Hi,
I started making a map again after a long time of not mapping, and since I’m now running Vista I need to use radiant 1.5 since 1.4 doesn’t work properly on Vista.
I have found however that the vertex deformation (moving vertices of a brush) is either horribly f*cked up or it works completely different than 1.4 and I can’t figure out how exactly…
In 1.4 I would create a rock wall for example by stacking 3 rectangular brushes, copying them over horizontally a couple of times, select them all, and then use vertex deformation to deform them slightly so it looks more chaotic and realistic. Every time I try that in 1.5, if I move one vertex, another vertex also moves, or ‘slips’ off the grid. If I use ctrl+G to snap it back to the grid, yet another vertex jumps off, and this seems to repeat for ever…
Long story cut short, I can no longer make rock walls with brushes properly 
So I was wondering if I could use patches? I have never seen patches used as rock walls… Why? Is there a large performance hit if you use too many of them or something? Or have I just not seen the maps that do use them maybe…?



