not sure if the programmers got a little lazy or did this on purpose, but all the explosives pretty much do the same damage to a tank or the truck.
takes 5 mines to disable a tank. 5 grenades disables a tank. 1 dyno and 4 greandes disables a tnak. 2 panzers and 3 grenades disables a tank, etc. etc.
we all know a direct hit with an airstrike will disable it immediately.
not sure if it’s fair that a dyno does the exact same damage to a tank as a grenade.
and the truck too. i don’t think it’s fair the truck should also need 5 grenades to disable it. I mean, it has no armour at all, and it can take the same beating as a tank? should be like 2-3 grenades to disable it.
plus the truck moves a lot faster, so it’s a lot harder for the Axis to disable the truck once it is moving compared to the tank.

… would be the better way to evaluate damage on tank.