[QUOTE=Apples;221072]I beg to differ sir! A totally random obj whore can manage to have more xp than any decent killer, thats why you end up with totally usuless supcom in ETQW which unbalance greatly the game.
Peace[/QUOTE]
Alright, alright that means that according to you ETQW’s xp system doesn’t reward the right things. Wouldn’t it be better to reach for a better xp system then?
[QUOTE=INF3RN0;221068]@ Tokomak
Vehicles are about the only tangible counter to shooting; I personally don’t consider them similar in anyway b/c they are OP (glad there won’t be any :D). Anything else is just player smarts and organization. Whenever you plan anything in an organized match, it is all focused on inflicting higher casualties on the opposite team. The more you kill the other team, the more momentum you gain as you press forward. You don’t “just kill them”, but you use everything else the game provides in order to kill them. Sometimes you can get an objective from med chaining the objective guy without firing a shot, but that RARELY happens. So it goes in the order of tactics<kills<objective. As to your philosophy that good shots don’t or shouldn’t determine win/skill, your right. BUT as you might be less inclined to acknowledge in this situation again, every other aspect of skill aside from aim is used to get kills. The effectiveness of a player to use such variables in the most efficient manner makes them a better killer than another. Player A can have poor aim, but good movement, and kill another player with the opposite abilities. In the end its all about killing though; gibbing, prioritizing targets, flanking, etc are all used to increase the chances of progress. The problem is that there are too many one-sided views about the importance of aim and teamwork. People just don’t seem to realize that yes aim is very important, but those guys that are kicking your ass are not only great shots, but also extremely smart and well organized players.
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We’re not arguing about which skill set is the most important though, we’re saying that killing alone doesn’t cover all the ways you can contribute to the team to get to the objective, and the objective is in the end all that matters.