RTcW maps converted to ET (Village Ice etc)


(G0-Gerbil) #1

Seems to me there’s been no official standing on them whatsoever.
So far people get around it by not announcing who the mappers are, but it’s all getting a bit pathetic.

It’s got to the point where I now know all the maps will be converted, and it’s making me wonder whether I should do them myself, since at least that way I know they’ll be done properly…

Come on SD, what’s the lowdown?


(pgh) #2

Well tbh, its nothing to do with SD?

If someone takes it upon themselves to rip copyrighted data from Activision and hide who are they its there choice. Just because the data is being used for SD’s game doesnt mean its there fault… :] All that can happen really is Acti tracking down the porters who ripped em off and pressing charges over it, which, tbh, I cant see happening.

I would much rather, as you suggested, someone actually built from scratch down re-worked versions of these maps using custom or et’s textures and such… at least, mp_beach, base, village, assault and ice. These 5 in a map pack with decent play and updated objectives and such would be a blast as itll be more suited to ET’s speed and such.


(TFate) #3

Go ahead, it’s not like SD is going to be making any more maps for awhile. I’m guessing they’re busy with their new game for the Doom 3 engine…


(ildon) #4

pgh, basically Gerbil is saying that since these maps are going to be ported anyway by someone keeping themselves anonymous, would it be ok for him to port them “legally” or “openly” so as to actually improve their gameplay to meet ET’s standards. So far the rips I’ve seen are just straight decompile->recompiles with basically no gameplay enhancements from ET.


(G0-Gerbil) #5

Yup - and things like village - exactly how will Allies attack up the two ladders with mg42s, double FFE and mines?
Converting a great map from one game to another does not automatically make it great - look at base, one of the best from RTCW is now awful in ET :confused:

Of course, as usual, people like what they are familiar as, regardless of whether it’s actually a good map or not :confused:


(jah) #6

well i really think u should ask that question either to grey matter or activision. no to SD. except if ppl start to port ET maps over to rtcw :x

and btw: the major competitions in europe (dunno how it’s going on the rest of the world) such as clanbase.com are giving custom maps made for ET a try instead the ‘ports’ coming from rtcw (like Caen and SupplyDepot). The only exception beeing tc_base that i’m sure will get replaced with some other custom map next season.

Most of the clans are tired of playing rtcw (myself played 2 years of competitive rtcw) and playing the same maps again in ET is just plain stupid.

Tho i don’t see the harm on porting maps (besides the copyrights infrigements). They can be fun on public servers. Getting mortars on your head while defending the crypt is fun :slight_smile:

cheers


(Jizaboz) #7

Besides all the legal mess, I think porting the RTCW maps is just a bad idea in general. Sure, it would be fun to try mp_beach in ET, but somehow I know it would become a farce to play quicky. Another thing is, I still play my Return to Castle Wolfenstein GOTY edition and wouldn’t want to see the online population decrease at a rate any faster than it already is. That’s just my opinion, the maps are getting ported over anyway it seems.


(CptnTriscuit) #8

I have played a few “ported” RTCW maps in ET, and all of them (that I have played at least), to be blunt, suck. Its not suprising, becuase the gameplay of RTCW is different from ET. All the goodies that ET added to RTCW demand bigger maps, more objectives, and longer time limits; RTCW maps just dont fit.

Iif you wanted to make an RTCW map play well in ET you would have to make so many changes that you:
1.) Will ruin the map
2.) Might as well start from scratch anyways


(jah) #9

CptnTriscuit wrote:
Its not suprising, becuase the gameplay of RTCW is different from ET. All the goodies that ET added to RTCW demand bigger maps, more objectives, and longer time limits; RTCW maps just dont fit.

right and wrong. yes the gameplay is different. but no the maps don’t need to be huge to be fun. actually big timelits are just boring. 30 minutes playing the same map?.. look at supplydepot. simple map. not very appealing graphically but it is a great map to play and has a short timelimit (12min if i recall correctly).

rtcw wars were faster and perhaps more exciting. that’s the main reason behind these ports imo. ET is more tactical and because of many aspects (map size, rate of fire, etc) wars are indeed slower.

as i said before: i’m not in favor of porting maps. but if you’re mapping for the general public AND competitive play please consider these aspects. maybe if custom maps for ET were more fast and exciting like supply depot these ports would not exist.

imho

this is just my point of view (competitive biased soz).

cheers.


(Schaffer) #10

My comment on this, for what it’s worth, is to come up with something new and original. As several of you guys have pointed out, this is not RTCW. It does not play the same since it is really a much deeper game by allowing you to develop your character over the campaign (sort of RPG type thing).

Wouldn’t it be boring if we were still all playing the original Quake MP maps on every single game engine that was to come out, with what ever additional features the “new” game could provide included in the re-ported map.

Five or six months ago I would have been delighted if somebody was to do a “good” port of some of those maps (like Beach, Village, Rocket, Dam, etc…) but the ET mapping community is maturing nicely and some good quality maps are coming onto the scene. Lets keep going with rather than crawling back to RTCW (although it was a fantastic game)

Gerbil, I think you are an excellent mapper and it’s great to see the likes of Helmsdeep. Keep up the “new” maps and leave the porting of maps to the “Sin’s” of the world. :slight_smile:


(G0-Gerbil) #11

Ah but the thing is, ports will be succesful from a player’s perspective, not a mapper’s.
And I’d rather the ports out there were good and took into account the new features of ET rather than be shitty sin-style rips.
Since these ports will come out, I say beat them to the punch and do them properly.
Just wondering whether I ‘dare’ do it obviously or go ‘covert ops’ :wink:

Of course, it entirely depends on how long it takes to do, but I may look into it.


(ildon) #12

Wouldn’t it be boring if we were still all playing the original Quake MP maps on every single game engine that was to come out, with what ever additional features the “new” game could provide included in the re-ported map.

Team Fortress mods have been doing this for EIGHT YEARS. :disgust: :banghead: :bash: :angry: :banana: :angry: :banghead: :bash: :disgust:


(michi.be) #13

I think its lame to rebuild the rtcw maps.
if the mapper wants to archive the same gameplay then for example village he should take the same layout bzt build his own houses in another style or another environment.
just porting is …


(G0-Gerbil) #14

yes but why would someone spend 10 times as long to end up with an identical map layout?


(Lanz) #15

The thing is that if someone do a really good job converting them, they will be played in clan matches. That would also probably lead to the point where I stop playing. I’ve played those maps so much that I could play the maps in my head and know more or less what will happen at every step. They where the sole reason I stoped playing rtcw, I just played the maps too much because of the few maps that where actually playable in wars. Beach, base, assault, village and ice. Five maps for two years, ugh!

Please do not convert them. :moo:


(G0-Gerbil) #16

My point is this - they WILL be converted, so it’s kinda down to the choice of ‘do you want crap conversions or good ones’?


(jah) #17

neither tbh


(G0-Gerbil) #18

Thank you for managing to miss an extremely simple point :slight_smile:


(=DaRk=CrAzY-NuTTeR) #19

Well since ET came out RTCW died, so making maps from RTCW to ET isnt that bad, as long as the idiot has permission (not likely) or just dosnt show his name, someone converted mp_beach to ET and my god there were soo many errors, ill list:

  1. The objectives wer counted as spawn points because the idiot used team_wolf_objectives instead info_notnulls for limbo cameras to target at.
  2. he left his .map file in the pk3
  3. textures were all buggerd
  4. The command post had no clip round it so people could die.
  5. The models were not clipped right

My god sooooo many errors

Although i would like to see all the RTCW maps in ET, i miss them :frowning:


(G0-Gerbil) #20

Yeah errors. Ice and Village aren’t too bad, apart from badly textured and lousy command maps, but that’s the best so far, and there have been many worse efforts :frowning: