Revive immunity


(Ghosthree3) #1

Can this go, I get that it’s annoying to be revived into instant death. Well what’s more annoying is besting your opponents and seeing them get chain rezzed by medics because you weren’t quick enough to finish them all off. There’s no reason someone should be able to be revived under direct fire anyway…

EDIT: Even just making them non solid so they don’t eat up my shotgun shell that was intended for their reviver would be good. With the fact that ammo is limited and takes time to shoot it kind of matters that it essentially missed.


(Szakalot) #2

[quote=“Ghosthree3;11389”]

EDIT: Even just making them non solid so they don’t eat up my shotgun shell that was intended for their reviver would be good. With the fact that ammo is limited and takes time to shoot it kind of matters that it essentially missed.[/quote]

either this, or make gibbing easier.


(avidCow) #3

Shoot the medics.

o:)


(Ghosthree3) #4

Didn’t you read? I can’t, they have an impenetrable meat shield in front of them that absorb all my shots.

As can be seen by my edit I’m happy to keep the immunity around actually, just make them non solid so their team mates can’t hide behind them and I’m happy.


(avidCow) #5

Jeez. I can’t! I can’t!

Move for a better angle, or whatever. It’s not always the case that there is a player directly in the way. It’s very particular and only works on a narrow angle. Besides, where is your team? This isn’t a solo game. There are usually others around who should have a different line of sight on the medic. And in the end it’s only a very brief “meat shield” that cant shoot back, not an impenetrable force field.


(Aazhyd) #6

“I lose to X, so it must be OP.” Seen that on tons of forums.


(Szakalot) #7

[quote=“avidCow;24028”] Jeez. I can’t! I can’t!

[/quote]

yup, you can’t.

in 5v5 comp, medics save the day all the time, revive trains everywhere.


(avidCow) #8

Medics saving the day. Must be something wrong.


(Ghosthree3) #9

[quote=“avidCow;24028”] Jeez. I can’t! I can’t!

Move for a better angle, or whatever. It’s not always the case that there is a player directly in the way. It’s very particular and only works on a narrow angle. Besides, where is your team? This isn’t a solo game. There are usually others around who should have a different line of sight on the medic. And in the end it’s only a very brief “meat shield” that cant shoot back, not an impenetrable force field.[/quote]
There have been multiple times where I’m the last of my team standing, against the last of their team standing, I go to fire my last shell at them, and it may have killed them, had they not just revived an assault player in front of them taking the shot and causing me to reload and die. Even if the assault player lived that would be ok if the shot killed the medic, it’s ok if I die, that’s not the problem.

[quote=“Aazhyd;24043”]“I lose to X, so it must be OP.” Seen that on tons of forums.
[/quote]
I’m not saying medics are OP, I’m saying being immortal in the middle of combat and taking shots for your teammates is OP.


(honorableNemesis) #10

You know, I have to admit that revives are the one part of Brink that Splash Damage really did right. In that game, you’d toss a syringe to a downed person and they’d have to inject themselves, and if you were paying attention, you could finish them off while they were reviving.

That being said, I think they should consider making it so that doing anything but standing still should cancel the revive. It makes it a little too rewarding to have a revive train if you can run around freely before your immunity goes away. I myself have used this to revive, then charge an enemy to close range while they’re wasting ammo at me, then shotgun them in the face.


(avidCow) #11

So suggest to SD they trim the shield. If you remove it you make reviving in combat very weak as the revived player cant move and can be shot at and killed. But I suppose that’s what some people think is good.


(crimsonCrocodile) #12

I think the shield should just go. It’s enough to have the option of an instant revive at your disposal in my opinion.

I think reviving teammates in general should be saved for when the perimeter is secure, even with medics. If you go for an in-combat revive, there should be a trade-off (i.e. you need to consider whether it’s worth the risk). As it stands, you instantly gain a free meat shield plus additional firepower back into the fight.


(crimsonCrocodile) #13

Panic double post since I didn’t see my first one pop up.


(Glot) #14

100% revive + Revive Shield, that is also a cover for medics is too much punish for a poor basterd, that managed to get a kill.
You can say - well, he got a kill in a wrong place in a wrong time.

But the mechanics of revive shield is very frustrating in a sense:
-you do not have much bullets left, so you cannot spam bullets into revived’s head, waiting for his shield to go down.
-a revived can move, and he can deside, when to start ripping your head. he basically waits for you to start shooting medic.


(Ghosthree3) #15

[quote=“Glottis-3D;25956”]But the mechanics of revive shield is very frustrating in a sense:
-you do not have much bullets left, so you cannot spam bullets into revived’s head, waiting for his shield to go down.
-a revived can move, and he can deside, when to start ripping your head. he basically waits for you to start shooting medic.[/quote]
Yes. And if you’re using a shotgun they can bait you into firing a shot by moving at you and the moment you pull the trigger and have to pump it to fire again they get a short period of time where you can do no damage, if you’re not out of shots completely. That time is all they need to kill you, or put you so low that the medic will if he didn’t already.

The shield is just really stupid considering revives are instant.


(Szakalot) #16

[quote=“Ghosthree3;25962”]
The shield is just really stupid considering revives are instant.[/quote]

this is the key problem. But i’d rather tackle the instant revives, than the shield.


(Ghosthree3) #17

Eh I don’t have a problem with the revives being instant so much as how low risk high reward they are. Like, extremely high reward. If they weren’t instant reviving would be next to impossible right now in most situations making the ability fairly useless. The problem is that not only can you run towards a downed teammate with no weapon out and revive him instantly, but that both you and that teammate can then instantly turn on an enemy who previously won a fight and use the revived player as a shield to outplay and kill that enemy.

It’s even worse if they’re both medics because they can quite literally never even return fire, simply constantly rezzing each other until the attacker is out of ammo from wasting bullets on high hp invulnerable opponents and then kill him.

If they weren’t invulnerable than being revived directly in front of an enemy would be quickly punished by a swift death.

Another thing to consider is perhaps halving the amount of damage needed to be dealt to gib someone if they were revived within the last 5 seconds or so. On top of removing the shield. This way chain revives are much less possible.


(opicr0n) #18

I have not come across revive trains yet. But i do remember them from competitive ET games. Oh the horror of the medic revive train push into goldrush’s gold deposit.


(goodField) #19

Or the Revive Train on for instance – a Proxy who’s made it to the EV or the Objective. Now she can chain repair with a 2 second immunity, or defuse C4 with total immunity. Sniff said something I agreed with – make it go away the instance you start to do something other than run away.


(Ghosthree3) #20

I think it should go away the instant you do anything at all, including movement. This protects the semi afk player but doesn’t give a notable advantage. I’d still rather it gone altogether.