Revive Shield?


(Breo) #21

But a revived player doesn’t have full health and the medic need to switch to a weapon after the revive, when they facing a soldier or multiple enemies while reviving (happens a lot in pub games) it’s basicly giving 2 frags away.

Some medics even revive you in front of the EV with a manned machinegun…

In BF3 you can’t respawn quickly, so if a medic keep reviving you in front of the enemy your screwed.


(Humate) #22

The more team-shooting is a factor, the less you need revive immunity.
The more individual combat is a factor (multikills etc), the more you need revive immunity.

At the moment its the former, but its getting better with the improvement of the fops.


(woll3) #23

[QUOTE=Breo;430838]
In BF3 you can’t respawn quickly, so if a medic keep reviving you in front of the enemy your screwed.[/QUOTE]

Why? Because hes trying to save tickets?


(potty200) #24

An example of how reviving shield gets the job done on attack: http://www.youtube.com/watch?v=KkLTahP4-74

Not a really good example as it’s a random mix of players. But I want a team based game and with the reviving the way it is now. I would ALWAYS pick shooting rather than go for the pickup.


(Rex) #25

“Revive spam” is ok.


(potty200) #26

And its what you are asking for. Revive Spam until the enemies mags are empty.

“Revive spam” is ok.

Agreed. But there is an easy way to stop it by simply gibbing players before they can get revived.


(Rex) #27

:wink: Some players don’t know this here.


(Mustang) #28

Pretty much only skimmed this thread, but in general I don’t see an issue to be had with revive protection, of course it must immediately be lost on weapon fireage.


(INF3RN0) #29

Ask valdez and lee about the art of med chaining in DB lol. They have those chain revives down to a T.


(biggyyyb) #30

Pretty much what Potty said. The RTCW and ET revive/spawn protection system is the best and most balanced.


(Kl3ppy) #31

With a spawn protection, gibbing becomes more crutial than it already is. You have to make a difference between pub and comp play. Many ppl here want a pure comp game but that won’t work. There needs to be a pub community with many pub games/players and I predict that many ppl will be frustrated without spawn protecion on pub games. There will always be a medic who blindly revives fallen teammates and if the guy who got revived got killed by a soldier and the enemy is still shooting, he will be down a second after he got revived. On pub games this can destroy some fun. For comp games its not important because usually you have a communication and most of comp players know that they can gib/kill themselves.

The main prob we have in this stage is, that many comp players are here and they want a real good comp shooter. But they forget, that the main players will be public gamers who play just for fun after work/school etc. So there needs to be a good balance between comp and public view. Dont focus too much on one of this views.


(scre4m.) #32

[QUOTE=Shifty.;430829]hahahaha nice medic action :smiley:

I would love to see the revive protection from etqw. When you get revived, you get a protection for some secs (2 or 3 secs) to get out of the fireline. If you decide to shoot back immediately after you have been revived, you lose the protection. Also you lose it when you shot while the protection is active. Not sure if its a good idea to slow the revived player for some moments down.[/QUOTE]

The protection in ETQW was a little weird imo. I did not like this long spawn protection. This + stroyup opened the way to a strange runaway-gameplay ( also known as ‘boostering’ among pro players)
Shield should be a little short than what I know from ET:QW

An other thing was removing the shield when shooting: The shield was already removed when hitting fire, although you couldnt already shoot. This was really bad imo, pls do better here.


(warbie) #33

I think being revived and immediately getting killed is more of an issue - both in terms of fun and how the game plays. The reviving in BC2/BF3 is just plain rubbish. In RTCW and ET it’s good. It will put more emphasis on gibbing, sure, but this is a good thing and one of the aspects that will set DB aside from the rest. The risk/reward of gibbing and reviving should be a major part of the game.


(INF3RN0) #34

I really do think that the current revive shield is good enough. I’ve seen it in action and I find it to be very effective in a lot of cases. I also really dislike it when revive chaining works 100% of the time also. The fact that you can actually stop a revive chain in DB half the time is really an attractive feature to me personally. The shield time does seem to last a while, but it’s that delayed reaction time that is throwing people off. I don’t think it’s wrong that a freshly revived player should have to find cover before being able to react myself, but that’s just my view on balancing the mechanic.


(tokamak) #35

The revive shield has got to be visible though. You need to know when your target is able to receive full damage again.


(Kl3ppy) #36

Yepp. Thats why I think that the ETQW revive mechanic isnt that bad. You get protection and above your head is a shield sign. ofc this mechanic needs to be updated and fitted for DB but the principle isnt bad at all.


(potty200) #37
The revive shield has got to be visible though. You need to know when your target is able to receive full damage again. 

Without a doubt that would work better. I know RTCW and ET use the spawn shield icon above the players head until the shield is gone.


(warbie) #38

I don’t recall any icon in RTCW and ET?

Increasing the shield time should be something that’s at least tested. Say there’s a map with something like the double doors in Golden Rush - how do you have a chance of pushing through that against a team with crossfire set up covering the entrance? It’s also something that benefits all classes. Engies, soldiers and field ops can be picked up in the heat of combat without immediately being in the **** as the other team are forced to focus their attentions else where. Everything about it makes for more options and more interesting gameplay.


(Volcano) #39

yeah there was a blue icon above their head when they spawned


(potty200) #40

I don’t recall any icon in RTCW and ET?

The same icon as when they spawn.