Hello Tite-uf,
The second part of TDA will be release in this year? I readed on topic for The Victors that you want to help them after finish your project. I understand that the finish will be before the end of 2015.
On the other side I want to salut your intention to help development team of the Victors.
Thanks
Return to Castle Wolfenstein: The Dark Army
[QUOTE=melc_av;519415]Hello Tite-uf,
The second part of TDA will be release in this year? I readed on topic for The Victors that you want to help them after finish your project. I understand that the finish will be before the end of 2015.
On the other side I want to salut your intention to help development team of the Victors.
Thanks[/QUOTE]
The Dark Armyās first part (UPRISING) will release this year.
Then I will manage to help various mappers/modders to develop their respective mods.
While helping other developers, I will be developing a new project, that will not be related to The Dark Army.
The Dark Armyās second part will not release directly after its first part! I want to do other things before.
In fact, I need time to have new ideas for the second part of The Dark Army.
Thatās why Iāll develop another mod and help other mappers/modders,
before the release of the second part of The Dark Army.
Between the release The Dark Armyās first part (UPRISING) and the release of its second part,
there will be some years I think, youāve got to know it now: youāll have to wait. But donāt worry,
as I previously said, there will be an unrelated project during this time, as well as my
collaboration to various maps and mods.
[QUOwhatWhile helping other developers, I will be developing a new project, that [U]will not be related to The Dark Army[/B][/QUOTE]
Thanks for the answer.
I understand. New project will not be related by TDA but will be related by Rtcw.
And whatās happend with others maps who was build for initial TDA? Will be use?
Hello Tite-uf,
This mod will be release near the end of the year?
New graphic engine is created/finished or is under development?
New engine will be use for another Rtcw projects? Can be?
New engine is tested, itās stabile?
What new functions you want to add for TDA?
Thanks in advance!
Another question:
If you will use new engine it is necesary to rebuild all mod? Retexture, arhitecture and scripts?
Honestly I prefer clasic Rtcw, no with many modification like in polish Rtcw remake
It will be related to the single-player of Return to Castle Wolfenstein
BUT I canāt talk about-it too much because for now Iām still working on The Dark Army: Uprising!
[QUOTE=melc_av;519599]This mod will be release near the end of the year?
New graphic engine is created/finished or is under development?
New engine will be use for another Rtcw projects? Can be?
New engine is tested, itās stabile?
What new functions you want to add for TDA?[/QUOTE]
The Dark Army: Uprising will release this year, I canāt tell when however.
The new graphic engine wasnāt made by me, but itās not a revolution like Berserker@RtCW.
Actually, Iām working on the final level of the project, and on new objectives for some missions.
Every missions have been enlarged again.
Iām currently working on the lighting.
[QUOTE=melc_av;519609]Another question:
If you will use new engine it is necesary to rebuild all mod? Retexture, arhitecture and scripts?[/QUOTE]
Simply: NO.
I like the RtCW Remade Mod, however my mod will be using most of the classic RtCW, but it will have a lot of improvements.
Hope it helps.
I do too, but I think that the Rtcw Remake Mod should be given a chance. You canāt judge something that looks so promising until you actually try to play it, in the case of the Rtcw Remake Mod.
Titeuf, Iām still intrigued by the new engine that you keep mentioning. Also, Iām glad to see that progress is continuing for The Dark Army.
The situation is getting better for the STG 44 - itās now compatible!
Currently, Iām working on enlarging the missions, adding more secondary objectives.
About the engine, I canāt say what it is yet, but itās not an unknown oneā¦
I hope to show visuals soon, but I can say itās darken, what perfectly fits to The Dark Army.
However I have to adjust the lighting, because it became maybe too much dark in the crypt episode.
Thanks for supporting-me, and good-luck with your works.
@Tite-uf - Thank you for the answers. Iām very glad to read that you decided to enlarge the mission. Sound very, very nice. We will have big maps, like in russian addons. Means that new graphic engine havenāt the limitations of Rtcw original graphic engine.
@Ronboy - I give a chance of project Rtcw Remake. I will play it. But I prefer clasic Rtcw.
@ Tite-uf - your TDA have improvments but it respects the graphic and athmosfere of Rtcw. I like your HD/super HD graphic - like in Victors seems to me - but this is like in Rtcw. For me polish developers exchange to much so that we canāt talk about Rtcw but another new game.
[QUOTE=TITEUF-85;519640]
I hope to show visuals soon, but I can say itās darken, what perfectly fits to The Dark Army.[/QUOTE]
Hello again,
āshow visuals soonā means new short video or photos or both?
Thanks.
[QUOTE=melc_av;519679]Hello again,
āshow visuals soonā means new short video or photos or both?
Thanks.[/QUOTE]
Donāt know for the moment.
I decided to enhance The Dark Army modās visibility by opening a new forum thread on WolfMap.ru, the international Wolfenstein community (since 2006). Enjoy this new thread.
[QUOTE=TITEUF-85;519640]
Currently, Iām working on enlarging the missions, adding more secondary objectives.[/QUOTE]
Hi Tite-uf,
You will enlarge all 5 missions? /or some of them.
Thanks in advance.
Hi, melc_av! Iāll try to answer this question by a simple way.
Each mission is currently being impressively enlarged (making each map 3x greater than before).
The aim of this enlargement is to make the story non-linear, it means youāll be (almost totally) free in the maps.
Itās also a good way to make the story longer without being bored by a stupid and/or annoying ambiance.
Iām including specific factors in the equation: the longevity of the map, the importance of the objectivesā¦
I hope to reach (for casual player) a story lifetime of five hours. This is my goal!
Hope to answer correctly your question.
[QUOTE=TITEUF-85;520434]
I hope to reach (for casual player) a story lifetime of five hours. This is my goal!
Hope to answer correctly your question.[/QUOTE]
Five hours must for secreat areas.:D:)
Hi Tite-uf,
I saw your last post on TDA facebook page and I donāt understand words in full development. This means a remake of project?
Thanks