I’d say the following should be the subject of it’s own topic, but since it already came up in this thread here I’ll state my opinion on that.
F2P vs full price title; what’s the major difference? The one you can immediately play without paying for it upfront, the other means paying upfront and don’t having to bother with buying stuff afterwards(well, in theory).
BUT, and here comes the thing, do people really take into account the F2P and full price starting-position when it comes to playing games regularly and for an extended period of time? I think, most of the time, that’s simply not the case. If I buy a full price title, that sux major arse, I’ll simply stop playing it, regardless how much good money I’ve spend on it. The only difference between the one and the other is, that you can thoroughly test a F2P title, before you start investing in it, whereas with a full price title it’s basically exactly the other way around.
But after all, both, F2P and full price games, rely on a community that plays their games long after release. The one needs the community to buy their upcoming DLCs and further installments, whereas F2P supposedly needs a constant cash flow. With other words, you can still compare those two kinds of games/distributing methods, since both rely, equally heavy, on a healthy community.
It doesn’t matter if you are F2P, or not, since nobody will play a game they don’t like, whether they’ve paid for it upfront, or not. People judge every game the same. And it doesn’t matter if you’ve distributed a F2P title three times the amount of a certain full price title, when people simply stop playing it on the next day; whereas 30% of the full-price buyers may still play their game one year after its release(because they love the gameplay, not for the fact, that they’ve paid for it)
As a dev you have to forget, at least to a certain extend, that you are working on a F2P game; people simply don’t take into account, that they haven’t paid for it in the first place, they won’t be indulgent, just because of that, they’ll expect the same amount of fun and fidelity from a F2P title as they would from a full price title.