[QUOTE=Stormchild;327686]These kind of things should be tested a lot.
I remember people using low settings in some FPS because it didn’t show some of the plantlife, or the smoke grenades clouds were half what they should have been, etc.
So when you play on normal settings and you hide in a bush or use a smoke nade, the guy playing on low sees you like a sitting duck and murder you senseless. This should never ever happen.
Like in Crysis Wars with some settings glitching the invisibility, allowing some to see bright purple all the invisble guys. Bull***.
That’s is why I understand Tokamak.
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Yeah, this is why I can understand them limiting cvars like r_skippostprocessing as I suspect that might interfere with flashbangs, view distortions when you get shot and such. They’d have to test and maybe change the functions of some cvars there to make it all fair. Other things like r_skipbump won’t have an effect on gameplay, only performance, and I don’t see a reason why that’s not allowed.
This is a difficult discussion, because on the same arguments, one could say everybody has to have the same crosshair and same GUI size etc…
Where is the limit between customization and breaking the balance ? This is not a MMO after all…
I guess something simple as drawing the GUI or not, while keeping a crosshair, should be ok.
Yes it is. But as people have said removing the gun is more of a comfort thing, it hasn’t broken the balance in any games prior, it’s allowed even here and people are already using it. I think it would be an easy fix if they’d bring the weapon model back in when zoomed, that way the game isn’t really changed at all. I also think ui_showgun should be in the options menu for easy access to everyone who wants to use it.