First, let me apologize if this has been discussed before, it’s been ages since I’ve posted on the SD forums and though I’ve read through a few threads there’s a good possibility that I’m repeating someone’s idea.
My background: I’ve played class based FPS games since RtCW, which means everything from old school Wolf to ET to Quakewars and now Wolfenstein (which I’m also a league admin for) in some of the upper eschelons of competition. Unfortunately Wolfenstein MP is not even remotely what I’d consider a fun or competitive game at the moment, and it’s basically dead in the water, less than 100 people are playing it online at any given moment a week and a half after launch. This is currently being rectified in WolfPro, but the damage is done. That said ever since ET (or even RtCW really, which I still consider to be the high point in MP gaming) I haven’t really felt like there’s been a successful class/objective based FPS, and this feeling has included QuakeWars. I’ve had a lot of fun times playing QW but given the spam (I have nightmares that include the sound of the hyperblaster winding up behind me) it’s not a game that has lent itself to real competition like we had in RtCW or ET. Both went for 15 or so seasons, QW is having its last at season 4.
That said I think that QuakeWars could have been a contender given the success of etqwpro. Had it been released at the time of launch or some of its features incorporated in the game from the get go the competitive community might not have abandoned the game so quickly. I am really excited for Brink, it seems like it has incorporated a lot of the good ideas that QW brought to the table and stands to really move the genre forward. So, that being said, here are a few easy to implement ideas for brink that I think can help make it a competitive success from day 1.
-
Tweakable spam cvars. Make common gameplay conditions controllable by serverside settings. This includes things like number of deployables, active vehicles, number of spammable weapons (think hyperblaster or rifle grenade) or artillery fire. Also, have these options on ranked servers so players can choose whether they’d like to play with full settings or not. If I had to choose only one thing on this list to get implemented this would be it.
-
Fix the shot reg/lag issues. I can’t count how many times in an idtech4 game I’ve hit people and hit people and hit people and
-
Brink.TV. QuakeWars had a tv setting and it was one of the things the game really did right.
-
A process by which custom maps can be approved for ranked play. As with #1 bringing the whole community together on ranked servers would be a plus and reduce the fragmentation of the game.
-
Competition graphics settings that are easily accessible in menus. Things like r_unlock_maxfps and r_threadedrender. Give everyone the advantage a good config gives players who choose to plumb the depths of the engine.
-
In game clan matching. Got 5 friends on line? Why go to irc or xfire when you can setup a match in game? QuakeWars’ buddy system was one of its high points, and this would make it even better.
-
An autodownload system. From the start. Wolfenstein does not have this and it has killed the game because nobody can download Wolfpro automagically.
-
Extend the beta to entire teams. I had an invite to the closed beta of QW and I put off playing the game for a year because of the experience because the balance issues weren’t addressed. Having experienced teams scrim the game will work out balance issues. The Mp43 in Wolfenstein comes to mind.
Anyhow, I hope this reaches the ears (or eyes) of Splash Damage. I think Brink has great potential and I hope it can be the game that everyone (both casual and competition players) wants it to be.

All anyone’s seen at the moment is an alpha… you could be requesting stuff for a game you’ll never even buy cos at this point, i dont think anyone’s really seen enough to make an informed decision.