Revive Invincibility needs to go


(neg0ne) #21

to me invincibility after revive is kind of mandantory. but , as many said before , one should recognise easily whos having bullets for breakfast.
some kind of animation like kneeing position - electrostatic buzz around the body - different hitsound … whatever, but keep it.

if you dont like that good medics are an advantage for the team then gib the bodies.
medics are “match-winning-class” in SD games and thats a good thing.


(Nail) #22

[quote=“neg0ne;8022”]to me invincibility after revive is kind of mandantory. but , as many said before , one should recognise easily whos having bullets for breakfast.
some kind of animation like kneeing position - electrostatic buzz around the body - different hitsound … whatever, but keep it.

if you dont like that good medics are an advantage for the team then gib the bodies.
medics are “match-winning-class” in SD games and thats a good thing.[/quote]

I beg to differ, in W:ET medics could not win most maps but us Engis could win them all


(Amerika) #23

[quote=“Shackahn;8003”]I dont see what the problem is as long as people are aware of it and its clearly explained as a game mechanic. What the 99th says is completely true, when you are revived you need a second or two to readjust to the situation. A medic should be rewarded for performing their role, as I said above if Medics were completely vulnerable during a revive nobody would do it. Risk vs reward.

I dont think a shield fits in with the style of the game as it stands. I like the revive mechanic and its a core feature of Dorty Bomb. Its not unfair as long as you know it exsists and how it works. How you use that information to better your play is down to you as an individual.

[/quote]

What many have advocated is keeping the current system exactly how it is but making it visually easy to determine that a person is still in the invulnerable state. Having them be kneeling or even have a glow around them (or both) so that you know they are invulnerable and, in the case of the kneeling state, a healer can’t simply use them as a bullet shield which pretty much all medics do. This would be fair on all sides, wouldn’t reduce the importance of medics (which that is arguable anyway) and make pretty much everyone happy all around.


(nesS) #24

From the point of view of a former ET player,

I’d like the revive mechanic to be closer (or the same actually) to W:ET: aka the revived player can’t move for a while and be able to do limited actions, while being invincible.

Something that actually annoyed me in DB is that this immunity can be broken instantly, which make the medic very vulnerable. That “meat shield” as someone mentioned before, was a nice mechanic to play with after reviving someone (even though DB added a “quick revive” option which doesn’t require to switch manually to the defib, you are still vulnerable just because you are aiming the ground, thus losing time to put your crosshair at a normal height again).

In ET, seeing a medic bunnyhop/crouch/revive, then covering behind the revived player while he takes his SMG back (and his crosshair) was usual (even though you could still hit the medic with the weird hitboxes of the game), and it could lead to nice actions in game (chain reviving etc, which is pretty fun to watch). Those actions will never exist with the current system :confused:

In addition, there is no incentive for the medics to take any danger to revive someone on pub servers, you just try to kill everyone at range before trying anything (and in the best scenario, the dead player just respawns because it’s too late…). And that is quite sad knowing that the medics in DB aren’t killing machines (which is ok, I won’t argue about that).


(LiNkz) #25

I think you should be able to do it once or something but having it on internal cool down of 25 seconds so you can do it once, but not instantly the 2nd time.


(SkaM) #26

[quote=“brassRidge;11162”]From the point of view of a former ET player,

I’d like the revive mechanic to be closer (or the same actually) to W:ET: aka the revived player can’t move for a while and be able to do limited actions, while being invincible.

[/quote]

I thought of the same thing, but DB is more fast paced than ET ever was, if you’re facing off a proxy or anyone else who is quick enough to run up to you and simply spray his mag in the medics head. Not just that, since the player who is revived can’t move for a few secs, therefore the enemies could flee miles away if they’re quick enough, with ET speed it was easy to do, now imagine the same thing on DB, I think it just puts the revived player on more of a disadvantage than it should be.

As for the revive mechanics, I think it’s fine, first time when I saw that and decided to put my mag into the revived players’ head, a massive red shield sign popped up, very reminiscent of previous SD games. The only issue I have with that is it seems the shield only comes up when you put your crosshair on the enemy (?). Feel free to correct me on that one, but if it’s like that, leads to ammo and time waste, or even getting rekt by the medic.


(Amerika) #27

Just give me a kneeling animation while they are invincible and I’m good. There really isn’t a need for anything else in my opinion.


(Zenity) #28

Wouldn’t that look weird, unless you also gimp their movement during that time? I like the suggestion to make them sparkle while the shield is up.


(Amerika) #29

Wouldn’t that look weird, unless you also gimp their movement during that time? I like the suggestion to make them sparkle while the shield is up.[/quote]

If they get revived they go from a downed state to a kneeling state. Once they fire or move they stand up. You know exactly when they are no longer invincible and it’s intuitive as a player. It also removes them as being a bullet sponge for the medic to hide behind which is debatable whether it’s needed in the game or not (I’m on the side of it not being needed).


(Zenity) #30

Wouldn’t that look weird, unless you also gimp their movement during that time? I like the suggestion to make them sparkle while the shield is up.[/quote]

If they get revived they go from a downed state to a kneeling state. Once they fire or move they stand up. You know exactly when they are no longer invincible and it’s intuitive as a player. It also removes them as being a bullet sponge for the medic to hide behind which is debatable whether it’s needed in the game or not (I’m on the side of it not being needed).[/quote]

Do you know for sure that moving alone removes the protection?


(bubblesKeyboard) #31

pretty sure its not, as it would pretty much make medics unviable in the game. No one would bother to play the medic, considering their subpar fragging ability.

What we need is a clearer indication of how it works, and when is a player invincible. Something like the defib-electricity running through the player model could indicate easily that this player is invincible.

If you don’t want a 2v1: gotta gib the bodies. In close quarters you can either run interference so the medic doesn’t have a clear reviving shot, or knife the body quickly. At long distance you should always prioritize killing the medic anyways.[/quote]

I agree. You already get chain revived pretty frequently and without the revive protection the amount of chain revives would be insane. It would be like BLR and the revive injector where everyone would b*tch at you for reviving them just so they die again and people will be hitting K more often than not. Being revived right in front of an enemy puts you at a crazy disadvantage from the start. I for one have no problem taking out recently revived enemies - I take the time they’re invincible to line their heads.

Also, medics (putting aside Aura being the best slayer in the game besides Fragger) are fairly weak on their own. If they go out of their way to revive someone and not offered some sort of protection on their own, they will die and the amount of revives would decrease.

As a medic the number 1 strategy is to run into a gunfight, revive the nearest teammate and then use him as a meat shield. Without this I doubt people would run medics much anymore. Besides Aura. F*ck Aura.


(humaneBerry) #32

I don’t think this is an issue either. Sure you might waste another few rounds but this game really isnt about ammo conservation (although it might feel that way when noone hands out ammo packs).

And sure if someone is hiding in a corner and just reviving their pal whenever he is downed it can get annoying but on the other hand they’ve wasted a gun on just sitting there with the defibs.

Cleared indication of the immunity would be the one thing i can see adding something that is actually good.


(Amerika) #33

Wouldn’t that look weird, unless you also gimp their movement during that time? I like the suggestion to make them sparkle while the shield is up.[/quote]

If they get revived they go from a downed state to a kneeling state. Once they fire or move they stand up. You know exactly when they are no longer invincible and it’s intuitive as a player. It also removes them as being a bullet sponge for the medic to hide behind which is debatable whether it’s needed in the game or not (I’m on the side of it not being needed).[/quote]

Do you know for sure that moving alone removes the protection?[/quote]

Moving, firing or even reloading (possibly not this) I believe removes the invulnerable state.


(Swanidius) #34

I still remember in the early BETA when there was no shield after reviving and everybody wanted that. I mean that was really pain in the ass and no use for revive in combats at all.


(Szakalot) #35

Wouldn’t that look weird, unless you also gimp their movement during that time? I like the suggestion to make them sparkle while the shield is up.[/quote]

If they get revived they go from a downed state to a kneeling state. Once they fire or move they stand up. You know exactly when they are no longer invincible and it’s intuitive as a player. It also removes them as being a bullet sponge for the medic to hide behind which is debatable whether it’s needed in the game or not (I’m on the side of it not being needed).[/quote]

Do you know for sure that moving alone removes the protection?[/quote]

Moving, firing or even reloading (possibly not this) I believe removes the invulnerable state.[/quote]

Moving doesn’t remove it.


(Amerika) #36

Things like this could be easily tested if we had servers to do it on. From just playing it feels like if I move I take damage after a rez. But what I think and what is reality could be two different things due to the nature of the testing environment.


(Rimmorn) #37

Tbh removing the shield wont change anything. For a medic it’s better to revive a nearby fallen teammate then try to kill the guy that killed him (assuming the medic doesn’t have a clear shot). If he’s in the open then once revived he can go to cover or continue shooting, sooner or later the enemy will have to reload or will run out of ammo/hp and then you can push forward.

Shield or not this will not go away.


(RuleofBooKz) #38

Removing revive shield is just another call to dumb the game down. So obviously im against it.

As it is now, as has been said, its only for a few sec’s and shooting removes it - watch the shield icon for when its removed.

Where is the complexity in that? If u are already pre-firing as soon as they are revived its a risk / reward that they will also be firing and so have no shield. Or u can track them and be ready to fire or do something else,

Tho all this just adds More BALANCED* Complexity - which is good.

*i didnt need to add BALANCED there but it will just ward off the nut jobs who want to chime in about “what about aura station as it is now !!! is adds complexitiy !!! 1111 ra hrrha raahhh!” etc etc


(srswizard) #39

I figure that the people crying about revive shield are often the same guys who are too busy spraying around, to actually finish the downed enemies.
Seriously, I have to finish ridiculous amounts of enemies in pubs because the slayers just fuck off after downing them.

The shield might need a slight nerf or reworking, but removing it completely would be a mistake, imo.


(phaZon) #40

i can’t believe people are defending the revive invulnerability, this is the stupidest mechanic i’ve seen in a fps in a long time

you should pick them up with a bit more health, but no invulnerability