Never though that been an Medic has to be so complicate .
(on reviving someone or not:confused:)
Revive/Help Up Counts As Death.
I kill someone, my killcount gets +1. The opponents deathcounts gets +1. If he gets revived, his deathcounts gets -1 but my kill count stays with the +1. If my opponent doesnât get revived, his deathcount stays with +1.
I donât get why my kill should be deleted if my opponent I killed gets revived âŚ
There is no difference between this and just counting the death on gib, both are a bad idea.
I would like to take this time to point out that âwhile deadâ I am actually rolling around in pain⌠not actually âdeadâ lol
I actually donât mind the animation itselfâŚ
I just really hate the first few seconds when the body seems to want to get into a position often making the body spin randomly and curl in on itself making the head hard to gib.
[QUOTE=PixelTwitch;509672]I actually donât mind the animation itselfâŚ
I just really hate the first few seconds when the body seems to want to get into a position often making the body spin randomly and curl in on itself making the head hard to gib.[/QUOTE]
Yeah, Hey SD! You going to fix this body rolling around thing! Its super annoying! 
Side Note: Also Fix the just FPS Lag Drop when People Join a server?
Also fix why I loss 60 FPS when I get in a gun battle?
I think fps loss is a major contributor to our complaining.
[QUOTE=Kl3ppy;509661]I kill someone, my killcount gets +1. The opponents deathcounts gets +1. If he gets revived, his deathcounts gets -1 but my kill count stays with the +1. If my opponent doesnât get revived, his deathcount stays with +1.
I donât get why my kill should be deleted if my opponent I killed gets revived âŚ[/QUOTE]
Agreed with Mustang ! Both are bad ideas !
Keep it simple as it is. Frag = +1 / Fragged = -1 thatâs all
