I recently picked up Redeye, as you all probably know from my containment war movement discussion. I have a few balance improvements for this character and more specifically his Grandeur. I feel that these changes will not unbalance this merc and merely male him more usable at a higher tier.
Firstly regarding his ability. In its current spot it is very tidy, however, if I turn it on with my cross-hair on someone it should ALWAYS spot them, and sometimes it fails to do so. This is the main use of the ability besides seeing through your smoke and as such I feel that this needs to be a thing. Yes, I realize a lot of the time it will spot immediately, but there are sometimes where it doesn’t do so and this should not be a thing.
Smoke grenade. As I have previously said, Redeye’s smoke grenade was affected by the so called Fletcher Shadow nerf, and he is now slower to throw his smoke. I say that since you have confirmed that you are in fact reverting the shadow change on Fletcher, I think its only just that you do the same with Redeye. Currently on demand smoke is about two seconds away compared to the previous one second, and this is not cool when seconds count for as much as they do in this game.
Now for the big bad. The Grandeur. I realize the spot you are in and that you want this weapon to be in said spot, the middle ground between sniper and dreiss-esque AR, however I believe that when compared to other weapons this weapon needs to be changed/ buffed A LITTLE. I am not talking about an overhauling here, I am talking minor tweaks. There are a million and one posts regarding iron sights on this puppy, and I actually don’t mind them myself, so I will say nothing on the topic here. However the hip-fire accuracy needs to either increased here or decreased on Sparks side, because once again, there is next to no reason to use the dedicated hip-fire sniper with one-shot on low health mercs, slow strafing speed, atrocious recoil (I don’t think you need to change this though, recoil is fine where it is) over the reviving, high strafing speed, oneshot headshot, pinpoint accurate on all mercs bar two Revive gun. In order to make this actually balanced, either increase the hipfire accuracy of the Grandeur to be equal with the Revivor or decrease the hipfire accuracy of the Revive gun, preferably the former. Another change that I think needs to be a thing is making the damage remain constant. If I shoot a 120 health merc three times without any healing in between, he should always die. But instead, for some reason my shot sometimes deal 28 damage, meaning that it takes a fourth shot and I inevitably die/ miss/ pistol whip his ass. This is ridiculous. With the recoil and accuracy into consideration three shots hit with this weapon deserves a kill.
Lastly, slightly more radical than the rest of the ideas, I propose that headshotting a merc with 15 health or less with the Grandeur (and perhaps the Pdp, perhaps) should gib. This would likely affect only double headshots on 90 health mercs like Proxy and Kira and these are uncommon as heck, so I think that they deserve a little recognition for the precision that is required.