Not going to belabor this too much, I wouldn’t go so far as to call him OP, but he is certainly strong.
The major issue with him is that his IR goggles give too much of an advantage to anyone that can aim. I’ve been playing him all evening, and realised that no matter how much of the usual visual spam that is going off (Airstrikes, Grenades etc), I can see through all of it (something no one else can currently do) when the goggles are activated. What is even better is the people being hit in the face have no idea I am there (so they have little opportunity to dodge or fight back). And this game is flooded with visual spam.
Now sure, there are counters, and ways to deal with it, but there is also the combined effect of having 2-3 RedEyes on your team. You can spread out several Smoke Grenades with a bit of co-ordination to create a much wider cloud, and then use IR goggles to pick the other team off. This may change in future, when people learn how to counter/out-play him, but for the moment, he has the capability to be a wrecking machine for anyone that can aim accurately.
I am loving him at the moment, and I really like the way his Smoke Grenade has opened up new options for attacking (he is VERY brutal against turret campers) but his IR goggles give him an even greater advantage even without the smoke cloud. I can watch an Airstrike detonate, and then activate them to hit people trying to use the visual effect as cover to re-position. Shouldn’t an explosion have enough heat to affect the INFRA RED goggles???
Now, here is the fun part. I don’t wan’t the IR goggles nerfed, I just want the visual crap reduced so we can still aim without it interfering. It annoys me no end having to back off in the middle of a fight because of an explosion between you and your target, and it is really isn’t necessary to have so much visual gunk breaking up the action. It is just an unpleasant visual effect that we now have to put with in most games to make AoE explosions more exciting to make the advertisements more impressive.
