[QUOTE=onYn;539923]It plays differently indeed, but it has simillar “triggers” or whatever you may call it. It just is a much more complete FPS experience that has a nice ballance between it´s gameelements (even tho it´s little too much on the tactical side for my taste). It gives you (in it own way but still) a satisfying gunplay, promotes teamwork and all that on maps that if you look at them more closely offer a lot of variety in how you can play them out based on your current game situation, the spawn you get, the specific situation in the round as well as your and your enemies strengths and weaknesses. That´s why migrating to CS is actually a thing, because outside of the gunplay (that is different and likeable but for me not as good) it outperforms DB in every single aspect by a lot right now.
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CS has weapons, movement, equipment balanced around the whole 2:00 round system. It’s a tightly balanced and polished experience. It has a fun tactical map, and sick porn sprays. DB is not balanced around that, it’s balanced around spawn waves. Some design decisions in DB run very deep, for example I have a hard time imagining DB with friendly fire (despite greatly enjoying friendly fire in earlier Enemy Territory games).
I imagine migration would work like this:
Player1: “I love Execution!”
Player2: “Yeah ? You should try Counterstrike. It has a ton of maps and is basically all Execution.”
Player1: “Sounds great!”
…
Player2: “Has anyone seen Player1 recently ?”
OR
Player1: “I’m kinda bored with Dirty Bomb. The same 5 maps over and over.”
Player2: “Have you tried Execution ?”
Player1: “Yeah. Pretty fun once in a while, but something is missing.”
Player3: “You should try Counterstrike. It’s like well-made Execution.”
Player1: “Interesting…”