Reaction thus far


(Strifee) #1

Hello,

Recently purchased the 120$ pack. Game is very exciting, team oriented and totally up my alley. My biggest issue with the game is the amount of shots needed to kill players. I would love to see way more damage overall especially head shots and grenade damage. Has their been any thoughts to increasing damage? Again this is just my view, the game is great but slightly disheartening when someone is an accurate player and have to get multiple headshots time and time again.


(Whhaayy) #2

I like the game very much but i agree with you the weapons have to get a lot more damage or maybe increase the health of the players after a while its just annyoing if you are in advantage and you lose just because your oponnent for example medic vs engi or heavy has just more hp than you and because of that its impossible to be “good” because you just cant get streaks because reloading your weapon = dead in this game if you are fighting against more than 2 people but all around i like the game and im hoping on a good future for it

and to not forget its still an alpha so i think they will fix issues like this before theyll release the game


(ImageOmega) #3

First, for all those that expressed any doubts with the game, please remember that it is only in alpha. Your comments/feedback are exactly what Splash Damage needs to hear and exactly why you are part of the alpha. I am constantly reminded by players who have been in the alpha longer than myself that the game has come an extremely long way.

Next, regarding damage done, this is a comment that is mentioned over and over again in the forums. Damage done needs to be upped. They recently said in the Echo reveal video that they increased the clip size to help with kills per clip, but I think upping the damage per bullet (especially headshots) is more important.


(Strifee) #4

Image,

Sounds good, just getting into everything have not scoured forums and vid clips yet, so thanks for the heads up. I totally agree with the headshots, and more importantly also agree alpha testing and feedback. I have no doubt they will fix, or keep the same but help the community evolve.


(rookie1) #5

nice reminder :slight_smile: keep them coming SD need your feedbacks as ImageOmega saying


(acQu) #6

Which games are you guys coming from :slight_smile: Because it seems everyone just wants it to have like the game he came from and played the most before :slight_smile:

I am sure W:ET guys will tell you and request the exact opposite. If the game would wander towards 1 headshot to kill and 3 body shots to kill, then the outcome will be a complete different game. Especially with these convoluted maps it will become frustrating very quickly i can imagine. But of course, if you want such a game, you have to tweak the maps even harder, e.g. make them more simple, or maybe more wide-open. Would wander heavily towards a realistic simulators imo.


(BomBaKlaK) #7

Try the headshot ! the only way to be efficient in this game !
maybe headshot reward increasing a bit the value but that’s all.


(Evil-Doer) #8

Headshot doesn’t do enough damage in my opinion.


(Strifee) #9

[QUOTE=acQu;426706]Which games are you guys coming from :slight_smile: Because it seems everyone just wants it to have like the game he came from and played the most before :slight_smile:

I am sure W:ET guys will tell you and request the exact opposite. If the game would wander towards 1 headshot to kill and 3 body shots to kill, then the outcome will be a complete different game. Especially with these convoluted maps it will become frustrating very quickly i can imagine. But of course, if you want such a game, you have to tweak the maps even harder, e.g. make them more simple, or maybe more wide-open. Would wander heavily towards a realistic simulators imo.[/QUOTE]

I started in rogue spear, then the expansion urban operations. Then went to cod 1,2 and 4. I enjoy the strafe style this has from what I am being told similar to some quake live scenarios and rtcw. Having not played those games I can only talk from my experience. I am no expert to offer a suitable solution on where the Dmg scale should lie, only that I do feel strongly about increasing head shot damage. From what I can see it seems like 28 Dmg is the current number. 4 head shots seems a little overkill :slight_smile:


(acQu) #10

Well, i would be willing to test it out :slight_smile: Would have nothing against an (extreme) test patch with us community pray aka testers :slight_smile: Of course probably i am way too clouded to give a good review of it, but maybe it is the right thing to do. Imo just testing can tell.

I can remember SD already tweaked this down in one of their latest patches due to, i think, community feedback ?

Hehe, i knew it :slight_smile:

EDIT

4 head shots seems a little overkill

oh, consider me not knowing this. This must have been at the latest patch, before it was 3 afaik (on standard weapons).


(murka) #11

Just wondering, wouldn’t a spread decrease suffice as more of your bullets will be hitting and you get a kills with fewer bullets while not introducing those annoying camper one shot kills. Bear in mind that there is a lot more to weapons beside damage per bullet.


(Evil-Doer) #12

Well the head shot damage was originally higher. Then they made the spread less but also made the damage less. So in my mind that canceled out any change really. Would love to go back to normal damage number…but that’s just my opinion.


(Strifee) #13

Just from my play style I am very aggressive, granted it is a learning curve for me vs previous games I played, but I feel slightly hindered in an aggressive roll having to ensure multiple shots must be fired to realistically reach required number of shots to kill with decent accuracy. In turn I find myself running out of ammo and then having to backtrack to allies for replenishment killing said aggressiveness. Of course in a team scenario or by simply playing with ability to feed myself ammo this could work, but definitely for the sake of pub, etc. it is a damper.


(Whhaayy) #14

I dont want to kill anybody with 1 headshot or 3 body shots but 4 headshots with the smg or 15 or 20 body hits are just too much should be like 2 - 3 headshots for killing someone and 6-10 bodsy hits i would prefer 6


(INF3RN0) #15

I’d like the creep spread reduced in size or to at least activate after half the clip is emptied at once. A big part of the reason why it takes so many bullets to kill is because not all actually land on target. More accurate hipfire would lead to a lot more aim reward and a much faster TTK because the damage is actually fairly good atm in correlation with the rof. I’d also like slightly higher headshot damage as well if that were to happen.


(SinDonor) #16

The faster you can kill someone = the faster you will die as everyone must abide by the same rules.

If everyone is unhappy with surviving their 1v1 gun battles too much, then make the change. But, as a person who TOTALLY SUCKS at 1v1 battles, I enjoy not dying instanly all the time when I am trying to PTFO or run away like a Silly Nanny while getting pelted with lead.


(Humate) #17

The average bear will still be dealing with long TTK times with lower spread and lower rate of fire.
However if the matches are skill rated, I dont see how this would be an issue - unless they just like the feel of faster kills.


(Stoffifee) #18

The current damage is good, this applies for bodyshots as well as for headshots. Indeed, spread should be reduced noticeably. It is way too big in my opinion.

As said above, proper aim should pay off.

Cheers. :slight_smile:


(Evil-Doer) #19

At the end of the day I will always stand firm on the fact I believe head shots do not do enough damage. It should be three head shots for a kill in my mind. Even if the spread is less I still want 3 head shot kills lol, at minimum.


(acutepuppy) #20

I would like to see an ROF drop if damage is upped.