Return to Castle Wolfenstein: The Dark Army


(William Faure) #141

[QUOTE=melc_av;520591]Hi Tite-uf,
I saw your last post on TDA facebook page and I don’t understand words in full development. This means a remake of project?
Thanks[/QUOTE]

No, I’m not remaking the project at all…
“Full development” means that it’s an intense development part.
It means I’m completely dedicated to the project, and I won’t be able to post any news.
It means I’m working really hard.


(melc_av) #142

I understand.
I wish you luck


(Nail) #143

star time !!!


(William Faure) #144

『Mega Update! — New engine, new features! What’s next?』

Hello everyone! As promised, I’m back with important stuff about The Dark Army: Uprising modification! I’ve been working on big features of the project, such as the implementation of a new engine, that some of you already know, called iortcw, made by M4N4T4RMS, then customized by me in order to make compatible every original features of the modification with this amazing engine. I’ve also been working on the missions, and I can say these are all done. Now for the rest, I’m going to explain…

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★ New Engine: iortcw — new features!

So, as I told before in this report, I’ve been working on the implementation of a new graphic engine for The Dark Army: Uprising mod. This engine, known by some you I think, is called iortcw! I’ve been working hard to make it compatible with my project. The features proposed by this new engine were originally not be able work with the features of my project — that’s why I had to work hard in order to modify some things regarding the coded files. Here are the different new features proposed by this engine:

• SDL backend
• OpenAL sound API support (multiple speaker support and better sound quality)
• Full x86_64 support
• VoIP support, both in-game and external support through Mumble.
• MinGW compilation support on Windows and cross compilation support on Linux
• AVI video capture of demos
• Much improved console autocompletion
• Persistent console history
• Colorized terminal output
• Optional Ogg Vorbis support
• Much improved QVM tools
• Support for various esoteric operating systems
• cl_guid support
• HTTP/FTP download redirection (using cURL)
• Multiuser support on Windows systems
• PNG support
• Many, many bug fixes

Now everything looks fine but unfortunately I can’t show visuals yet, I’m not satisfied yet, and I’m still working hard to finalize the maps. Hope to show some of it soon in images or game-play directly.
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★ Missions Finished: what’s left?

The final mission is done, but it doesn’t mean the project is over: I still have things to correct in all missions, AI Scripting to do and, maybe the most important thing, I need to record audio stuff for the cinematic scenes of the project. There are plenty cinematic scenes in the mod, it’s impressive! Whatever, the hardest of the work is behind-me now; I can confirm that it will indeed release this year.

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★ Actual Lifetime: how long?

That’s the question I often hear about: how long will be The Dark Army: Uprising? I have two things to say to answer this question clearly. The first thing to say is that if you never played The Dark Army, and if you try to find the secrets, five hours will be sufficient I think. The second thing to say is about-me: how long do I finish a map? I know these better than anyone of course, but I take a half hour to finish The Crypt mission for example. The missions are very wide, and the objectives can be done in the order you want to accomplish these. You’re almost free in the maps; it’s open!

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The Future: my plans!

If you’re curious, I have a detailed schedule about my plans regarding the project’s development, that you can find below: note that the release date is potential!

• March / April — Finalization of the missions; error corrections.

• May / June — Finalization of the scripting; additional programming.

• July / August — Work on the cinematic scenes; additional programming.

• September / October — Packaging, finalizing, testing; potential Beta release.

• November / December — Potential Demo release; complete Windows release.

About Mac and Linux: the release will be later, sorry. For the Android release: it’s been canceled, due to the engine replacement, sorry for that, but there’s nothing to do.
Why the release date is always changing?
Well, I’m not playing with your patience or trying to: I’m just unsatisfied of the project actually.
I don’t want to release-it as it is right now; I haven’t been working all that time to release something like this in its current state (it’s unstable I must say, right now) and know that a release only happens once — once it’s released, it’s released! I don’t want to release an unfinished thing, wish I’m unsatisfied.

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★ New Website: what’s new?

I re-activated the official website of the project, hosted by Wix. I’ve made a new template, and everything is back on this new version (1.7.1). Also, you can consider the official Blog on Over-Blog completely dead and buried but don’t worry: a new Blog will rise soon, and it will accessible from the official website on Wix.

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★ New poll: very soon!

I didn’t forget the famous poll every one is asking! It’s coming soon this month, don’t worry!
『I will create a poll with every gun of The Dark Army: Uprising featured inside it, and you’ll have to answer by selecting wish gun you want… i.e. if the MP44 has most of the votes, I will upload-it on the web, and so you’ll be able to download-it, and play with it in any Return to Castle Wolfenstein version.』

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★ Last Thing: what to expect this year?

I published a lot of stuff I the beginning of the year: things will be calm from now on. Why? I will be developing this project while my personal life will become a more important factor than it is already on the development of this mod. That’s why I won’t be publishing a lot this year: maybe there will be a game-play video, but there won’t be much images and there won’t be any trailer (the next trailer will be the final one, some weeks before the Windows release).

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I hope to show a few visuals soon to show the engine at work with my project.

NOTE • This update will soon appear on Mod DB!

:heavy_check_mark: Thanks to all Return to Castle Wolfenstein fans for playing this game, keeping it alive and for supporting my project’s development.


(ronboy) #145

Great news! I’m looking forward to this mod! :smiley:
By the way, Titeuf, I would like to talk to you through email soon regarding the ioRTCW and Berserker@WolfSP engines.


(KeMoN) #146

This sounds truely amazing and I really tip my hat to you and especially your project structure and roadmap!
Am looking forward to this project and hoping we will see much more work from you in the future! :wink:

Thank you for your dedication.
Regards


(William Faure) #147

[QUOTE=ronboy;521728]Great news! I’m looking forward to this mod! :smiley:
By the way, Titeuf, I would like to talk to you through email soon regarding the ioRTCW and Berserker@WolfSP engines.[/QUOTE]

Hi @Ronboy. Thanks for your support; I would also like to talk about these engines if it interests you.


(William Faure) #148

[QUOTE=KeMoN;521739]This sounds truely amazing and I really tip my hat to you and especially your project structure and roadmap!
Am looking forward to this project and hoping we will see much more work from you in the future! :wink:

Thank you for your dedication.
Regards[/QUOTE]

Thank-you @KEMON; also don’t worry about my secret contribution towards ET:Legacy, it will arrive while my project released. :wink:


(melc_av) #149

Thanks for informations


(vicpas) #150

Great news.
I wish success to finish this audacious project, Good Luck.


(William Faure) #151

Thanks for supporting.

[QUOTE=vicpas;521749]Great news.
I wish success to finish this audacious project, Good Luck.[/QUOTE]
Thank-you @Vicpas. I also wish you luck with your different works. :]


(William Faure) #152

One week ago, one of my images about the mod has leaked of my Google Drive space because some “Public” parameters were set.
Some of you may have seen this across Internet, or not, before it was deleted.

Well… I present to you the ultimate weapon of The Dark Army, called “Tesla 44-DR”!
It’s more powerful than the original Tesla, and it has the ability to burn your enemies.


(melc_av) #153

[QUOTE=TITEUF-85;521799]One week ago, one of my images about the mod has leaked of my Google Drive space because some “Public” parameters were set.
Some of you may have seen this across Internet, or not, before it was deleted.

Well… I present to you the ultimate weapon of The Dark Army, called “Tesla 44-DR”!
It’s more powerful than the original Tesla, and it has the ability to burn your enemies.
[/QUOTE]

Hello Tite-uf,
Your mod will have also Tesla and Tesla 44DR? Will have both Tesla.


(William Faure) #154

[QUOTE=melc_av;521800]Hello Tite-uf,
Your mod will have also Tesla and Tesla 44DR? Will have both Tesla.[/QUOTE]

Hi, melc_av.
No — it will only have the Tesla 44-DR.


(melc_av) #155

Petty. Would be interesting to can compare both Tesla.


(William Faure) #156

I know, but replacing the original Tesla was more simple that making a new gun slot.
Hope you’ll like-it.


(William Faure) #157

New Form: it’s finally here — just for you!
The Dark Army: Uprising will propose all the original guns of the original game, totally remade! Many fans asked for the release of these guns before the official release of the project. That’s why it has been decided that one of these guns will be released for the players. Just choose your favorite gun.

Please Note: some weapons are missing!
For various reasons, the M1S Snooper Rifle and the PPSH won’t be in The Dark Army: Uprising, that’s why these are not in this form. Also, please note that the grenades (German, American and others) as well as the Panzerfaust, the Venom Gun, the Flamethrower and the Tesla 44-DR were retrieved from this poll for modification’s development relative reasons.

Link: ModDB.com

Don’t forget that multiple answers from one and same person will be deleted.
This form will be over on April 1stresults will be revealed on the same day.
The weapon will be released for the original Return to Castle Wolfenstein™ game.
It will be released in April, sometimes after the end of the poll.
Following that, a new thread will be opened on the forum.

Okay — it’s time for me to go, see ya’.

:heavy_check_mark: Thanks to all Return to Castle Wolfenstein fans for playing this game,
keeping it alive and for supporting my project’s development.


(melc_av) #158

[QUOTE=TITEUF-85;521806]I know, but replacing the original Tesla was more simple that making a new gun slot.
Hope you’ll like-it.[/QUOTE]

Sure I will like Tesla 44 DR. I want to burn my enemies. My enemies wil scream when I will burn them?


(melc_av) #159

I voted. Thanks Tite-uf,


(ronboy) #160

I voted for the FG42, because I like the new model that you gave it. :smiley: