I guess he wants that, so everything would be ““even”” again. But imo, if you want a even game, go and play chess. Evening everything out doesn’t necessarilly equal balancing a game in a satisfying and creative way. We’ve seen that and it’s not getting necessarilly more exiting the more you see it/have that in a game. Plus, such artificial pseudo-balance tweaks may make sense from a gameplay POV, but are plain ridiculous in every other respect. Actually the Arty situation is basically such a sledgehammer tweak, that doesn’t ooze very much subtlety in terms of game and character design.
A modern day assault rifle, actually a futuristic assault rifle, that only fires semi-auto? You can only use that for balance testing, but not for actually keeping it in the game for the release version. Tweaks have to make sense, in more ways, than just for balancing alone; that’s why you employ professional game designers, otherwise you could as well ask your intern for advice.
I mean isn’t the whole idea of; bulky char=heavy weapon=slow movement=can take a lot of hits=weapon has extreme spread and only limited range - game design a bit simple and outdated? You don’t have to be Einstein to tweak a game in such a way. But where would be the creativity in it? Wouldn’t you rather surprise players with a fresh and modern game from 2014, that kinda strays a bit away from the traditional FPS balancing tracks and goes its own path, though without completely alienating its potential customers?
Big changes are fine, really, but sledge-hammer solutions don’t do any good, as well as fanatically trying to “micro-balance” everything, like a man possessed.
People also tend to forget, that you can’t tweak people. Some guys may own with weapons, that others consider broken and weak. But as soon as they got killed more than twice from this a guy, they’re the first once to cry out how OP that frickin char/weapon is. I’m guilty to have done that myself, but usually I’m just annoyed that I suck and doesn’t ment it too seriously.