Redeye. Some changes that I want to hear you guys opinion on.


(bizarreRectangle) #21

While I was sleeping a lot happened lol. I guess m14 vs revivr isn’t a completely fair fight. But I’d like to say that a good redeye can kill sparks in one hit, while sparks has to charge up. But I guess it’s hard to shoot a small very fast target.

The first shot for hip fire is pin-point accurate (going by PRACTICE), you just need to fire it in a rhythm. I don’t think it should be spammable in short range, if the damage was consistent then I would have no problem with the grandeur to be honest with you. Like I said redeye’s health balances things out.

Aiming down sights is perfectly fine, at short range it isn’t good (it SHOULDN’T be good). but at long range or even mid-range I can shoot people with perfect accuracy at a decent fire rate as long as I keep the recoil under control. Of course only thing stopping me is that damage inconsistency.

However I think half of the skill ceiling is headshots, it is a sniper rifle of sorts after all. Once you reach that higher plane a lot of this doesn’t really matter much.


(GottaBeGreg) #22

@bizarreRectangle The first shot is pinpoint accurate IF YOU ARE NOT MOVING. As soon as you start strafing it gives you an inaccuracy. Thats what we are talking about, as in comparison you can strafe with Sparks Revive gun and remain pinpoint accurate.

EDIT: If you want to check this you can put on the full crosshair in options and you will see that the four bars separate from the dot when you strafe as Grandeur Red’, but not when you are REVIVR Sparks.


(GottaBeGreg) #23

@RyePanda Just to clarify, I have played both Redeye and Sparks extensively, and only now has my hours on Redeye started to exceed my hours on Sparks, and she absolutely can keep a near constant charge going. If we are talking about playing the characters correctly, with high accuracy on both, a Sparks can easily, no very easily, predict when the next combat situation is likely and precharge strafe the corner, meaning when she rounds the corner she has a full oneshot ready, even for Redeye. And you can hold the charge for as long as you need, it drains incredibly slowly. Not to mention, sure, it slows her movement speed, but it doesn’t add an additional strafing penalty, she strafes at the same speed as while holding a charge as she would if she was shooting her Empire-9.

Clearly you have never met Modified Footage nor PJ Gunmetal, they both play Sparks, and prove that the REVIVR is one hundred percent a death machine. 115/14 is an average stopwatch for them, and they only go in min level 10 servers.


(Rand) #24

Redeye needs at least 3 smoke grenades.


(RyePanda) #25

What if the sparks misses the shot though? You’re assuming a redeye with the grandeur misses but Sparks will hit? Because if the Sparks misses she has an even longer penalty if you are charging back up to full damage than the time it takes for the grandeur’s bloom to resettle.


(GottaBeGreg) #26

If the Redeye misses, you immediately know he was shooting at you because of the loud noise that sniper bullets make. Whereas the REVIVR just flies by silently. Not to mention the Redeye is a much larger and slower target for the Sparks, and considering that as soon as Redeye starts strafing he loses accuracy, it really isn’t a fair contest.


(avidCow) #27

Sparks is seriously a counter to RedEye and that’s damn weird.


(bizarreRectangle) #28

I do know that the crosshair gets a little bigger when you move, but it really doesn’t affect my accuracy much. Just saying, I don’t think it matters whether they change it or not.

Either way, I’m fine the grandeur’s accuracy atm. I don’t think I’m contributing much to this thread so I’m out.


(heavenlyCar) #29

sparks is by far the most powerful merc in terms of single handed influence on the outcome of the game.

she is a grotesque outlier on the power curve and needs to be curbstomped with either nerfs to either her unstoppable revivespam from safety or a complete gutting of REVIVR damage


(RyePanda) #30

Sparks is pretty easy to see if she misses because of the bright orange bolt that gives away her position.


(watsyurdeal) #31

The Sparks hype is real

http://cdn.meme.am/instances/400x/55322674.jpg


(Sir_Slam) #32

The way I use Red-eye might be a little weird, but I become hyper aggressive. Apply a liberal use of smoke and spam the shit out of targets. I don’t mind the sights at all, so I think the grandeur is totally fine.

Any time I have the option to smoke a door way or MG nest, I do. I spot for my Fraggers/naders, who don’t need to be exact and can just blast that location.

Smoke an MG you’re on and lol as you mow people down.


(Apofenas) #33

Hello.
I started playing this game in august. Exactly when red eye was in free rotation. I play this game inconstantly and atm I see red eye so little in games, while amount of Vasili i see is outrageous. Every time i see 2(+) vasili in team trying to fight with their smgs i try to remember what 2(+) red eyes could do in similar situations.
So closer to the point, why is vasili used so much and red eye is under used as f***? Main reason is merc cost 20k cost difference. Every new player thinking “I ama good snipah” will get vasili as soon as possible and RE won’t be alternative due to reason mentioned before. So i suggest reduce his ingame cost to 30-40k or to make an ingame weekly/month sale of Red eye(would be cool if RE would be on free rotation during that).And ofc i’m writing this totally not because i just bought stoker instead of red eye
Just a thought.


(KattiValk) #34

The Granduer should just get tighter hip fire and perhaps a reflex sight. It’s actually not that bad in CQC if you sort of hover over the enemy’s face but could definitely be better. Too often I’ve axed someone down to a sliver of health then miss two or three follow up shots and think “this isn’t working out” and smack them down with a bit of pistol work. His smoke could also be a bit bigger IMO.


(KINE) #35

Grandeur hip fire should have better accuracy.

DPS calculation / balance does not take into account the fact that we have to shoot slower than max ROF.

Ironically this is made worse at the ‘intended’ mid-long range.

Without the ability to land both rounds on target in a double tap consistently at mid-long, Grandeur is sub par to all other rifles.