yeah i really want, cant stand these flickering arms and so on any longer. yeah we know theres already ui_showgun 0, but if u want to use ironsight, there is no crosshair. also some more crosshairs would be nice.
real ui_showgun 0 pls!
Never happened in ETQW. Why should it be different now? That setting is completely irrelevant for the great majority. 
Yes please! I can see my arms cut off at my FOV and that’s not very nice. ui_showgun 0 is the way every MP game should be played, it also gives you an ever-so-slight performance boost!
ETQW had it and Brink shouldn’t have it.
That’s some sort of sarcasm I suppose?
You’ve chosen to see your arm cut-off by picking such a ridiculous FOV. Another solution would be to impose a more strict limit on the FOV. I favour the latter.
Disabling the gun does grant someone a significant advantage as it frees up about 20% of the screen, depending on the gun size. Taking the gun away takes away from the immersion of the game. If the option was there I would feel either compelled to give up this piece of immersion or suffer a disadvantage.
It’s the same reason I don’t want ultra-low graphic settings in the game. A game developer shouldn’t force people to chose between aesthetics and gameplay advantages
So if I have to set my textures really low to get decent performance (gameplay advantage!) I shouldn’t be allowed to do that, and since my gun looks like **** with the low settings I have to use, completely breaking any sort of immersion, I shouldn’t be able to take the gun away from my view and instead have an ugly lump of texture blocking 20% of the screen. I’m compelled to take it away because it looks like crap.
Should we also take away bindable keys? Having some keys more accessible will give you advantages. Oh and mouse sensitivity should be limited as well, can’t have some people turning faster than others!
The setting is already in there, you can play without using sights with great success. It’s just not working properly, and it should be fixed. Right now anyone with a crappy rig that chooses to play operative won’t be able to use many of his abilities correctly! That’s a real shame.
Sounds to me like what you want is a console game, tokamak. I hear the PS3 version is the best one. 30FPS and the same FOV for everyone!
Im not quite sure what you mean because I don’t play on PC, I play on PS3. But when I was watching a parkour video I noticed that the game looks different on PC than it does on PS3 (and I’m assuming 360 also). I wasn’t sure at first and then it hit me - the arms. Then I turned on my PS3 and I hopped onto Brink and yep, that was the difference. Brink on PS3 looks like COD (sorry lol, but its an easy reference) while Brink on PC looks like Half Life 2. Why is this?
On the PC you can widen your field of vision, which gives you a fisheye view and that shows more of your arms/makes them longer.
Someone who turns his graphics way down isn’t one to complain about looks. You don’t take it away because it looks like crap, you do it because it obscures vision.
And yes, I think a developer should set a decent minimum bar for graphics. In ETQW you could make the entire thing look worse than Quake 1 if you wanted to. That just shouldn’t be an option.
Should we also take away bindable keys?
What does that have to do with aesthetics? Did you even get my point?
The setting is already in there, you can play without using sights with great success. It’s just not working properly
Babble. Be specific, what’s not working properly?
A game developer shouldn’t force people to chose between aesthetics and gameplay advantages
If the option was there I would feel either compelled to give up this piece of immersion or suffer a disadvantage.
Seems to be the gist of your argument, you don’t want people to be able to customize their games as that can give them gameplay advantages is what it translates to for me. If I switch my grenade button to “mouse 4” rather than “G” then I’ll have an advantage as it’ll be easier to throw nades on the move. If I set my sens higher than yours and can still aim fine with it then I’ll have a gameplay advantage as well.
If not it seems like you just want to be able to play with pretty graphics while others shouldn’t be able to set them as low as they want? And it is both an aesthetic and gameplay enhancing choice for me, I CAN’T set textures higher as I’m having trouble hitting 60 as it is, the gun texture is by far the ugliest and most distracting thing on low, and disabling it gives me a few extra frames. The thing with Brink is also that it’s horribly unoptimized, I get better performance out of Crysis/Crysis 2 on HIGH. I wish they’d have more options to disable (postprocess please!) so I could get around the performance issues of this game and play it with a solid 60 frames per second, by not giving me the option I get a worse gameplay experience. And you can’t really say “get better hardware” either as even the best cards will fold under the load to get Brink to run at a solid 60. So in this case less options to make the game look like **** makes the game play worse.
I never think aesthetics should be placed higher than the gameplay. The game plays best for me when I can choose how to play it, others can as well. If you get the most enjoyment out of a game with flashy graphics then that’s fine. I don’t care. I want to get rid of the flash, make the game run well and be able to play it the way I want to. It’s why I play on PC and not console, to have options.
Again, the option ui_showgun 0 is already in there. It’s fully possible to use it and I’m doing so currently, with SMGs you don’t really need to ADS anyway. The problem comes when sniping as you can’t use any of those rifles unscoped, and ARs are even more useless without it. It’s an easy fix that brings minimal gameplay advantages and it’s a feature present in all the other id Tech games, I have a feeling that it’s just a bug here.
And bugs should be fixed!
Babble. Be specific, what’s not working properly?
You don’t have a crosshair while zoomed, i.e. zooming is pretty useless. You had a crosshair in ETQW, I thought that was pretty clear here?
no point/not matter.
all cvars should be Read-Only, except few, related to AA/AF/Particles/SSAO.
If you were looking for the gist of my argument, it was right there, the final comment:
A game developer shouldn’t force people to chose between aesthetics and gameplay advantages
Also to help you with your skewed way of selective reading:
If not it seems like you just want to be able to play with pretty graphics while others shouldn’t be able to set them as low as they want?
I said:
I think a developer should set a decent minimum bar for graphics
Of course low graphics should be possible, but not to the abominable level that ETQW or W:ET could reach. So yes, indeed, players should be able to set it low, but only to some extend.
You don’t have a crosshair while zoomed, i.e. zooming is pretty useless. You had a crosshair in ETQW, I thought that was pretty clear here?
You didn’t have an UI crosshair while zoomed in ETQW. In ETQW the gun re-drew when you went for ironsights/scope.
SD catered too much to these custom nitpickers and I’m glad they don’t get the same perks in this game.
Which is why I added more text afterwards. It’s just that the issue you’re having can be translated into a lot of other things when it comes to customizing your game for gameplay advantages, but since you only seems to be interested in how pretty your game looks then you can focus on that part of my post.
Of course low graphics should be possible, but not to the abominable level that ETQW or W:ET could reach.
Yes, which is exactly what I said we should be able to do as some people think better performance > pretty graphics. I said “as low as they want” meaning as low as they need to in order to be able to play the game the way they want to regardless of speccs.
You didn’t have an UI crosshair while zoomed in ETQW. In ETQW the gun re-drew when you went for ironsights/scope.
SD catered too much to these custom nitpickers and I’m glad they don’t get the same perks in this game.
Here’s a screenshot of the zoomed view in ETQW that I just took to help your memory:
user wanted “excel with FX”, usually play Eve Online, not team-based FPS. for example.
in other cases, guns not only give immerision deep, but essential part of gameplay, like textures/geometry itself.
and anyone wanted alienate game/gamers should be ex-terminated on-sight !! pew-pew !
Absolute nonsense. Aesthetics are aesthetics, what I said can not be translated to things that have nothing to do with aesthetics.
[QUOTE=Pakaa;327639]Here’s a screenshot of the zoomed view in ETQW that I just took to help your memory:
http://www.abload.de/img/etqw2011-05-2913-51-24skq2.png[/QUOTE]
Ah thanks, yeah I got that wrong.
That’s even worse that would totally nullify the myriad of sights customization.
This topic makes me sad. A whole lot of “I’m not into it therefore others shouldn’t be allowed it” whine. In my experience, when I die the last thing running through my head is the injustice of someone being allowed to run the game at high FOV with low textures and no shadows.
My answer is quite simple. Go play on a console with no console so you can console yourself while you game on your console.
I thought we were talking about players making choices that’ll give them advantages in gameplay? That’s not just restricted to aesthetics, it’s hardware, binds, scripts, graphic settings etc. You arguing that someone will have an advantage over you by going ui_showgun 0, forcing you to do the same to be on an equal playing field, it isn’t that different from say someone having a better mouse than you, are you forced to buy the same mouse as that guy in order to have an equal playing field and not feel like you’re at a disadvantage? But as you don’t seem to be interested in that feel free to keep ignoring it.
[QUOTE=tokamak;327650]Ah thanks, yeah I got that wrong.
That’s even worse that would totally nullify the myriad of sights customization.[/QUOTE]
Not entirely wrong, as Quake Wars would still draw the scope for the accurized versions of ARs and the sniper rifles, just with the UI crosshair in the center of the scope (if you disabled the crosshair in QW you’d gimp the scopes as well).
It’s really not that big of a deal in terms of giving an advantage, not as big as changing the FOV anyhow. Keep the scopes obscuring the FOV but let me use my adjusted iron sights with a crosshair rather than a sight-model. To me, that would feel much better. Or even keep the model in but only bring it up when aiming down the sights.

