I know this map has been converted to ET but does anyone have, or know where i can get the .map from?
RTCW Depot
Thanks Paul. I do know that you can convert .bsp to .map but wouldn’t have a clue how. Would anyone be prepared to do it for me? I know the textures and some brushes may be messed up but I’m not fussed about that!
They are numerous threads asking about the same thing, here’s the last one, http://www.splashdamage.com/forums/showthread.php?t=22540
I’m sure you can figure the rest out.
[QUOTE=.Chris.;254588]They are numerous threads asking about the same thing, here’s the last one, http://www.splashdamage.com/forums/showthread.php?t=22540
I’m sure you can figure the rest out.[/QUOTE]
Went through all that but I’m still not getting a .map file showing up :@ can anyone send me a WORKING .bat file?
You can try to contact 2bit on the Tibet forum - they have a map section.
If you seek…you will find - i did
ask 2bit for his approval…or live in shame 
[QUOTE=Magic;254849]You can try to contact 2bit on the Tibet forum - they have a map section.
If you seek…you will find - i did
ask 2bit for his approval…or live in shame :)[/QUOTE]
Thanks for that Magic. I would still like to be able to get this map converter working though. Anyone have any idea’s? I have expressly followed the links provided and copied over the information but i don’t get why a .map doesn’t show up after i do the nesecarry
do you have the q3map2.exe included in this folder? Or where do you created this batch file?
If you haven’t just try to install it in the Radiant directory 
Here is a tool you can use
after install - you hava a language selection on the bottom - default is french.
You have 2 things to do before its ready to use - program will ask you :
- point to q3map2.exe
- point to et.exe
then you are set to go.
Use it wisely - can be a great tool to learn and see how things are done.
[QUOTE=Magic;254858]Here is a tool you can use
after install - you hava a language selection on the bottom - default is french.
You have 2 things to do before its ready to use - program will ask you :
- point to q3map2.exe
- point to et.exe
then you are set to go.
Use it wisely - can be a great tool to learn and see how things are done.[/QUOTE]
Thanks alot Magic, will try it when i get home from work. All i want to do is look at the ORIGINAL source of mp_depot.
2.5.11
2 threads
Q3Map - v1.0r (c) 1999 Id Software Inc.
Q3Map (ydnar) - v2.5.11
GtkRadiant - v1.4.0 Dec 21 2003 20:42:58
A well-oiled toaster oven
--- InitPaths ---
VFS Init: C:/Program Files/Wolfenstein - Enemy Territory/etmain/
entering scripts/shaderlist.txt
entering scripts/alpha.shader
entering scripts/alpha_sd.shader
entering scripts/assault.shader
entering scripts/assault_rock.shader
entering scripts/awf_props.shader
entering scripts/battery.shader
entering scripts/battery_wall.shader
entering scripts/bbmodels_mapobjects.shader
entering scripts/blimp.shader
entering scripts/bunker_sd.shader
entering scripts/castle_door.shader
entering scripts/castle_floor.shader
entering scripts/castle_window.shader
entering scripts/castle_wood.shader
entering scripts/chat.shader
entering scripts/chateau.shader
entering scripts/chat_window.shader
entering scripts/chat_wood.shader
entering scripts/common.shader
entering scripts/decals.shader
entering scripts/doors.shader
entering scripts/eerie.shader
entering scripts/egypt_door_sd.shader
entering scripts/egypt_floor_sd.shader
entering scripts/egypt_props_sd.shader
entering scripts/egypt_rock_sd.shader
entering scripts/egypt_trim_sd.shader
entering scripts/egypt_walls_sd.shader
entering scripts/egypt_windows_sd.shader
entering scripts/egypt_wood_sd.shader
entering scripts/factory_sd.shader
entering scripts/fueldump.shader
entering scripts/gfx_2d.shader
entering scripts/gfx_clipboard.shader
entering scripts/gfx_damage.shader
entering scripts/gfx_hud.shader
entering scripts/gfx_limbo.shader
entering scripts/gfx_misc.shader
entering scripts/goldrush.shader
entering scripts/icons.shader
entering scripts/levelshots.shader
entering scripts/lights.shader
entering scripts/liquids.shader
entering scripts/liquids_sd.shader
entering scripts/mapfx.shader
entering scripts/metals_sd.shader
entering scripts/metal_misc.shader
entering scripts/miltary_door.shader
entering scripts/miltary_trim.shader
entering scripts/miltary_wall.shader
entering scripts/models_ammo.shader
entering scripts/models_foliage.shader
entering scripts/models_furniture.shader
entering scripts/models_mapobjects.shader
entering scripts/models_multiplayer.shader
entering scripts/models_players.shader
entering scripts/models_shards.shader
entering scripts/models_weapons2.shader
entering scripts/mp_goldrush.shader
entering scripts/mp_guns.shader
entering scripts/mp_railgun.shader
entering scripts/mp_rocket.shader
entering scripts/mp_seawall.shader
entering scripts/mp_siwa.shader
entering scripts/mp_wurzburg.shader
entering scripts/props.shader
entering scripts/props_sd.shader
entering scripts/radar.shader
entering scripts/railgun_props.shader
entering scripts/railway_sd.shader
entering scripts/rock.shader
entering scripts/rubble.shader
entering scripts/seawall_wall.shader
entering scripts/sfx.shader
entering scripts/shadows.shader
entering scripts/siwa_fx_sd.shader
entering scripts/siwa_props_sd.shader
entering scripts/siwa_skyboxes_sd.shader
entering scripts/skies.shader
entering scripts/skies_sd.shader
entering scripts/snow.shader
entering scripts/snow_sd.shader
entering scripts/sprites.shader
entering scripts/stone.shader
entering scripts/swf.shader
entering scripts/temperate_sd.shader
entering scripts/terrain.shader
entering scripts/textures.shader
entering scripts/tobruk_wall_sd.shader
entering scripts/tobruk_windows_sd.shader
entering scripts/town_props.shader
entering scripts/town_roof.shader
entering scripts/town_wall.shader
entering scripts/town_window.shader
entering scripts/town_wood.shader
entering scripts/tree.shader
entering scripts/ui_assets.shader
entering scripts/ui_assets2.shader
entering scripts/village.shader
entering scripts/villa_sd.shader
entering scripts/wood.shader
entering scripts/xlab_door.shader
entering scripts/xlab_props.shader
entering scripts/xlab_wall.shader
entering scripts/_unsorted.shader
2026 shaderInfo
Loading C:\Documents and Settings\Mark Challis\Desktop\mp_depot.bsp
************ ERROR ************
C:\Documents and Settings\Mark Challis\Desktop\mp_depot.bsp is version 46, not 47
---------------------
Decompilation aborted
Reason :
C:\Documents and Settings\Mark Challis\Desktop\mp_depot.bsp is version 46, not 47
---------------------
Get this after using it? This is really annoying me now. Can someone not just upload a decompiled version of mp_depot for me?
Do you mean this?
“E:\Dev\Tools\q3map_2.5.16_win32_x86\q3map2.exe” -convert -format map -game et “E:\Dev\Wolfenstein - Enemy Territory\etmain\maps\mapname.bsp”
Save this in notepad etc, rename to whatever.bat
Make sure to change the paths to where your q3map2.exe and your maps folder are.
Change mapname.bsp to whatever name it is.
Double click .bat and you should have mapname_converted.map in your maps folder.
Decompiling has been of considerable use to me when it comes to debugging map scripts, but I would hate to try to rebuild a clean .map file that way…
Hi,
Just noticed your version error. If you’ve copied the bat from the links, it’s actually for RTCW.
Make sure it’s ‘-game et’ NOT ‘-game wolf’. If you get that error after using another program then i can’t help, sorry.
I could be wrong about the above but i do know that the bat i posted does work. I’ve used it many times in the past to see how things are done. Be aware, it’s not perfect. Brush cleanup helps a little but some stuff will be missing. Can’t remember specifically what stuff though.
Good luck 

