Some shooters have a hotkey for instant 180 switches.
Requested features for final release
I think what he wants is a response without the attitude.
You said so yourself that sensivity in one game doesn’t translate to the next, the same goes for mice. Your mouse may be way more sensitive than mine, especially seeing as high end mice can adjust the DPI or whatever and mine can’t even do that. It’s a different, and irrelevent, point when we consider console controls.
OP is simply asking that the sensitivty spectrum be considerable, he used a game he is familiar with to make a simple comparison. This may or may not be something SD have taken into consideration in regards to console controls. Many, many games seem to get aiming and control sensitivity wrong. Consoles may have auto aim, they may not.
I don’t know because I don’t sit around day in and day out waiting for every scrap of information to fall from the developers mouths, and obviously neither does the OP; neither does, or will, the 70 or so percent (obvious made up figure) of the player base when the game is released. You and the elitists on this forum make up a probable small percentage of the current people interested in the game, and an even smaller number of the playerbase when the game is released. Don’t except everyone to have the same amount of zealotry that you lot do.
[QUOTE=Crytiqal;257042]seriously WTF? This game has been in development for a long time and NOW you come with requests?
Where are all these new kids coming from with their (stupid) questions?
They’re coming in waves?[/QUOTE]
You’re going to come across a hell of a lot of people who have never heard of Brink before and will ask the same questions over and over. If you’re not ready to do that with respect and in a mature manner without displaying your knowledge through elitist comments and behavior then reconsider your participation in forums.
How would you feel if you were a child and you asked a “stupid” question and your parents or teachers just said “Pfffffft, gtfo noob”?
[QUOTE=DarkangelUK;257072]New is good, new means the word is getting out there and more and more people are interested in the game. A simple “it’s too far in development to implement new features” would suffice rather than a kiddy stomp whinge.[/QUOTE]That’s all you have to do. Respond politely like Darkangle suggests.
Personally I don’t like my aiming to be stiff, nor do I like it to be too sensitive. I think this refers to the cross hair not always being in the center of the screen, I’m not too sure. maybe it’s just the way guns move on the screen to similate movement and aming in the environment. Hell, I can’t even cite any examples where this is true (except maybe Perfect Dark for the N64). Anyway, sensitivity and aiming/looking are often things that are the most notable between games and usually the most difficult to get used to when starting a new game so it’d be nice if extra attention was (or has been) paid to these aspects.
[QUOTE=DoHo;257161]I think what he wants is a response without the attitude.
You said so yourself that sensivity in one game doesn’t translate to the next, the same goes for mice. Your mouse may be way more sensitive than mine, especially seeing as high end mice can adjust the DPI or whatever and mine can’t even do that. It’s a different, and irrelevent, point when we consider console controls.
OP is simply asking that the sensitivty spectrum be considerable, he used a game he is familiar with to make a simple comparison. This may or may not be something SD have taken into consideration in regards to console controls. Many, many games seem to get aiming and control sensitivity wrong. Consoles may have auto aim, they may not.
I don’t know because I don’t sit around day in and day out waiting for every scrap of information to fall from the developers mouths, and obviously neither does the OP; neither does, or will, the 70 or so percent (obvious made up figure) of the player base when the game is released. You and the elitists on this forum make up a probable small percentage of the current people interested in the game, and an even smaller number of the playerbase when the game is released. Don’t except everyone to have the same amount of zealotry that you lot do.
You’re going to come across a hell of a lot of people who have never heard of Brink before and will ask the same questions over and over. If you’re not ready to do that with respect and in a mature manner without displaying your knowledge through elitist comments and behavior then reconsider your participation in forums.
How would you feel if you were a child and you asked a “stupid” question and your parents or teachers just said “Pfffffft, gtfo noob”?
That’s all you have to do. Respond politely like Darkangle suggests.
Personally I don’t like my aiming to be stiff, nor do I like it to be too sensitive. I think this refers to the cross hair not always being in the center of the screen, I’m not too sure. maybe it’s just the way guns move on the screen to similate movement and aming in the environment. Hell, I can’t even cite any examples where this is true (except maybe Perfect Dark for the N64). Anyway, sensitivity and aiming/looking are often things that are the most notable between games and usually the most difficult to get used to when starting a new game so it’d be nice if extra attention was (or has been) paid to these aspects.[/QUOTE]
Then I suggest before posting in a forum to actually gather some knowledge then to fire random questions at everyone
“This information has already been presented.”
Then you can provide a link to said information. You don’t need to say
“LOL WUT ARE THESE (STUPID!!!111111) COMMENTS” Capslock and such added for dramatic effect.
Nor did I say that badic questions couldn’t be researched and answered before being posted, what I was saying is that your responses could be made sans the stick in your (general sense) you-know-what.
But anyway, moot points. This is your forum and you guys are the bosses so whatever I say you can disagree with and shut down easily.
[QUOTE=Dormamu;257097]Sorry mon but wat you saw was incapacitated people, waiting for a revive, or peopel who waited for the next spawn. The laying on your back pose is when you taken damage but you could be revived, to help the medic strike the right spot and not poking around to find where your heart is
(something about collisions…bla…bla…).
However, when you are shot by a shotgun at low range, death by a hand grenade, grenade launcher or any heavy wepons, steping on a mine with low health, or if you stay next to the charges, will gonna make you strike a pose in full ragdoll animation over the rainbow.
PS: I would like to thank the community for this H.O.P.E. award… Thank you… Love you all…"<bow to community>"… Thank you![/QUOTE]
Battlefield bad company 2 has reviving AND ragdolls.
your argument is invalid.
Granted the ragdolls dont fly all over the place like they did in battlefield2, but they are still ragdolls and reviving works just fine.
It’s just that this game screams for ragdolls.
Imagine someone gets killed while wall jumping, or while vaulting over the fence in the airport level.
It would just look so incredibly nice.
Seeing this "death"animations is just a huge dissappointment.
It’s not something that will make me NOT buy the game, I will buy it, it’s not a gamebraking issue for me.
I just wont have the “WOW THAT WAS AWESOME” moments when I kill somebody and see his body react physicly corret.
Killing combines(HL2) that stand on a high ground just to see them fall down, hitting a pipe sticking out of a building mid air, is one of the most satisfying things I’ve done in a shooter.
And it would’ve been even more awesome in brink.
they could also easily disable hit detection ones the ragdoll animation is over, so that further explosions/gunshots dont toss the body into oblivion.
(kinda like in crysis, where ragdolls are turned of after you’ve killed them)
[QUOTE=beute;257171]Battlefield bad company 2 has reviving AND ragdolls.
your argument is invalid…
[/QUOTE]
Well, sir, I’ll see your “A choir of guns trailer” and raise you “Container City Part 1,2,3”
[QUOTE=beute;257171]Battlefield bad company 2 has reviving AND ragdolls.
your argument is invalid.
Granted the ragdolls dont fly all over the place like they did in battlefield2, but they are still ragdolls and reviving works just fine.
It’s just that this game screams for ragdolls.
Imagine someone gets killed while wall jumping, or while vaulting over the fence in the airport level.
It would just look so incredibly nice.
Seeing this "death"animations is just a huge dissappointment.
It’s not something that will make me NOT buy the game, I will buy it, it’s not a gamebraking issue for me.
I just wont have the “WOW THAT WAS AWESOME” moments when I kill somebody and see his body react physicly corret.
Killing combines(HL2) that stand on a high ground just to see them fall down, hitting a pipe sticking out of a building mid air, is one of the most satisfying things I’ve done in a shooter.
And it would’ve been even more awesome in brink.
they could also easily disable hit detection ones the ragdoll animation is over, so that further explosions/gunshots dont toss the body into oblivion.
(kinda like in crysis, where ragdolls are turned of after you’ve killed them)[/QUOTE]
Ragdolls are dumb, passe and the sort of feature demanded by those pseudo-realists who think they want guns which sound like Hollywood.
The BFBC2 revive system isn’t always reliable and even when it works, reviving someone through a window or between floors in a house and having them teleport to you is a chucke the first time but it does look dumb. It’s just pllain irritating and difficult to track when an enemy does it. Zap! The limp body instantly vanishes and is standing by the medic fully upright and looking appropriately disoriented.
Yeah, and tank headshots should leave a fine red mist with a number of small artifacts instead of launching an intact human body into orbit.
I’d rather leave out ragdolls than revive animations.
TF2 probably has the best line of a game without revives as it has death animations which go floppy and ragdoll when completed.
(oh, and can you imagine ragdoll medic self-revive jumping?)
UT3 did it amazing, it has interactable rag-dolls that also affect gameplay as players can feign-death, get shot at being a rag-doll and stand up again, all without error.
the first three parts looked sexy as hell since they ran on PC and the UI was still not fully intergrated.
but the PS3 footage was so :X…
it was too bright, to much aliasing, and less quality overall.
on top of that the video quality itself wasnt half as good as the first container city gameplay.
[QUOTE=DoHo;257165]“This information has already been presented.”
Then you can provide a link to said information. You don’t need to say
“LOL WUT ARE THESE (STUPID!!!111111) COMMENTS” Capslock and such added for dramatic effect.
Nor did I say that badic questions couldn’t be researched and answered before being posted, what I was saying is that your responses could be made sans the stick in your (general sense) you-know-what.
But anyway, moot points. This is your forum and you guys are the bosses so whatever I say you can disagree with and shut down easily.[/QUOTE]
Lool 
“This information has already been presented.” ?
What are you, the queen of england?
Etilist? is that some new word that people who are not informed use for people who are? :rolleyes:
When you see so many posts about ignorant people who refuse to get some information themselves before asking question or asking for new features weeks before the game will get released I dont feel the need to keep answering in the most polite manner.
A man can only endure so much stupidity
PS: Nice try with your impersonation
There’s still other ways to get your point across without being a tool… I think that’s his point.
[QUOTE=DoHo;257165]“This information has already been presented.”
Then you can provide a link to said information. You don’t need to say
“LOL WUT ARE THESE (STUPID!!!111111) COMMENTS” Capslock and such added for dramatic effect.
Nor did I say that badic questions couldn’t be researched and answered before being posted, what I was saying is that your responses could be made sans the stick in your (general sense) you-know-what.
But anyway, moot points. This is your forum and you guys are the bosses so whatever I say you can disagree with and shut down easily.[/QUOTE]

-
I want female caracters
-
I want dinosaurs.
-
I want to be able to ride a dragon wearing pink panties.
If we haZ all of that this game will be a killer title!
[quote=Apples;257279]- I want female caracters
-
I want dinosaurs.
-
I want to be able to ride a dragon wearing pink panties.
If we haZ all of that this game will be a killer title![/quote]
Remove alcohol for posting win!
[QUOTE=Senethro;257188]Ragdolls are dumb, passe and the sort of feature demanded by those pseudo-realists who think they want guns which sound like Hollywood.
The BFBC2 revive system isn’t always reliable and even when it works, reviving someone through a window or between floors in a house and having them teleport to you is a chucke the first time but it does look dumb. It’s just pllain irritating and difficult to track when an enemy does it. Zap! The limp body instantly vanishes and is standing by the medic fully upright and looking appropriately disoriented.
[/QUOTE]
ragdolls > death animations > revival animations.
Killing someone is satisfying, even more so if you see their body acting phiscly correct.
Also killing happens more often than reviving, it’s the lesser evil.
So I’d rather have ragdolls instead of reviving animations that look slightly better.
Reviving animations are always the same, they are animations.
you cant create realistic animations because you cant revive someone on a battlefield…
I actually play Call of durym BFBC2, TF2 and CSS, and I played BF2.
and there is just no reason to use death animations instead of ragdolls.
stop defind stupid animations…
I think this game is awesome, my signature is a brink sig, my avatar is a brink logo for every forum I visit.
I love this game, dont act as If I would try to make it look bad.
But ragdolls are >>>>>>>>>>>>>>>>>>>>>>>> death/K.O. animations.
as simple as that.

