I briefly touched the subject in an earlier post but I guess it was too lenghty and the issue didn’t get much attention so I’m coming back to it.
First of all, I’m not completely sure how the mechanic works and I’d appreciate some insight if someone tested things out or has access to the data. From what I understood from playing the game, you are invincible on revive for something like 2 seconds, and shooting ends it.
In my sense, it is a big issue. I understand the need for players not to get frustrated but it often feels really wrong:
When someone gets rezzed it creates a 1v2 situation which means every bullet counts : you’re dead if you don’t kill both enemies with a single mag so you really can’t afford shooting someone that’s invincible. Revive invicibility creates some very awkward: « Should I shoot this enemy player or what » moments. The fact that they are people who might or might not be invincible running around kind of breaks the flow of the game (which is Dirty Bomb’s main strength), in an FPS it should always be safe to shoot an enemy player. Getting punished (and killed) because you emptied your mag on someone who happens to have just been rezed around the corner creates the worst kind of frustration because it’s out of your control.
Getting killed right after respawning does feel frustrating but it’s a necessary evil, and I don’t think it’s really that bad: when you get rezzed in the middle of a firefight it’s pretty obvious that you might just die again. I know it can cause griefing in some games but we already have the ability to suicide, if you feel frustrated you can just press k, which means you keep control on wether you wish to take the “risk” of being revived or not.