Since the main community forums went down, I will post my suggestions for 4.0 here.
increase max team size to higher than 16 v 16
increase range of nuke’s EMP effect
have QWTA allow a GUIed a config for every map you play (ie: vehicles)
have a cvar that will make icarus and husky drops be normal and only use FE for advanced drops
cvar allow FTL to respawn entire FT as part of the FT controls
cvar to allow Team Captain class to force entire team to respawn
allow any FT member to set waypoints
allow FTL to choose custom arrow color for their fire-team (a non-yellow color) as part of the fire-team controls
be able to retract 3rd eye cameras without blowing them or having to run out of range
give radar to flier drones
numerous smoke grenades
make smoke from smoke grenades 3-4 times thicker and longer lasting
consider adding a smoke-nade launcher as a weapon to some classes or vehicles
allow underwater swimming and knife/nade water combat
allow underwater objectives
have a /playdead function where if someone /playdead then it looks like they are lying dead waiting for a revive but they can get back up by hitting it
again or jumping or unproning or w/e
detailed radar symbols (show classes custom vehicle symbols in radar)
hand-held flame thrower/plasma thrower for soldier classes
cut the requirements for unlocks/upgrades in half (they take too long)
group all the cvars affecting gravity into one cvar that can be changed for low gravity effects
in-game GUI menu that would allow you to make custom campaigns and mix and match maps.
let people activate their teleporter and give them 2-3 seconds to switch weapons before it teleports them
Medic throws “tear” or “nerve gas” grenades which cause health damage?
when spotting any enemy target it gets briefly bracketed or lit-up on the HUD and not just on the radar
new flying vehicles (gdf vampyre jet bomber w/ machine guns and vampyre payload effect! just slow the vampyre jet down a little)
incorporate the GDF mech from unfinished 23rd century warfare mod
xp save between campaigns or even permanent XP save
hack vehicles once to disable them, hack them twice to take over enemy vehicles (if someone is inside, they get forced out)
make vehicle explosions bigger proportionate to the size of the vehicle
create “platoon leader” or “team captain” character class have a set of controls like choosing who the FTL are and what color the FT arrows would be,
ability to respawn whole team, change everyone’s mission if necessary, etc. Give this class the scopes weapons, med kits, ammo kits and stroyent cells
and some kind of red smoke-signal flares.
ability to cancel a rocket or oblit shot by leaning
give people the ability to switch to any seat in the armadillo even if they are the only person in it (this makes use of those back seats that allow you
to use your weapon)
increase deployable field of detection to 180 degrees
add ability to “throw” knives/spikes and give everyone like 5 knives per life and they can’t throw their last one?
add in “power sliding” if people crouch or prone when they run?
remove ability to see someone in your disguise by being in a fire-team
ability to cancel your own artillery after you launched it
all non-starting-base vehicles spawn neutral and are usable by both sides?
add in neck-breaker kills so if you jump onto an enemy’s head you kill them
add in all the amenities from etqwpro such as pausing games, auto record demos, flipping coins etc.