[RELEASE] Construction Site b2 (community Map)


(Donnovan) #1

ITS SPETACULAR NEWS!
The First community-made, open source, map for Enemy Territory: Quake Wars has reached Beta 2 for public testing.

PLEASE DELETE ALL PREVIOUS VERSIONS OF THE MAP / MEGATEXTURE

Storyline:

This is not the first time the Strogg were here on Earth. A scout ship landed near what’s today the
remains of Rio de Janeiro, Brazil. The Strogg drones gathered vital intelligence about the activities
in the zone, but they were persecuted and annihilated. The Strogg mother ship sent a battalion to recover
that intelligence, stored in a data brain that the GDF discovered underground. The orders were:
-Retrieve the Data Brain and transmit it through the communication hub at any cost-

Updates:

A big variety of gameplay changes:

  • Reduced hack time on first objective.
  • Added a Cyclops (Walker, Goliath) at the begining of the map.
  • Heavy vehicles now deploys on second objective (destroy the barricade).
  • Strogg start the match near the construction site and the first forward spawn, with 2 hogs.
  • Strogg first forward spawn now gives icarus and hogs.
  • New entrance to the construction site.
  • Strogg can enter the construction site more protected, less visible to GDF.
  • The strogg starts the carryable objective (third objective) in the slum block, on the city.
  • The barricade explosion break the fence over it, making a access to the subway tunnel.
  • Increased the avaliable deployable area.
  • Added discret deploy hints on the command map.
  • Changed the position and the layout of the University.
  • Added a bridge connecting the GDF Base (Fort) to the University.
  • Removed the University floors above second floor.

A big variety of performance optimizations:

  • Structures cast simple Shadows.
  • Number of Batches reduced all over the map.
  • Map compiled with Optmized Shadows 2.
  • Optimized portals.
  • LOD optimization.
  • Reduced the number of triangles on the City and other areas.

Others:

  • Changed atmosphere.
  • Added trash containers and public light on the city.
  • Retextured the University.
  • much more…

Screenshots:

More shots on the second post!

Objectives:

Strogg side:

  1. Hack the Generator Controls
  2. Capture the forward Spawn at Red House
  3. Blow the Fence to gain better access to the Site
  4. Destroy de Subway Barricade
  5. Capture the forward Spawn at the City
  6. Capture the DataBrain
  7. Trasmit the DataBrain from the console inside the University

GDF side:

  • Don’t let the Strogg hack the Generator Console
  • Defend the Subway Barricade
  • Protect the DataBrain Room at the Shopping Center
  • Don’t let the Strogg transmit the DataBrain

Download:

Download Consite Beta 2 from the Official Google Code Project Page.

Links:

Official Google Code Site.
Official thread (chears here).
Shutterfly repo of assorted stuff…

How to install:

Uncompress the .zip file into <ETQW install dir>/base folder
Start the game
Enjoy the map off-line and on-line
If you have ETQWPro, you will only need the .pk4 file

Servers using this version:

  • 213.236.208.185:27733

Credits:

idSoftware - www.idsoftware.com
SplashDamage - www.splashdamage.com

Initial Concept and coordination - SebaSOFT
Bot Support - Donnovan
Localization - SebaSOFT, Violator
Map & design - Donnovan, light_sh4v0r, SebaSOFT, Shirosae, Violator, Twitch__, Whiteaden, Splash Damage Key References
Models - Donnovan, Violator, light_sh4v0r, Shirosae, Twitch__
Scripting - Donnovan, SebaSOFT, Violator
Sounds - Violator
Terrain & Atmosphere - Donnovan
Textures - Donnovan, SebaSOFT, Violator


(Donnovan) #2

More Screenshots:


(pazur) #3

Excellent!


(Scrupus) #4

Looking forward to test it :smiley:


(light_sh4v0r) #5

It plays much better than the previous versions as far as I can tell from the short time I played it tonight.
Well done guys, you’re getting there!


(SebaSOFT) #6

Did you all playtest it?

We want your opinions!


(SebaSOFT) #7

Here is the Command Map… so you can plan your strategies…


(Violator) #8

Didn’t get a chance to play it on Sunday but I think the roads need fixing in a few places still (see pic). I also think the dirt tracks around the tunnel / strogg spawn need turning into proper roads + a road from the town to the docks. Also realistically there should be a connection from the town to the east (link between docks and town would do this).


(light_sh4v0r) #9

One slight thing: maybe you could highlight the underground entrances on the commandmap?


(Apples) #10

Looking super good, I hope its not borken gameplay wise and thats it, this map would be perfect (do not listen to the haters)

Peace


(SebaSOFT) #11

There is plenty of room to do lots of strategies, neither the Strog not the GDF iis underpowered here…

just need to know the map :smiley:


(Ashog) #12

Plays way better than previous version. Fun Cyclops, deploys and ambient sounds. Nice hogs near first spawn.
Still the things I noted to myself:

Sea is imho too blue and doesn’t fit the map palette.
Carwash brushes look gay (literally) :smiley:
Last obj has still too less transport means for strogg. Too much running still on that obj (dunno how it is for GDF, played only as strogg).

Certainly more comments after next sunday games.


(BackSnip3) #13

The map is really nice now,no more fps drops,a new look,a better gameplay, all positive for you guys :smiley:
I think that the first barrier for stroggs is useless,once you capture the spawn you have icarus and can just go up the barrier, or you can even jump on your hog’s gun to then wall-jump the barrier!


(SebaSOFT) #14

Yes but you can’t get a vehicle in…

Hog rams would be a tool for the Strogg if we take out the fence door


(light_sh4v0r) #15

There’s no icarus for everyone :wink:


(SebaSOFT) #16

nor you can enter land vehicles without blowing the fence… ramming with the hog tands to be usefull for clearing turrets…


(Violator) #17

Yep the fence is mainly for hoggin’ :slight_smile:


(Donnovan) #18

I’m working in a new video. Its name is “We Feel Sekse… on Consite”.


(SebaSOFT) #19

hahahha

Your videos are great…


(light_sh4v0r) #20

lol, should be interesting :slight_smile: