Revive Shield?


(potty200) #1

Simple question to everyone playing to see what their opinion is on not being killed right after getting revived. I am aware that RTCW and ET use this to great effect. Watching the KiH vs RAW game last night and some of the revive trains were simply brill to watch!

Basically the reason I would like to see it put in is; I often don’t want to commit to getting the revive because you are both so vulnerable to being shot down by one opponent. If the person being revived has a 1/1.5 second spawn shield or until they fire a weapon. The person reviving can take cover behind the person they picked up! You’d see much more medic work in both pubs and pugs.

Anyway, fire out idea’s or why you’d be against this below! I personally love the idea! (hence the post!)


(Samurai.) #2

Yeah it’s a hard one as on one hand i am in a multikill situation and am like why can’t i just kill them straight away? - but when the roles are reversed i hate being revived in middle of a firefight in which i have no chance to contribute apart from dieing again.

I think there should be a small protection time, but it is broken as soon as weapons are fired - giving the option to flee for cover for a second, or fight it out with low hp.


(tokamak) #3

I rather have a longer protection time but a damage reduction rather than absolute protection.


(Breo) #4

Sigh I tried to make a thread about this:

http://forums.warchest.com/showthread.php/33214-Possibility-to-skip-the-revive?p=412180&viewfull=1#post412180


(Rex) #5

I thought I was told that we already got such a revive shield implemented? :confused: If so, I can’t really feel it and if not, it needs to be done! There is nothing worse than getting killed while being revived. Take BF3 as the worst example, it’s just incredible stupid to get revived and get killed again before you are even able to pull your weapon out, die, get revived, die once again, get revived and so on… this made me so mad. :mad:

Just do it they way it was done in ET or QW with a certain protection time while you can’t shoot plus a nice and shiny symbol above your head. :wink:


(OwNLY) #6

(sorry Breo don´t wanna threadnecro)

The reviving is pretty good as it is right now.
Shielding the revived or even giving them more HP would make it overpowered in my opinion.

Sure, it takes a moment to revive your mate. If you are fast, you lose only a few HP.
BUT you get a player with 50% HP back into the fight!
That means your enemy now has to aim at 2 of your team moving in different directions,
AND most importantly there are 2 weapons firing at him!

So, to all the medics out there:
First revive, then shoot! Get your mates back into the firefight.
In a few seconds you could turn the situation from being helplessly outnumbered to a good opening for your team.
If one gets downed, stop shooting and get him up again.

As a medic i already ignored shooting 2 enemys and revived 2 guys from my team and together we took both guys down.


(Bananas) #7

Pretty sure there is a small spawn shield. I feel it’s fine now. Medics are already annoying with the current damage/ammo factor. You can’t kill 3-4 people/revived people with one clip unless you headshot like crazy. Any more of a longer spawn shield is going to make medic THE go to class. I would rather not play Dirty Medics (+ obj class).


(Rex) #8

No one talked about more hp. Elaborate “overpowered” please.

[QUOTE=OwNLY;430778]
So, to all the medics out there:
First revive, then shoot! Get your mates back into the firefight.
If one gets downed, stop shooting and get him up again.[/QUOTE]

Sorry that’s not right. You can’t say this is the right way, because it always depends on the situation. Reviving first could also fail badly as you could die and as a result two corpses will lay on the ground.


(Scrupus) #9

I haven’t noticed any revive shield in recent patch at least, and would like to have it - mainly to be able to run around a bush or corner to catch up. If there is one now it’s must be really really short. 2 second protection with instant remove if you pull the gun trigger or touch some objective, would be my vote.


(potty200) #10

I suppose another option with the spawn shield would be to have a 2 second shield but you are UNABLE to shoot. You can look around/move at half speed or something. Gives you a chance to set up for a gun fight!


(Breo) #11

If there is revive protection the value is negligible some medics just revive, even in front of a shooting enemy. When you got revive with half health, big chance that you get fragged again or even more when a medic keep reviving xD

Just press /kill like they replied in my thread, but adding a revive protection that actually work would make sense.


(Rex) #12

That’s only a workaround for me.


(Breo) #13

I thought so, but I couldn’t convince some players who replied in my thread


(OwNLY) #14

Giving a just revived player a protection from damage would make medics even stronger as they are now.
They are a pretty effective support class in my opinion. I mentioned more HP just in case someone gets the idea^^

With Revives and Healthpacks a smart medic can reinforce a weakened team once again in just a few seconds.
On some stages i didn´t even bother using my gun, just dodging enemy fire, running around providing health and revives.
Worked pretty well, we were able to at least hold the lines or even push forward and do the obj.
Of course you have to finish off a weakened enemy or two if they just survived a fight against your mates.
But since you got a pretty weak gun, reviving first is the better choice for the most situations in my opinion.
Especially if you´re up against a FOPS, a Soldier, or multiple enemys.

When the revived with a shield:
A: can cover his mate with his body,
B: can distract enemys with his movement,
C: has more than enough time to adjust to the situation,
that would be too much power in my opinion.

If you cannot adjust to to the revive fast enough,
i would recommend to NOT alt+tab out to a pornsite after you died.
No offense :wink:


(warbie) #15

One of the best things in RTCW/ET was trying to push through choke points and picking up teammates before the other team had a chance to gib them. That was how you rolled through defences. At the moment the reviving feels very similar to reviving in BC2/BF2 and often isn’t worth the risk when in combat. It can also be annoying being revived and immediately getting killed straight after (something that was never an issue in RTCW and ET). This will become more of an issue if we start getting maps more suited to competitive play with key choke points.

Short version - more revive shield please. It makes for a more interesting game.


(woll3) #16

//youtu.be/p72tJK5DHO8


(Kl3ppy) #17

hahahaha nice medic action :smiley:

I would love to see the revive protection from etqw. When you get revived, you get a protection for some secs (2 or 3 secs) to get out of the fireline. If you decide to shoot back immediately after you have been revived, you lose the protection. Also you lose it when you shot while the protection is active. Not sure if its a good idea to slow the revived player for some moments down.


(Rex) #18

[QUOTE=OwNLY;430802]Giving a just revived player a protection from damage would make medics even stronger as they are now.
They are a pretty effective support class in my opinion. I mentioned more HP just in case someone gets the idea^^

With Revives and Healthpacks a smart medic can reinforce a weakened team once again in just a few seconds.
On some stages i didn´t even bother using my gun, just dodging enemy fire, running around providing health and revives.
Worked pretty well, we were able to at least hold the lines or even push forward and do the obj.
Of course you have to finish off a weakened enemy or two if they just survived a fight against your mates.
But since you got a pretty weak gun, reviving first is the better choice for the most situations in my opinion.
Especially if you´re up against a FOPS, a Soldier, or multiple enemys.

When the revived with a shield:
A: can cover his mate with his body,
B: can distract enemys with his movement,
C: has more than enough time to adjust to the situation,
that would be too much power in my opinion.[/QUOTE]

Seems like you are new to the ET universe. :wink:

[QUOTE=OwNLY;430802]If you cannot adjust to to the revive fast enough,
i would recommend to NOT alt+tab out to a pornsite after you died.
No offense ;)[/QUOTE]

It’s not about adapting to the situation fast enough, it’s about getting killed chanceless if you have no protection.

This is funny and sooooooooo stupid at the same time. :smiley:


(en2ie) #19

Yeah this would be nice - although not having revive protection hasn’t bothered me so far


(woll3) #20

[QUOTE=Rex;430833]
This is funny and sooooooooo stupid at the same time. :D[/QUOTE]

And its what you are asking for. Revive Spam until the enemies mags are empty.