We deny utterly that we are in any way helpful. It’s a myth and a lie and a fib.
Yah, do what Ifurita say. Some courses at some schools seem to be a little obsolete and don’t appear to do a great job of preparing people for working in the industry. Others seem to be right on the money. I have to stress that I’m woefully ignorant in this field, and pretty much the only courses I’ve know anything about are the Guildhall - sorry, The Guildhall - at Texas SMU and the University of Abertay Dundee. Some Guildhall students were kind enough to turn up to a presentation we did at QuakeCon last year and they seemed pretty happy about their course (albeit utterly exhausted, which gave them an authentic Pro-Developer apparance).
The main thing we look for is a good work portfolio; we don’t really mind whether the work was done at school, in a bedroom, for a mod team or for an established games developer. Oh, and the work does actually have to be done by you. We’re kinda picky about that.
Of course the one thing that a games course can give you that working on a mod at home can’t is working as part of a team in the same room. This is a skill we’re all very much looking forward to acquiring. Until then, all our decisions are taken by Ouija board or by apes hurling darts at a map of the world.