Real concerns over Brinks Rank system


(INF3RN0) #221

[QUOTE=tokamak;221084]I don’t think I can formulate myself in any other way now I’ve tried them all.

Maybe a more simple approach.

Killing = Important, but not goal of game.

Goal of game = Complete objective

Nothing else matters, as long as that objective isn’t fulfilled you’ve lost and it doesn’t matter what you’ve done.

So basing skill on amount of kills = inaccurate and incomplete. A better system is needed than that.

I’m sorry if I sound condescending but it really doesn’t seem to get through.[/QUOTE]

Goal of the game= Objectives; YES

Killing=Important; YES

Other=Important; YES

Skill DOES NOT=Quantity; YES

BUT

Killing leads to objectives, and other things lead to more efficient killing. If you don’t focus all your actions as a means of killing 80% of the time, you won’t succeed. The other 20% is the lucky chance that you slip past some guys and sneak plant or are able to keep reviving someone enough that you are able to plant/disarm. The chances of that being as effective as killing first are not equal. And if you get a lot of kills and your playing for the objective, chances are your helping your team.


(AnthonyDa) #222

[quote=tokamak;221084]I don’t think I can formulate myself in any other way now I’ve tried them all.

Maybe a more simple approach.

Killing = Important, but not goal of game.

Goal of game = Complete objective

Nothing else matters, as long as that objective isn’t fulfilled you’ve lost and it doesn’t matter what you’ve done.

So basing skill on amount of kills = inaccurate and incomplete. A better system is needed than that.

I’m sorry if I sound condescending but it really doesn’t seem to get through.[/quote]
Stop failing plz ? Defence is all about doing frags.


(tokamak) #223

Yes and I’m, I repeat, NOT saying it’s not important. Finishing the objective is the only thing that counts, whatever you do to achieve that is totally up to you.

You really don’t need to explain how important killing is, it’s not the goal of the game, it’s only a means amongst other things.

Bloody hell can people get any more thicker?


(INF3RN0) #224

[QUOTE=tokamak;221089]
Bloody hell can people get any more thicker?[/QUOTE]

Your the one saying that other means are just as effective. We are saying your wrong. Pretty simple. It’s not that one thing is more important than the other, but its how you implement it in game. Sorry, but your way is the bad way :).


(AnthonyDa) #225

[quote=tokamak;221089]Yes and I’m, I repeat, NOT saying it’s not important. Finishing the objective is the only thing that counts, whatever you do to achieve that is totally up to you.

You really don’t need to explain how important killing is, it’s not the goal of the game, it’s only a means amongst other things.[/quote]

The goal of the game is complete objective by killing opponent, not by doing grimaces to your opponent face, it’s all about shooting, not rolling on the floor.

Bloody hell can people get any more thicker?

Than you ? A brick wall may be.


(tokamak) #226

I didn’t say they were just as effective, that would assigning a flat value to it and I just went to some length to explain why that would be a wrong thing to do.

That’s just plain wrong. The game doesn’t give a toss whether or not you killed your opponent.


(INF3RN0) #227

[QUOTE=tokamak;221094]
That’s just plain wrong. The game doesn’t give a toss whether or not you killed your opponent.[/QUOTE]

Winning isn’t based on killing yep. But I would say its usually a pretty important factor. Killing>rush tapping an objective as the only means of strategy. Sometimes it works and most everyone here has said that, but you still come across as if your saying that it works just as well.


(tokamak) #228

This discussion is about assessing someone’s skill as accurately as possible. Picking a ‘pretty important’ factor is an incomplete way of doing that.


(INF3RN0) #229

I am just glad that your one of the few people who just doesn’t get it…


(tokamak) #230

Well okay that’s it, my patience has run dry.


(DarkangelUK) #231

Awww I love you too hugs Have a pony! :magicpony:


(Apples) #232

Oh man, kidz + drug = fial…


(LyndonL) #233

I think people should stop comparing this to ET. ET is a deathmatch style game from what I understand whereas Brink is focused on Coop :slight_smile:


(AnthonyDa) #234

You obviously never played ET then (both ones).

BRINK rank system = you can’t play with your friend because you played more than them and your overall XP is too big to join them, WP ! :stroggbanana:


(tokamak) #235


(LyndonL) #236

How is that a facepalm?

Either way. Both sides are too narrow minded to accept that both arguments are correct and complimentary. Therefore this thread will go on and on and on and on and on and on and on and on and I’m bored.


(tokamak) #237

Oh that was missing to this failfest the ‘everyone is right’ guy. This thread will go on and on because one side of the discussion isn’t actually reading any posts. It doesn’t matter how deep you’re going into their arguments, the next post will be guaranteed a repetition of what they said before.

It’s a theme that really sticks in many threads on the forum, the elitist bunch of old-school players that wallow in the nostalgia of old games without all the complexity, where the game just revolved around whoever was best at pointing at someone’s head without all those meddlesome other factors that could actually deepen the gameplay. They keep clinging to this format and what to bring games that try more exciting things down to that level of simplicity.

It are the conservatives of gaming. I really wish some developer just gave them their simplistic shooter with nice graphics so they would leave the rest alone.

It’s a facepalm because you CAN play with friends regardless of level difference, there’s nothing stopping a lower player from joining a match with (higher) friends.


(AnthonyDa) #238

[quote=tokamak;221245]
It’s a facepalm because you CAN play with friends regardless of level difference, there’s nothing stopping a lower player from joining a match with (higher) friends.[/quote]
Sure so when a friend is online, already playing a game, I have to tell him to gtfo his server to join me in 5min after I joined a server of my skill and do the same with every other friend playing on low skill server where everybody can play together in others game. Doesn’t need to be a genius to see that this will fail, looks like WOW rank system where you can’t play with your friend if they aren’t lv80 like you.


(tokamak) #239

You’re such a caricature making simplistic comparisons like that.

The level difference in WoW is such that a player with only a few levels lower than you simply doesn’t make a chance, a level 80 in a bracket anything lower than that would be like Tony Jaa on a kindegarten playground.

Besides, you said it was impossible for friends of different levels to play together, turns out it was merely inconvenient. Bummer. If you’re afraid your friend might not be able to join your game then simply don’t join a match that enforces matchmaking.

Is this inconvenience worth preventing a bunch of skilled pricks to ruin the fun of beginners? I’d say yes. Shattered Horizon has a simple version where only players up to a certain rankscore can join the match, it works fine, especially with the high learning curve this game has. From what has been said Brink will have a more dynamic system.


(AnthonyDa) #240

Ever tried to play with a friend @ QL ? It’s a pain in the ass to join a serv where you can play together, just look at the complains in the forum !