Rifle nades too powerful?


(BlackDeath) #1

I use them as much as the next guy, but do you think they are too powerful.

My arguments:

Yes: They can be fired instantaneously
Yes: They almost have the same damage radius as a panzer
Yes: They can not be dodged USUALLY at short ranges or medium ranges, and are hard to see when launched at long ranges
Yes: Since they can be fired instantaneously, you can kill someone even if they have got 2 headshots
Yes: even a n00b can gain an easy kill at short range
Yes: People fire them even if they are at point blank range, killing themselves, gaining 3xp, and denying the other player any he might have gotten, even if he picked off two headshots instantaneously

And for the other side:

No: It takes skill to launch and hit targets at medium-long range
No: It balances out the weapon that its attached to
No: The splash radius isnt as big as a panzer, and is alot weaker
No: It uses up the recharge bar

IMHO, I think they are too powerful, and dont take much skill at short range, and attracts n00bs too easily.

:smiley:

B_D


(SCDS_reyalP) #2

I don’t think they are too powerful. I do think they are annoying, because, as you say, there isn’t really an effective counter.

In the scope of the whole game, it has enough handcaps to be balanced. An all rifle-nade squad would NOT be the ultimate weapon. In terms of individual combat, in many situations there is simply nothing you can do. That is not a good gameplay trait, IMO.


(Beans) #3

I must admit it’s not a pleasent sight to be running towards someone only to see them aiming a rifle nade at you but if you’re lucky and they miss and you have an mp40/thompson they’re pretty screwed as it takes a second or two to load another nade and by then they should be just a human clothes horse for any Cov ops you have on your team.


(Ranstaton) #4

I think if they are going to keep it in there the way it is, they should give it to the soldier…

But as it is there should be a delay to stop the fools who only use it, no matter what situation they are in. I have gotten much better at dodging the explosion… but it still seems way over powered. Besides, engineers have better things to be doing with their energy.

It is basically a one shot kill weapon, all you have to do is hit the enemy with the grenade, which makes it drop to his feet and detonate almost instantly. Either a delay in the firing, similar to the panzers, or a delay in the actual explosion. If the grenade had the five second timer that normal grenades do then it would stop those smacktards from just pointblanking you with it (even thought at that range the rifle is very effective…)


(HellToupee) #5

ild like the gun to have to be loaded with a blank to use the rifle nade so it takes longer to switch between gun and nade, and probly make it bounch around more not just drop, i had one neer shot me in the back for it to bounch and blow him self to lil bits.


(_placid_) #6

fix: increase delay between when the grenade launches and when it explodes.

fix: increase the ammount a launched grenade bounces to the point where it will almost always explodes while still bouncing unless shot at a wall or cieling to slow it.


(BlackDeath) #7

by popular demand, these two options have been added :slight_smile:


(Mr. Chris) #8

vote no

they are fine as they are.


(poorme) #9

No.

They are very powerfull but only in “smal area” : cave, corridor,…


(Borsuk) #10

Yeah, I keep hearing that SMG is only true weapon and all others are lame. :angry:


(polka) #11

I do believe the rifle grenade is a little too powerful considering it basicly has the same effect as a panzerfaust (not the same usage, shorter range etc…) but fires faster and has no movement penalties.

I usually play a medic and what I fear/annoy me the most is a rifle grenade engineer as it seems its instant death (even as a medic with high health) in any kind of enclosed area (corridors, rooms).
Very hard to dodge and impossible to kill the engineer before he manages to launch it compared to a panzerfaust soldier who you actually have a chance to kill short range before he blast you to bits.

Panzers dont bother me nearly as much, deployed MGs is challenging and fun to try to take out, flamethrowers are hard to use etc…

Is the engineer supposed to be as efficient at killing as a heavy weapon soldier?

IMHO the point with the rifle grenade should be the ability to launch the grenades further than you could toss them, not to wait in a narrow hallway and insta-kill anyone coming through.

There are no drawbacks with the rifle grenade (unless you consider the rifle itself to be crap, which it’s really not), maybe there should be a small one to offset it’s efficency.

Just my 2 cents.


(Hanlon) #12

it’s all engies got really, leave them alone, how else are they suppose to kill? everyone kills in this game, so don’t even bother saying “engies shouldn’t be killing me they should be planting the dynamite”

if it’s really that much of a problem reduce the rifle nades to 4 or increase the power usage to 60%


(polka) #13

Umm… with SMG and the regular grenades?

edit: I’m not saying they should be removed, just “tweaked”, maybe they should bounce of you instead (when fired directly at you at point blank range) of just dropping to your feet and instantly explode. I dunno.


(amazinglarry) #14

I don’t know what the actual splashdamage for the rifle grenade vs a regular nade are… but to me it feels like the rifle nade packs a lot more punch than a regular nade. That’s the only thing that really annoys me about it.


(wudan) #15

It’s not really a HUGE problem, I don’t find myself getting killed by rifle nades every time I turn around, they are just as deadly as any other weapon. Go check the stats at the end of a game and ask the guy who got the most kills what weapon he got his kills with - it most certainly isn’t gonna be a rifle nade (as they take up charge, and time to load, and if you have a nade loaded when you don’t want to have one, you’re screwed.)

Fact is, I’m not sure why this was brought up, it seems fine.


(DG) #16

All that he said. Rifle grenades are very overpowered for 1v1, a half decent player with one will take down any other player very probably without losing any health. Every other weapon has a drawback for 1v1, rifle grenade has none and is probably alone better than the panzerfaust (no firing delay, even harder to kill yourself with it), nevermind having a rifle aswell.


(Hanlon) #17

Medics have more health and regen

Fields have airstrikes and arty (what’s the drawback there?)

Coverts get the first shot unless they are acting obvious

Soldiers have panzers flamers and mgs

"Umm… with SMG and the regular grenades? "

everyone else has something special that makes them more powerful (not really coverts I think they’re kinda underpowered)


(polka) #18

You forget landmines and the fact that engineers is most often the key to actually winning a map but oh well…


(Hanlon) #19

For the most part landmines only kill on the defensive, and I don’t think I’ve ever seen an engy get highest fragger because of his landmine kills, I wasn’t talking about engies being the key to winning the map I was talking about all the other classes having something that enhances their ability to kill