Don’t worry man. I think the devs prefer it if you express yourself without having being influenced by others. It doesn’t contribute to the discussion but a first impression is valuable regardless.
What do you mean with that?
Don’t worry man. I think the devs prefer it if you express yourself without having being influenced by others. It doesn’t contribute to the discussion but a first impression is valuable regardless.
What do you mean with that?
[QUOTE=Ruben0s;428175]I’m sorry mister. I didn’t know that I was not allowed to share my dislikes about the game because they are already mentioned.
Oohhh and I did read the previous threads, and I knew it was already mentioned.[/QUOTE]
Not the message I intended, just that it is easier for everyone if the information is kinda sorted and regrouped, I mean for the developers too, since it’s impossible to read it all … but maybe that’s just me. I’m a tidy freak 
I think it is safe to say with the other post in regards to damage being decreased, the community is split. The question is at this point, what is the easiest and best way to appease everyone. without messing with ROF, TTK, etc. couldn’t a simple solution be a slight buff of the damage? That way it would keep happy the people that did not want an increase, because if you kept the ROF/FOV firing the same, wouldn’t it just really mess with the TTK? That way the people who want the damage increased are getting 50% of what they want, and the people who don’t are getting 50% of what they want?
compromises often make both sides unhappy … This is a tricky question. At this point I believe the only way to know requires the guys at SD to make a patch and test it. Echo will tell best what is the best solution.
I think we’re split on which skills are currently in play.
To me it seems as if tracking ability is the one and only attribute most people around here care about or consider “skill” in the first place. Reflexes appear not to be rewarded at all, which is strange as they usually are in any sport, let alone eSport, and the more “fuzzy” skills such as situational awareness and map knowledge don’t really come into play, all because you can survive being hit several times so you don’t need to concern yourself with these things.
My main concern about all this is that it could lead, IMHO, to DB being consigned to a small, niche, player base.
One thing that could prove common ground is spread. Whether you’re a fan of twitch shooters or the low damage tracking game it’s hard to argue that the more accurate the gun, the more precise you need to be (i.e the better you need to aim) to hit anything with it. Spread = luck, take the luck out of the game and it becomes a much easier sell to most people who care about skilled gun-play, whatever that may mean to the person concerned.
[QUOTE=Kendle;428270]I think we’re split on which skills are currently in play.
To me it seems as if tracking ability is the one and only attribute most people around here care about or consider “skill” in the first place. Reflexes appear not to be rewarded at all, which is strange as they usually are in any sport, let alone eSport, and the more “fuzzy” skills such as situational awareness and map knowledge don’t really come into play, all because you can survive being hit several times so you don’t need to concern yourself with these things.
My main concern about all this is that it could lead, IMHO, to DB being consigned to a small, niche, player base.
One thing that could prove common ground is spread. Whether you’re a fan of twitch shooters or the low damage tracking game it’s hard to argue that the more accurate the gun, the more precise you need to be (i.e the better you need to aim) to hit anything with it. Spread = luck, take the luck out of the game and it becomes a much easier sell to most people who care about skilled gun-play, whatever that may mean to the person concerned.[/QUOTE]
Kendle I have to point this out to you. Reflexes are the time it takes to react yes? CoD is a pure reflex game for example. When tracking becomes more negligible, reflexes don’t lose any importance- rather the game is not completely reflex based. A reason why a lot of us like more focus on tracking is because it does in fact add to the existing skill curve combining both reflex and tracking to make the game much more challenging by forcing a player to be more consistent. Having played all types of shooters myself with a lot of different types of players, I can appreciate all types, but there’s no doubt in my mind that tracking significance adds an extra layer to the skill curve.
Not really Inferno, reflexes matter less if other things matter more.
For example, if it takes 7 body-shots to kill (forget head-shots for the moment) and I hit you with 6 bullets while you hit me with 7, you win. Seems reasonable on the face of it. But if 3 of my 6 bullets hit you before any of your 7 hit me, I had better reflexes, yet that counted for nothing. Tracking entirely trumps reflexes in this scenario (this is assuming we see each other at the same time, of course camping could’ve contributed to me hitting you first).
In practise it’s likely that if my bullets hit you before yours hit me, I’d probably win anyway, but the fact it’s theoretically possible for tracking to trump reflexes entirely means it’s not true to say reflexes don’t lose any importance.
Ideally I’d like both reflexes and tracking to matter equally, but out in the wider gaming world I suspect there’s a large body of players who’d want reflexes to matter even more, thereby putting them off this game.
Certainly I can’t imagine going to cadred.org or tek-9.org and telling pro CS and COD4 players fresh from their prize money LANs that their game of choice takes no skill because reflexes play too much of a role in the outcome of a gun-fight.
Now we might not need pro CS and COD4 players to embrace this game (they wouldn’t anyway, because it’s not one-life-per-round, which is the ultimate in “pro” gaming as far as they’re concerned), but it’d certainly help if more than a few 100 ex ET / ET:QW players were interested in this game. In fact it’d help if there were more non ET / ET:QW players in the Alpha tbh.
I don’t think you should really lump the ET players with the QW players. I’d say the majority of the alpha players are from QW and most of the ET players would hold your view Kendle.
I hope we aint working on a game that the cod or cs ppl will love anyway, there is a reason i dont play those games, so idc what they think tbh
reflexes should mean somthing but tracking also, so make both count
but remember im an old git, so my reflexes was lost 20 years ago
so lets get some tracking, if i can just get my hand steady 
i dont think difference between qw an et will be big, already now the biggest problem i had with qw (vehicles) are gone
and also those weird looking stroggs
I’m an avid COD player (1/2 and 4 to a certain degree, when the series actually had loads of potential and wasn’t regarded as a “kid” game). So don’t rule all COD players out just because the latter ones are complete dog poop. We need a diversity of players anyway, as long as they come into the alpha/beta with a clean slate and see Dirty Bomb as a new game and help to build upon that, I welcome all kind of player backgrounds.
The thing is, I suspect most CS/CoD players are already lost to DB. They’ll be playing CoD, or BF, or Warface, or one of the other many shooters more similar to what they know and like. This is why I begrudge concessions made to try and appeal to people who like this style of shooter - the chances are they weren’t going to jump onboard anyways and the rest of us end up with a diluted game. Make DB fast - give us strafe jumping and maps we can climb all over. RTCW and ET were great as much because they came from Quake 3 as due to the classes and objectives. As for tracking and reflexes, I agree with Inferno on this. Both should play a important role in combat. The shorter a fight lasts the more chance plays a factor - losing because you decided to look right rather than left, or because you ran into a few lucky bullets. More accurate and less deadly guns levels the playing field, as does faster and more skill based movement, and everything benefits as a result. More than anything, DB needs to carve out it’s own identity, or at least fill a niche. Fortunately there’s a big RTCW/ET shaped whole in FPS these days for DB to hop into 
I could bot put it any better. DB should be made for quakers ans gamers looking for skill and competitive spirit, with fast pacer action and accurate guns
The problem with targeting a specific market is that SD will have a ridiculously small turnover if they do. You have to bare in mind that the game is F2P so the money made at first will be no way near the amount they would have got for a non-F2P game. I see it as they have to target more audiences to make up this.
Fixed it for you. Trying to satisfy a certain group of people is as dangerous as ignoring another certain group of people. I understand where you’re getting at, but Dirty Bomb needs to evolve gradually in it’s on pace without thinking about satisfying an already niched userbase.
This is the style of ET:QW and this is the trademark of SD. I am not looking for another CoD here, the niche market is already done by definition of DB’s concept which is based on W:ET
I really want a game like W:ET again, because that’s the game that made me fall in love with SD and I need it soooo bad xD
With all the imo less good aka crappy FPS games that are around today like, again imo BF and COD series we need somthing different, not just to follow them because they have an audience.
BD is made for PC only which gives it a huge advantage against the other imo, we can get our keys, and binds like we want.
and whats wrong in making a game similar to et/qw concerning movement and gunhandling?
WET was released in 2003 and if it wasnt for the fail in it not updating itself so all played 1 version then im sure it would have had an even bigger fanbase now, 10 years after, qw was all depending on that idea of ranked serverts
which killed it imo, especially when statssite was closed.
both games had a huge popularity, ok WET more than QW, but still, I have lots of people asking me if DB is going to be the next WET, not that they want it to be WET, but to be a game they will play for years to come.
That wound happen unless we gets the core gamemechanics right, movement and gunhandling, preferably as close to WET as possible
I’m not entirely on par with you on this one, looking right instead of left is not at all “chance” its awareness of your surroundings, lucky bullets will be less random once the spread is more tight, I agree tho on the speed of the game, there are still too many stuffs that slow down the pace of the game, I would like to try an extreme “quake feeling” within DB environment for a patch or two, just to see if the game can bring more fun and become something really “new” (relatively to all the shooters on the market nowadays).
Someone said in another thread, “do not compare DB to giants”, I would go with the phrase “nani gigantum humeris insidentes” (Dwarfs on giant’s shoulder), which imply the need to base yourself on previous work and go further.
@ PatriotCube, the thing is I for one dont want DB to be W:ET 2, it can bring much more if worked correctly, copypasta isnt the way to go, getting inspiration from is.