im still not a fan of nadecooking.a maximum of 1 carryable nade at a time, would also do the job and gave the field ops more use.
remove. all. of. the clutter.
funny to see there are still a lot of people who think the nades were removed due to spam…
i had several ridicoulus situations like that, in draft. i just couldnt see enemies behind all those messages/icons/objects etc.
Why does the static MG have a text which follows your view everywhere at all? It just unnecessary!
SD it’s time to clean everything up!
CS:GO has a very clean HUD because they don’t use waypoint markers for the objects. Instead there are arrows painted on the walls which I think is nice and intuative, also to minimize the HUD clutter.
Since “evacuation” is the DB theme we can probably do something similar, like (electronic) boards to show the mass where to go.
[QUOTE=Breo;502025]CS:GO has a very clean HUD because they don’t use waypoint markers for the objects. Instead there are arrows painted on the walls which I think is nice and intuative, also to minimize the HUD clutter.
Since “evacuation” is the DB theme we can probably do something similar, like (electronic) boards to show the mass where to go.[/QUOTE]
Great idea.
[QUOTE=Breo;502025]CS:GO has a very clean HUD because they don’t use waypoint markers for the objects. Instead there are arrows painted on the walls which I think is nice and intuative, also to minimize the HUD clutter.
Since “evacuation” is the DB theme we can probably do something similar, like (electronic) boards to show the mass where to go.[/QUOTE]
that would be pretty neat
You currently have the option to toggle off each of the hud elements and I have found every single one of them APART FROM the objective markers… Could you provide us the name so we can at least disable them already. Due to them turning off when you full toggle the hud tells me it should be possible?
