Return to Castle Wolfenstein: The Dark Army


(melc_av) #121

Hello Tite-uf,
The second part of TDA will be release in this year? I readed on topic for The Victors that you want to help them after finish your project. I understand that the finish will be before the end of 2015.
On the other side I want to salut your intention to help development team of the Victors.
Thanks


(William Faure) #122

[QUOTE=melc_av;519415]Hello Tite-uf,
The second part of TDA will be release in this year? I readed on topic for The Victors that you want to help them after finish your project. I understand that the finish will be before the end of 2015.
On the other side I want to salut your intention to help development team of the Victors.
Thanks[/QUOTE]

The Dark Army’s first part (UPRISING) will release this year.

Then I will manage to help various mappers/modders to develop their respective mods.

While helping other developers, I will be developing a new project, that will not be related to The Dark Army.

The Dark Army
’s second part will not release directly after its first part! I want to do other things before.

In fact, I need time to have new ideas for the second part of The Dark Army.

That’s why I’ll develop another mod and help other mappers/modders,
before the release of the second part of The Dark Army.

Between the release The Dark Army’s first part (UPRISING) and the release of its second part,
there will be some years I think, you’ve got to know it now: you’ll have to wait. But don’t worry,
as I previously said, there will be an unrelated project during this time, as well as my
collaboration to various maps and mods.


(melc_av) #123

[QUOwhatWhile helping other developers, I will be developing a new project, that [U]will not be related to The Dark Army[/B][/QUOTE]

Thanks for the answer.
I understand. New project will not be related by TDA but will be related by Rtcw.
And what’s happend with others maps who was build for initial TDA? Will be use?


(William Faure) #124

These deleted maps will probably be used for the second part of TDA.


(melc_av) #125

Thanks Tite-uf!

New your big project will be related by Rtcw SP or Rtcw MP?


(melc_av) #126

Hello Tite-uf,
This mod will be release near the end of the year?
New graphic engine is created/finished or is under development?
New engine will be use for another Rtcw projects? Can be?
New engine is tested, it’s stabile?
What new functions you want to add for TDA?
Thanks in advance!


(melc_av) #127

Another question:
If you will use new engine it is necesary to rebuild all mod? Retexture, arhitecture and scripts?


(melc_av) #128

Honestly I prefer clasic Rtcw, no with many modification like in polish Rtcw remake


(William Faure) #129

It will be related to the single-player of Return to Castle Wolfenstein
BUT I can’t talk about-it too much because for now I’m still working on The Dark Army: Uprising!

[QUOTE=melc_av;519599]This mod will be release near the end of the year?
New graphic engine is created/finished or is under development?
New engine will be use for another Rtcw projects? Can be?
New engine is tested, it’s stabile?
What new functions you want to add for TDA?[/QUOTE]
The Dark Army: Uprising will release this year, I can’t tell when however.
The new graphic engine wasn’t made by me, but it’s not a revolution like Berserker@RtCW.
Actually, I’m working on the final level of the project, and on new objectives for some missions.
Every missions have been enlarged again.
I’m currently working on the lighting.

[QUOTE=melc_av;519609]Another question:
If you will use new engine it is necesary to rebuild all mod? Retexture, arhitecture and scripts?[/QUOTE]
Simply: NO.

I like the RtCW Remade Mod, however my mod will be using most of the classic RtCW, but it will have a lot of improvements.

Hope it helps.


(ronboy) #130

I do too, but I think that the Rtcw Remake Mod should be given a chance. You can’t judge something that looks so promising until you actually try to play it, in the case of the Rtcw Remake Mod.
Titeuf, I’m still intrigued by the new engine that you keep mentioning. Also, I’m glad to see that progress is continuing for The Dark Army. :smiley:


(William Faure) #131

The situation is getting better for the STG 44 - it’s now compatible!
Currently, I’m working on enlarging the missions, adding more secondary objectives.
About the engine, I can’t say what it is yet, but it’s not an unknown one…
I hope to show visuals soon, but I can say it’s darken, what perfectly fits to The Dark Army.
However I have to adjust the lighting, because it became maybe too much dark in the crypt episode.
Thanks for supporting-me, and good-luck with your works.


(melc_av) #132

@Tite-uf - Thank you for the answers. I’m very glad to read that you decided to enlarge the mission. Sound very, very nice. We will have big maps, like in russian addons. Means that new graphic engine haven’t the limitations of Rtcw original graphic engine.

@Ronboy - I give a chance of project Rtcw Remake. I will play it. But I prefer clasic Rtcw.
@ Tite-uf - your TDA have improvments but it respects the graphic and athmosfere of Rtcw. I like your HD/super HD graphic - like in Victors seems to me - but this is like in Rtcw. For me polish developers exchange to much so that we can’t talk about Rtcw but another new game.


(melc_av) #133

[QUOTE=TITEUF-85;519640]
I hope to show visuals soon, but I can say it’s darken, what perfectly fits to The Dark Army.[/QUOTE]

Hello again,
“show visuals soon” means new short video or photos or both?
Thanks.


(William Faure) #134

[QUOTE=melc_av;519679]Hello again,
“show visuals soon” means new short video or photos or both?
Thanks.[/QUOTE]

Don’t know for the moment.


(William Faure) #135

I decided to enhance The Dark Army mod’s visibility by opening a new forum thread on WolfMap.ru, the international Wolfenstein community (since 2006). Enjoy this new thread.


(melc_av) #136

[QUOTE=TITEUF-85;519640]
Currently, I’m working on enlarging the missions, adding more secondary objectives.[/QUOTE]

Hi Tite-uf,
You will enlarge all 5 missions? /or some of them.
Thanks in advance.


(William Faure) #137

Hi, melc_av! I’ll try to answer this question by a simple way.
Each mission is currently being impressively enlarged (making each map 3x greater than before).
The aim of this enlargement is to make the story non-linear, it means you’ll be (almost totally) free in the maps.
It’s also a good way to make the story longer without being bored by a stupid and/or annoying ambiance.
I’m including specific factors in the equation: the longevity of the map, the importance of the objectives
I hope to reach (for casual player) a story lifetime of five hours. This is my goal!
Hope to answer correctly your question.


(melc_av) #138

Thank yoooouuuuu


(melc_av) #139

[QUOTE=TITEUF-85;520434]
I hope to reach (for casual player) a story lifetime of five hours. This is my goal!
Hope to answer correctly your question.[/QUOTE]

Five hours must for secreat areas.:D:)


(melc_av) #140

Hi Tite-uf,
I saw your last post on TDA facebook page and I don’t understand words in full development. This means a remake of project?
Thanks