Removed


(Szakalot) #61

[QUOTE=senilityiscool2;539596]There is a bigger issue looming on the horizon. There are several people who are hacking who have the intent to destroy the game. One player last night stated that he hopes he can be personally responsible for killing the cash grabbing POS. He is on his fourth account. I guess the killer for this game was using an old engine and anti-cheat system that invites more problems than new players.

Not that any of this will stop me from playing, it’s just going to kill a lot of revenue for everyone, and that will kill the game.[/QUOTE]

don’t think one ‘player’ can make a difference, no matter how salty.

There are definitely less cheaters since the new anti-cheat; i haven’t seen a single one in MM yet! It used to SWARM with hackers


(SpawnTDK) #62

i used that kind of phrase in many other (closed) betas too, guess what? it’s wrong in 19 out of 20 cases. i played so many betas and where tried with other people from the community to get an open ear from publishers and devs …

but thats todays game. deadlines, bull**** publishers, inpatient communitys, a *****load of other games to play, people in charge that know everything better (university issue?).
good ideas get killed mostly because of greed and to high expectations/promises (take a look at evolve or many other so called aaa games)


(k0k0nat) #63

i just came here to click the graph and lick salty tears.


(jazevec) #64

Wolfenstein: Enemy Territory released with 6 maps and map tools are available since forever.
Enemy Territory: Quake Wars released with 12 maps.
Brink released with 8 maps.

Dirty Bomb came into open beta with 5 maps. And chances are, the “giant update” as they call it will just provide [strike]TDM[/strike] Execution maps, something the game is ill-suited for (bullet spongy players, infinite resources on cooldown, medics, same-y weapons). I can’t see that being a hit. More likely, it will make some players migrate TO Counterstrike, not from.


(DarkangelUK) #65

“Migrate to Counterstrike”, seriously? This game plays nothing like CS, so if a game you like the style of is lacking content, you’re not going to migrate to a game that plays completely different but is still full of the same old maps that are voted over and over… feels like you just said CS because it’s a popular fps and for no other reason than that.


(jazevec) #66

Execution plays nothing like Counterstrike ? Can you elaborate ?


(FireWorks) #67

You might want to read this recent thread:
http://forums.warchest.com/showthread.php/46142-No-Love-for-Execution


(DarkangelUK) #68

I forgot about all those medics, airstrikes, ability to revive, heal, turrets, mines etc. that are in CS. It has a bomb and you plant it, must be exactly the same! GTA is exactly the same as Forza because it has cars.


(jazevec) #69

If you say so. Additionally, Counterstrike and Execution have the same rules.

Both are shooters, there are two teams, match lasts exactly 120 seconds, one life per player, match is won by killing all enemies, making attackers run out of time, or planting a bomb on one of two bomb sites.

If I asked a computer gamer what game the above paragraph describes, 99% of them would say “Counterstrike”.

And yes, Unreal Tournament and Quake are the same game as I’m concerned. They differ in maps and weapons, but they’re interchangeable. Many players (used to) play both. UT is the game most similar to Quake and vice versa. That’s a much more fair comparison.


(DarkangelUK) #70

Your last point sums it up perfectly, you don’t have the mental capacity to separate components and can only view the main aspects and assume = the same.

(rofl at Unreal and Quake are the same game)


(jazevec) #71

[QUOTE=DarkangelUK;539788]Your last point sums it up perfectly, you don’t have the mental capacity to separate components and can only view the main aspects and assume = the same.

(rofl at Unreal and Quake are the same game)[/QUOTE]
Okay, you’re being dense just for the sake of it. Nice addition to my ignore list.


(DarkangelUK) #72

The mega-irony in that comment is astounding…


(Nail) #73

doesn’t Tokamak do badger culls ?


(jazevec) #74

Woot, the next update will provide community servers! Just kidding, it will add “factions”. Expect player numbers to triple.

He should watch Planet of the Apes (1968). Great movie.


(onYn) #75

It plays differently indeed, but it has simillar “triggers” or whatever you may call it. It just is a much more complete FPS experience that has a nice ballance between it´s gameelements (even tho it´s little too much on the tactical side for my taste). It gives you (in it own way but still) a satisfying gunplay, promotes teamwork and all that on maps that if you look at them more closely offer a lot of variety in how you can play them out based on your current game situation, the spawn you get, the specific situation in the round as well as your and your enemies strengths and weaknesses. That´s why migrating to CS is actually a thing, because outside of the gunplay (that is different and likeable but for me not as good) it outperforms DB in every single aspect by a lot right now.

And that´s because all the reason we all mention over and over again, yet get ignored because it´s so ET:QW or ET biased. So many teamplay and tactical options have been cut out or crippled to a degree where DB is nothing more then a nobrainer game that feels verry similar every stupid round.


(Szakalot) #76

naah, completely different games, CS has very little infight movement skills. also i think its the other way around: the ways guns operate/feel has been unmatched in CS, whereaa DB has a lot of other features


(onYn) #77

Haha what? I would give you a list of things that are similar but you since you only mentioned the movement you prolly know what I mean. 1) You aim for the heads, 2) Click to win objectives with traits, 3) Teamplay is important, 4) Positioning is key (yeah not in DB but SD wish it would be)… Yeah you play with a different spawn system but both have essentially the same outcome and the gunplay and movement is different but besides that, it is a well rounded FPS experience that incoorporates many elements that DB doesn´t have or simply fail with and would want to have. They may be different in specific points, but while approached differently the core experience is similar and you could never say they are “completely different”.

But let me make one thing clear. The movement in CS(at least in GO never played it before) in any Pistol/SMG round is very relevant infight and depending on the gun and distance strafing is a important skill that on top of the rather brainless ADing needs appropriate counterstrafing and good timing in shooting in order do be done effectivly. No way this could be called “little”.


(jazevec) #78

[QUOTE=onYn;539923]It plays differently indeed, but it has simillar “triggers” or whatever you may call it. It just is a much more complete FPS experience that has a nice ballance between it´s gameelements (even tho it´s little too much on the tactical side for my taste). It gives you (in it own way but still) a satisfying gunplay, promotes teamwork and all that on maps that if you look at them more closely offer a lot of variety in how you can play them out based on your current game situation, the spawn you get, the specific situation in the round as well as your and your enemies strengths and weaknesses. That´s why migrating to CS is actually a thing, because outside of the gunplay (that is different and likeable but for me not as good) it outperforms DB in every single aspect by a lot right now.
[/QUOTE]
CS has weapons, movement, equipment balanced around the whole 2:00 round system. It’s a tightly balanced and polished experience. It has a fun tactical map, and sick porn sprays. DB is not balanced around that, it’s balanced around spawn waves. Some design decisions in DB run very deep, for example I have a hard time imagining DB with friendly fire (despite greatly enjoying friendly fire in earlier Enemy Territory games).

I imagine migration would work like this:
Player1: “I love Execution!”
Player2: “Yeah ? You should try Counterstrike. It has a ton of maps and is basically all Execution.”
Player1: “Sounds great!”

Player2: “Has anyone seen Player1 recently ?”

OR

Player1: “I’m kinda bored with Dirty Bomb. The same 5 maps over and over.”
Player2: “Have you tried Execution ?”
Player1: “Yeah. Pretty fun once in a while, but something is missing.”
Player3: “You should try Counterstrike. It’s like well-made Execution.”
Player1: “Interesting…”


(mccrorie) #79

Weird discussion. CS is ancient and well established and a completely different experience to DB.

also, lol @ porn sprays. carefully manage your recoil and try not to spray your load on the kb


#80

From what I’ve seen of CS tournament streams, people have to spray at their opponent’s feet to hit headshots. This is how bad CS ‘recoil’ is.