What does it mean when somebody tea-bags another?
Do they do it to try and ‘butthurt’ the other guy? To ‘troll’ that person? To get a reaction?
What advantage do you get of doing it?
How does one find it ‘fun’ to press crouch in one spot several times?[/QUOTE]
Tea-bagging is love / teasing. Using it on someone you actually dont like, will have double-meaning, since usually its done with humour*, and not bad intent.
- “Im totally gonna tea-bag you as in fake-humiliate you, but not actually anything like humiliate, since Im not even mad, Im happy as fkc that I killed you, and Im gonna celebrate it with makeing love to your corpse
bro”
That’s because they are awesome! I am proud they finally listened to me, after all those ETQW years of missionary teabaggings and preachings.
The hard work has paid off.
/tbagging makes fun! And one doesn’t even need a gf for that!
P.S. This post is totally dedicated to Aleborg - the missionary who showed us the tbaglight.
>3
I even got the avatar and the tagline to prove my level of dexterity (or lack of it).
I really hope something like " ‘mute’ the chat" gets implemented at some point.
It is getting annoying people regularly making remarks on how my level isn’t correlated to my skill 
[QUOTE=Ashog;535206]That’s because they are awesome! I am proud they finally listened to me, after all those ETQW years of missionary teabaggings and preachings.
The hard work has paid off.
/tbagging makes fun! And one doesn’t even need a gf for that!
P.S. This post is totally dedicated to Aleborg - the missionary who showed us the tbaglight.
>3[/QUOTE]
Told you ! Spread more love ! <3
But Tbag anyway ! >3
Seen people do it, never heart the taunt! I will give this a try! 
Well, to activate the bark (after I think 3 quick crouches) the victim must be not gibbed and had to be killed by you.
The toxicity of some players is what made me quit playing this game. Stuff like getting owned then having people tell me how bad I suck and that I should stop playing and uninstall the game. To the friendly player who starts shooting me and abusing me on voice chat because I didn’t revive a teammate, which wasn’t possible as he was already fully killed.
But I gave it another try and it’s been good so far. In fact the in game chat has been positive or morale boosting, or educational also. Some cool people are posting gameplay reviews and tips on Youtube so it’s a matter of getting enough positivity into this game to push out the negativity. It really is a great fun game to play, and it’s free too, and it’s from Splash Damage. It has potential and I’d love to see it get big. 
[QUOTE=redhotjets;535247]The toxicity of some players is what made me quit playing this game. Stuff like getting owned then having people tell me how bad I suck and that I should stop playing and uninstall the game. To the friendly player who starts shooting me and abusing me on voice chat because I didn’t revive a teammate, which wasn’t possible as he was already fully killed.
But I gave it another try and it’s been good so far. In fact the in game chat has been positive or morale boosting, or educational also. Some cool people are posting gameplay reviews and tips on Youtube so it’s a matter of getting enough positivity into this game to push out the negativity. It really is a great fun game to play, and it’s free too, and it’s from Splash Damage. It has potential and I’d love to see it get big. :)[/QUOTE]
Ignore them, thats what I do.
I’ve got to be honest and play devils advocate here, how many of the people seeing this type of chat are winding the players up to get a rise out of them? I’ve not seen chat like this and I don’t game with groups of friends or do any organised play, it’s completely random and completely always pub play. I’ve seen bickering, i’ve seen people being blunt with others for being the wrong class and not participating or blatantly not performing their role, but i’ve not seen hate filled puke spewing out anywhere.
you’ll want to stay out of the alt forums and reddit then, I’ve seen sewage lagoons in feed lots that were less toxic
love things like this, remember the old donkey braying on RTCW when you backstabbed someone (think it was shrub mod) 