Replace the "cool" augment with something else.


(TheAcidpiss) #1

in my 100’s of hours game time I can easily say ive used turrets less than 0.5 % of my entire playtime and I’m quite sure the majority of the player base is well below the 5% mark.

I’m sure they have the data, and they know it to be true.

Don’t get me wrong, the turrets can be deadly and turn the tide of battle on the occasion.

But this augment is next to useless, I would rather an augment that makes me have one extra round in my mag’s then this augment tbh.


(TheAcidpiss) #2

http://forums.dirtybomb.nexon.net/profile/MissMurder
Any chance we could get this some serious attention/consideration?


(wiski) #3

There are other augments far less useful than Cool, especially with its recent buff.


(Drcipres) #4

So, this perk will give you a benefit if you got bad aim, with a weapons you shouldn’t be using all the time, to not get snipe, this perk might be usefull, in Chapel, if you do the trick jumps to get to the mg in the defenders spawn, but even with that, if you got decent aim, you won’t need that much bullets to kill, and since the buffs on springy and flying pig, if they want to make cards balanced, with some good perks and some bad perks, I’ll add any of these


(Faraleth) #5

It’s recently been changed, so won’t be receiving any further changes right away. As usual, the implemented change will be looked at and if further changes need to be made further down the line, they will be - however, jerk reactions are not how they want to attempt to balance things. :slight_smile: They made that mistake with Phantom already. :stuck_out_tongue:


(Jostabeere) #6

[quote=“TheAcidpiss;117785”]http://forums.dirtybomb.nexon.net/profile/MissMurder
Any chance we could get this some serious attention/consideration?
[/quote]

Just mention her via @MissMurder (They have Thanksgiving tho, like the other mods besides @Faraleth , since America and Stuff.)

I miss an option like: “Make it better so people are more likely to use turrets often”, sinde


(TheAcidpiss) #7

it could be buffed/nerfed to perfection.

Its still a augment that’s used probably less than 1% of the entire player base’s time.


(TheAcidpiss) #8

[quote=“Jostabeere;117822”][quote=“TheAcidpiss;117785”]http://forums.dirtybomb.nexon.net/profile/MissMurder
Any chance we could get this some serious attention/consideration?
[/quote]

Just mention her via @MissMurder (They have Thanksgiving tho, like the other mods besides @Faraleth , since America and Stuff.)

I miss an option like: “Make it better so people are more likely to use turrets often”, sinde [/quote]

I think the turrets themselves are fine, but they are like glass cannons, once you learn how to use them you realise that if you have been on the turret long enough for it to get to near over heat, it’s time to get off before your head gets shot off… and that’s without the overheat augment.


(Jostabeere) #9

[quote=“TheAcidpiss;117827”][quote=“Jostabeere;117822”][quote=“TheAcidpiss;117785”]http://forums.dirtybomb.nexon.net/profile/MissMurder
Any chance we could get this some serious attention/consideration?
[/quote]

Just mention her via @MissMurder (They have Thanksgiving tho, like the other mods besides @Faraleth , since America and Stuff.)

I miss an option like: “Make it better so people are more likely to use turrets often”, sinde [/quote]

I think the turrets themselves are fine, but they are like glass cannons, once you learn how to use them you realise that if you have been on the turret long enough for it to get to near over heat, it’s time to get off before your head gets shot off… and that’s without the overheat augment.
[/quote]

Turrets are deathtraps since the nice change of a delay you need to wait till you can leave the turret.


(Whens_Phoenix) #10

Cool is fine as a token weak augmentation. There are in my opinion way worse ones and even then I prefer the augments to play less of a role anyways. If they were too strong new people would be at a serious disadvantage and would never stick around to even unlock cards in the first place.

I’d rather see some of the really really good ones be less common in combination, but more evenly placed throughout all loadouts. For example the Sawbonez loadout that lets you have the Crotzni combined with potent packs, mechanic and get up is so damn good, that you have nearly no reason not to use it exclusively. Rhino on the other hand has only 2 loadouts in total which augment his minigun and both do it in a different way. This to me is better but also not good as it makes his other loadouts worthless.

tl;dr put more “garbage” augments in loadouts and distibute the good ones more evenly. Keep cool the way it is, don’t make it too good as it is supposed to be situational.


(Someordinaryguy) #11

Play Phantom with C94 card->cloak->go behind enemy lines->find the MG nest->kill the whole team->PROFIT !


(solace_) #12

I agree that the augment needs work, but it is still in my preferred group of augments. I actually happen to think it is quite useful, not that I am in the MGs all the time.

TBH it needs a buff, because as useful as it is to be able to continuously fire the MG, it doesn’t matter whatsoever because they can easily just headshot you out. SD should add a physical head guard to the turret that protects the players head to a certain extent but limits visibility.(this would mean that only snipers who take their time to aim and have the skill, or those with explosives could uproot someone form the turret) Either that or the augment should do something to protect the player like reducing damage taken while using the turret.

Maybe the cool augment could allow players to be healed while using MGs… I dunno, Im just throwing ideas out there.


(MarsRover) #13

The limiting factor in MG usage is not overheating but the fact that you’re a sitting duck easy to kill. Which means Cool is borderline useless. Not Pineapple Juggler level useless, but just above. If we want an attractive MG augment, it needs to address that.

The simplest way would be changing replacing Cool with an augment that reduces incoming damage. “50% damage reduction while using MG” - too much? 30%? Idk. Maybe just “headshots do 50% less damage while using MG”, so bodyshots do normal damage, but even Aura/Sparks can’t be one-shotted.


(Tanker_Ray) #14

very hard to decide. Because I’m the guy who use Mounted MG quite often.

BUT, this mounted machine gun already has insane DPS, so it doesn’t really have to shoot fully-auto.

Most of the time, I use it to kill people from behind very quickly then escape, or if there is many people, I control its shooting like minigun, only pressing left click button to kill one by one, not just spraying bullets.

Cool is definitely not a bad option, but neither good option that has more priority than options like Drilled.

I think right now it is fine, but also I would have to say I want it replaced too…

very very hard to decide, but my mind has subtle more on to replacing side.


(p4v) #15

I like it in pubs. It’s more useful than Big Ears…


(SnakekillerX) #16

I think I only have one or two mercs that I actually use a loadout card with that augment on it, and it is certainly welcome as I do often jump on that MG and wreck face.


(Drcipres) #17

But with only one merc, a lot of mercs have that augment, and even with phantom, is not that good with good aim


(Jostabeere) #18

You have no damn idea how useful Big Ears is against a team with 2+ Phantoms.


(Black) #19

[quote=“MarsRover;117859”]The limiting factor in MG usage is not overheating but the fact that you’re a sitting duck easy to kill. Which means Cool is borderline useless. Not Pineapple Juggler level useless, but just above. If we want an attractive MG augment, it needs to address that.

The simplest way would be changing replacing Cool with an augment that reduces incoming damage. “50% damage reduction while using MG” - too much? 30%? Idk. Maybe just “headshots do 50% less damage while using MG”, so bodyshots do normal damage, but even Aura/Sparks can’t be one-shotted.[/quote]

Exactly.
I don’t know why I got disagrees in my previous thread pointing this out. http://forums.dirtybomb.nexon.net/discussion/comment/115166

It’s not the augment, it’s the MG nest itself. It makes you a sitting duck any competent team will shoot you in the face before you can get a kill. Not only that, but they are placed in extremely vulnerable places especially the ones in chapel.


(Haki) #20

Sure there’s worse augments than cool, but a couple of days ago I was very irritated by my MG not firing.
It had overheated for the first time in months.
If only I had the cool augment, I could’ve kept firing in this ever so important moment that came up after MONTHS. :smiley:

I personally always use the iron sights when I’m on the MG and they do bounce around quite a lot.
What if we change cool into an augment that stabilizes the iron sights by say 15% ?