Returning player seeking populated server and advice


(Ruddy89) #1

Hey all
Im a returning player seeking servers populated with real people, not bots. (I’m located in uk but I’ll try anywhere)

I used to play loads when growing up and was pretty unstoppable, please let me know what version you guys play now too, and If possible where to download the patches.

I look forward to seeing some or you guys in game, I’ll be called MasterRudd

Also I’m running windows 7 and have the widest screen resolution because of my gay Alienware laptop screen but when I select the resolution in game it just closes and opens console with an error, any advice?


(Runeforce) #2

Try setting it in the console!


r_CustomWidth "(your screen pixel width - 5)"
r_CustomHeigth "(your screen pixel height - 30)"
r_mode "-1"
cg_fov "105"
r_FullScreen "0"
vid_restart

Also you can enable a logfile with: ET.exe +set logfile 1. logfile should be in your etmain personal directory

Don’t forget to visit etkey.org and etmaster.org!


(Ruddy89) #3

Thanks I’ll try it when I’m home, are there many busy servers these days? Or has the game pretty much died down? I want to play with pros to get my skill up again :slight_smile: so please do share the servers. I used to play etpro/Jaymod for fun


(Harle) #4

EtPro:

IP: 82.136.37.61:27960
Name: [fP].:Demolition_Centre_Too:.PSB.Streaming:)
Location: United Kingdom

IP: 193.192.59.186:27960
Name: [!!!]Hirntot, 6 Map
Location: Germany

JayMod:

No Idea :smiley:

Find more here: http://et.trackbase.net/serverlist/


(Mateos) #5

Nice ETPro server suggestion, I play there sometimes, people is nice for teamplay and not self-killing in action :slight_smile: Issue I had on Hirntot, played it twice, with rambo meds self-killing when they had no ammo or low HP >.>

For fun mods, look at TrackBase or SplatterLadder the evenings, see servers with 10-20 real people on :slight_smile:


(Ruddy89) #6

Thanks guys ill see you there :slight_smile:
The screen res thing didnt really work, heres my error from trying the normal way too if it helpls

ET 2.60 win-x86 Mar 10 2005
----- FS_Startup -----
Current search path:
C:\PROGRA~2\WOLFEN~1\etmain\venice.pk3 (330 files)
C:\PROGRA~2\WOLFEN~1\etmain\UrbanTerritory.pk3 (215 files)
C:\PROGRA~2\WOLFEN~1\etmain\snatch3.pk3 (34 files)
C:\PROGRA~2\WOLFEN~1\etmain\saberpeak_final.pk3 (243 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak2.pk3 (22 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak1.pk3 (10 files)
C:\PROGRA~2\WOLFEN~1\etmain\pak0.pk3 (3725 files)
C:\PROGRA~2\WOLFEN~1\etmain\mp_sub_rc1.pk3 (155 files)
C:\PROGRA~2\WOLFEN~1\etmain\mp_bin.pk3 (6 files)
C:\PROGRA~2\WOLFEN~1\etmain\game7.pk3 (1 files)
C:\PROGRA~2\WOLFEN~1\etmain\alcatraz_b1.pk3 (248 files)
C:\PROGRA~2\WOLFEN~1\etmain\1944_cherbourg2.pk3 (118 files)
C:\PROGRA~2\WOLFEN~1\etmain\1944_beach.pk3 (60 files)
C:\PROGRA~2\WOLFEN~1/etmain


5167 files in pk3 files
WARNING: profile.pid found for profile ‘MasterRudd’ - system settings will revert to defaults
execing default.cfg
couldn’t exec language.cfg
execing profiles/MasterRudd/etconfig.cfg
r_glDriver is unsafe. Check com_crashed.
r_allowExtensions is unsafe. Check com_crashed.
r_ext_compressed_textures is unsafe. Check com_crashed.
r_ext_gamma_control is unsafe. Check com_crashed.
r_ext_multitexture is unsafe. Check com_crashed.
r_ext_compiled_vertex_array is unsafe. Check com_crashed.
r_glIgnoreWicked3D is unsafe. Check com_crashed.
r_ext_ATI_pntriangles is unsafe. Check com_crashed.
r_ati_truform_tess is unsafe. Check com_crashed.
r_ati_truform_normalmode is unsafe. Check com_crashed.
r_ati_truform_pointmode is unsafe. Check com_crashed.
r_ati_fsaa_samples is unsafe. Check com_crashed.
r_ext_texture_filter_anisotropic is unsafe. Check com_crashed.
r_ext_NV_fog_dist is unsafe. Check com_crashed.
r_nv_fogdist_mode is unsafe. Check com_crashed.
r_ext_texture_env_add is unsafe. Check com_crashed.
r_clampToEdge is unsafe. Check com_crashed.
r_texturebits is unsafe. Check com_crashed.
r_colorbits is unsafe. Check com_crashed.
r_stereo is unsafe. Check com_crashed.
r_stencilbits is unsafe. Check com_crashed.
r_depthbits is unsafe. Check com_crashed.
r_mode is unsafe. Check com_crashed.
r_smp is unsafe. Check com_crashed.
couldn’t exec autoexec.cfg
Hunk_Clear: reset the hunk ok
…detecting CPU, found Intel Pentium III
Bypassing CD checks
----- Client Initialization -----
----- Initializing Renderer ----

----- Client Initialization Complete -----
----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\Windows\system32\opengl32.dll’ ): succeeded
…setting mode 4: 800 600 FS
…using desktop display depth of 32
…calling CDS: ok
…registered window class
…created window@0,0 (800x600)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 0 )
…65 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
WARNNING: GL extensions string too long (4523), truncated to 4096
Initializing OpenGL extensions
…using GL_EXT_texture_compression_s3tc
…using GL_EXT_texture_env_add
…using WGL_EXT_swap_control
…using GL_ARB_multitexture
…using GL_EXT_compiled_vertex_array
…WGL_3DFX_gamma_control not found
…GL_NV_fog_distance not found
…ignoring GL_EXT_texture_filter_anisotropic

GL_VENDOR: ATI Technologies Inc.
GL_RENDERER: ATI Mobility Radeon HD 5850
GL_VERSION: 4.0.10151 Compatibility Profile Context
GL_EXTENSIONS: GL_AMDX_debug_output GL_AMDX_vertex_shader_tessellator GL_AMD_conservative_depth GL_AMD_debug_output GL_AMD_draw_buffers_blend GL_AMD_name_gen_delete GL_AMD_performance_monitor GL_AMD_sample_positions GL_AMD_seamless_cubemap_per_texture GL_AMD_shader_stencil_export GL_AMD_texture_cube_map_array GL_AMD_texture_texture4 GL_AMD_transform_feedback3_lines_triangles GL_AMD_vertex_shader_tessellator GL_ARB_blend_func_extended GL_ARB_color_buffer_float GL_ARB_copy_buffer GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_explicit_attrib_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_instanced_arrays GL_ARB_map_buffer_range GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_provoking_vertex GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_objects GL_ARB_shader_subroutine GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shadow GL_ARB_shadow_ambient GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_compression GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_snorm GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_envmap_bumpmap GL_ATI_fragment_shader GL_ATI_meminfo GL_ATI_separate_stencil GL_ATI_texture_compression_3dc GL_ATI_texture_env_combine3 GL_ATI_texture_float GL_ATI_texture_mirror_once GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_copy_buffer GL_EXT_copy_texture GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_histogram GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_provoking_vertex GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shadow_funcs GL_EXT_stencil_wrap GL_EXT_subtexture GL_EXT_texgen_reflection GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_buffer_object_rgb32 GL_EXT_texture_compression_bptc GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedGL_MAX_TEXTURE_SIZE: 16384
GL_MAX_ACTIVE_TEXTURES_ARB: 8

PIXELFORMAT: color(32-bits) Z(24-bit) stencil(8-bits)
MODE: 4, 800 x 600 fullscreen hz:60
GAMMA: hardware w/ 0 overbright bits
CPU: Intel Pentium III
rendering primitives: single glDrawElements
texturemode: GL_LINEAR_MIPMAP_NEAREST
picmip: 1
texture bits: 0
multitexture: enabled
compiled vertex arrays: enabled
texenv add: enabled
compressed textures: enabled
anisotropy: 1.0
NV distance fog: disabled
Initializing Shaders
----- finished R_Init -----

------- sound initialization -------
Initializing DirectSound

----- Sound Info -----
sound system is muted
1 stereo
32768 samples
16 samplebits
1 submission_chunk
22050 speed
0x0FD70050 dma buffer
No background file.

Sound memory manager started
— Common Initialization Complete —
Winsock Initialized
Opening IP socket: localhost:27960
Hostname: Alex-PC
IP: 192.168.0.3
Working directory: C:\PROGRA~2\WOLFEN~1
PunkBuster Client: Changing PunkBuster homepath to [C:\Users\Alex\AppData\Local\PunkBuster\ET\pb]
PunkBuster Client: Attempting to resolve master4.evenbalance.com
PunkBuster Client: Resolved to [66.180.170.20] (0)
PunkBuster Client: PunkBuster Client (v2.254 | A0) Enabled
PunkBuster Client: Game Version [ET 2.60 win-x86 Mar 10 2005]
PunkBuster Client: Not Connected to a Server
Resolving etmaster.idsoftware.com
etmaster.idsoftware.com resolved to 127.0.0.1:27951
PunkBuster Client: PB Services socket initialized
PunkBuster Client: PnkBstrA successfully loaded PnkBstrB
PunkBuster Client: PnkBstrB service installed and started successfully
RE_Shutdown( 1 )
Shutting down OpenGL subsystem
…wglMakeCurrent( NULL, NULL ): success
…deleting GL context: success
…releasing DC: success
…destroying window
…resetting display
…shutting down QGL
…unloading OpenGL DLL
Hunk_Clear: reset the hunk ok
----- Initializing Renderer ----

----- R_Init -----
Initializing OpenGL subsystem
…initializing QGL
…calling LoadLibrary( ‘C:\Windows\system32\opengl32.dll’ ): succeeded
…setting mode 9: 1600 1200 FS
…using desktop display depth of 32
…calling CDS: failed, bad mode
…trying next higher resolution: failed, bad mode
…restoring display settings
…created window@4,1 (1606x1225)
Initializing OpenGL driver
…getting DC: succeeded
…GLW_ChoosePFD( 32, 24, 0 )
…65 PFDs found
…hardware acceleration found
…PIXELFORMAT 2 selected
…creating GL context: succeeded
…making context current: succeeded
…WARNING: fullscreen unavailable in this mode
…setting mode 9: 1600 1200 FS
…using colorsbits of 16
…calling CDS: failed, bad mode
…trying next higher resolution: failed, bad mode
…restoring display settings
…window already present, CreateWindowEx skipped
Initializing OpenGL driver
…WARNING: fullscreen unavailable in this mode
…shutting down QGL
…unloading OpenGL DLL
…assuming ‘3dfxvgl’ is a standalone driver
…initializing QGL
…WARNING: missing Glide installation, assuming no 3Dfx available
…shutting down QGL
----- CL_Shutdown -----
RE_Shutdown( 1 )

GLW_StartOpenGL() - could not load OpenGL subsystem


(Ruddy89) #7

ignore the long last post, solved it :slight_smile: see you in game but post more ips if you know any. Thanks


(Mateos) #8

You should use the

 and [-/code] (Without the -) when posting console or long text stuff :)

Well I don't like to do advertising, but if you want I can send you a PM :)

(Ruddy89) #9

If thats ok go ahead :slight_smile:


(Ruddy89) #10

Also, do you know any xp save servers?
Kinda nice to have some servers to just play without loosing it all if you logout etc :stuck_out_tongue:


(macbeth) #11

[QUOTE=Ruddy89;395122]Also, do you know any xp save servers?
Kinda nice to have some servers to just play without loosing it all if you logout etc :p[/QUOTE]

no bots, xp saved, noquarter
64.237.43.196:27960 server located at new york


(Domagoj) #12

[QUOTE=Ruddy89;395122]Also, do you know any xp save servers?
Kinda nice to have some servers to just play without loosing it all if you logout etc :p[/QUOTE]

213.108.29.169:27010 jaymod,xp save forever,custom maps, server located in amsterdram :smiley:


(Kode) #13

I play on http://www.gametracker.com/server_info/213.108.31.177:27030/ there are bots on there, but they leave as players join, it’s usually busiest around 6pm - 11pm and at weekends.

It’s running n!tmod which is similar to jaymod but has it’s own guid system so no need for an etkey, it also has XP save.

If you check gametracker before connecting though you can see if the server has anyone playing or just bots though (you can also install gametracker lite, search the server lists and connect to any server you want to).

disclosure I’m a member of the clan that runs this server, so of course I’m not impartial when suggesting this server.


(Ruben0s) #14


http://et.splatterladder.com/?mod=serverinfo&idx=539853&section=utilisation

Jaymod server with xpsave. When there are less then 8 people on the server bots connect. They will leave when a person connects. Almost everyone on the server has enough admin to put them in spec if they prefer to play against real people. We are mostly full between 12:00 till 22:00. Server is located in the UK.
Feel free to check out the server :wink:


(Mateos) #15

Was thinking of making a single thread for all adverts about servers instead of plenty, seems asking for one place was the best solution x)


(Kode) #16

I guess is someone just wanted a list of adverts though they would just look on splatterladder or gametracker?


(Mateos) #17

On both you have just a list. On forums, you can add more details, like for how long clan exist, if it’s active or not, in case of a clan server ofc. Plus some joy and happiness elements to attract.


(Kode) #18

True. Though a link to gametracker would be beneficial for backing up claims of activeness as it displays how many people have been on the server in the last 24hrs (and it excludes bots)