Replace IS with red dots


(Rex) #1

Please replace all ironsights with red dot visors!

You’ve already done it with Bushwackers weapon, now do it for all. IS just block your view, distract and are uncomfortable to keep your eyes on the right point. Red dots are much better in this regard and I also think they would accommodate the IS haters.


(Nail) #2

I agree, especially since I’m doing the same for my pistols and SKS irl


(Violator) #3

[QUOTE=Rex;480299]Please replace all ironsights with red dot visors!

You’ve already done it with Bushwackers weapon, now do it for all. IS just blocks your view, distract and are uncomfortable to keep your eyes on the right point. Red dots are much better in this regard and I also think they would accommodate the IS haters.[/QUOTE]

+1 (must spread the reps)

Was good to see Bushwhacker’s old primary back again :slight_smile:


(zeroooo) #4

pls do this!!!


(Glottis-3D) #5

Yeah, you cant stop now making good changes! Dot is much more comfortable.


(stealth6) #6

Haven’t they hinted towards weapon attachments?


(Mustang) #7

Aye it was mentioned that all weapons would have ADS attachments at some point, so me thinks it’s just a matter of time on this one.


(Smooth) #8

It is indeed just a matter of time.

As part of the wepaon attachment system, you’ll be able to unlock and apply RDS to most weapons :slight_smile:


(.FROST.) #9

One engie already has one installed, even though you’d have to call it a “green dot sight” in his case. I wonder if they’ll make the dot-color selectable. At least by sights of their own design.


(stealth6) #10

If they want to compete with current trends, then they need an emblem editor where you can design your own reticle. For a price of course :smiley:


(.FROST.) #11

At least that wouldn’t give you an edge over your opponents, so I think it wouldn’t be too un-reasonable to do exactly what you’ve said. I mean they have to earn money in some way. Custom reticles* sounds ok for me. After all nobody can really blame SD for not wanting to work for free for the last 2years, or so.

I mean, show me one AAA, that comes out without the DLC in mind; not to mention ingame shops and nonsense like that. And those are full-price titles for wich you’ve already paid for!

You buy a 50-60€/$ game, maybe with a season pass for another 20-30€/$, and that would only be for the PC versions; wich are generaly much cheaper, than their console counterparts. It’s not rare to spend 70-90€/$ on a PC-game these days. So spending a couple bucks for convenient stuff like reticles wouldn’t bother me too much. And don’t forget, that in our case, we’re also getting all this nice Extraction swag for free. I almost feel kinda guilty because of that:wink:

But seriously, nobody knows what they’ll sell and how they’ll price it, but I’d bet you’ll get a lot of bang for your buck.


(k1ruaa) #12

[QUOTE=Smooth;480348]It is indeed just a matter of time.

As part of the wepaon attachment system, you’ll be able to unlock and apply RDS to most weapons :)[/QUOTE]

Nice! It will definitely increase my iron sight use. Which is 0 at the moment.


(Rex) #13

Yeah that would be very cool indeed. I hope they will implement this.


(trickykungfu) #14

but please increase kickback or something for those who wonna have a red dot…


(Nail) #15

why would a sight affect recoil ?


(Rex) #16

Good!.. :slight_smile:


(.FROST.) #17

I guess he wants that, so everything would be ““even”” again. But imo, if you want a even game, go and play chess. Evening everything out doesn’t necessarilly equal balancing a game in a satisfying and creative way. We’ve seen that and it’s not getting necessarilly more exiting the more you see it/have that in a game. Plus, such artificial pseudo-balance tweaks may make sense from a gameplay POV, but are plain ridiculous in every other respect. Actually the Arty situation is basically such a sledgehammer tweak, that doesn’t ooze very much subtlety in terms of game and character design.

A modern day assault rifle, actually a futuristic assault rifle, that only fires semi-auto? You can only use that for balance testing, but not for actually keeping it in the game for the release version. Tweaks have to make sense, in more ways, than just for balancing alone; that’s why you employ professional game designers, otherwise you could as well ask your intern for advice.

I mean isn’t the whole idea of; bulky char=heavy weapon=slow movement=can take a lot of hits=weapon has extreme spread and only limited range - game design a bit simple and outdated? You don’t have to be Einstein to tweak a game in such a way. But where would be the creativity in it? Wouldn’t you rather surprise players with a fresh and modern game from 2014, that kinda strays a bit away from the traditional FPS balancing tracks and goes its own path, though without completely alienating its potential customers?

Big changes are fine, really, but sledge-hammer solutions don’t do any good, as well as fanatically trying to “micro-balance” everything, like a man possessed.

People also tend to forget, that you can’t tweak people. Some guys may own with weapons, that others consider broken and weak. But as soon as they got killed more than twice from this a guy, they’re the first once to cry out how OP that frickin char/weapon is. I’m guilty to have done that myself, but usually I’m just annoyed that I suck and doesn’t ment it too seriously.


(Mustang) #18

Because these are meant to be sidegrades not upgrades.

For every benefit (easier to aim) there should be a negative (more recoil) - as an example.


(Protekt1) #19

[QUOTE=Mustang;480484]Because these are meant to be sidegrades not upgrades.

For every benefit (easier to aim) there should be a negative (more recoil) - as an example.[/QUOTE]

A sight affecting recoil would be counter intuitive.

I think they should provide sights as a quick upgrade if the player wants it. Perhaps it should come with the character purchase. People really like their dot/holo sights.

I think as long as it isn’t locked behind a paywall, it’ll work out fine.


(Nail) #20

[QUOTE=Mustang;480484]Because these are meant to be sidegrades not upgrades.

For every benefit (easier to aim) there should be a negative (more recoil) - as an example.[/QUOTE]

sidegrades shouldn’t downgrade a weapon, that’s just wrong