Random Video


(INF3RN0) #1

Dug up an old video I was working on LINK. Don’t think I will be adding to it, so meh. Just some clips from demos I took around the time of the Xclamation drama; only time I used f12 in a pub :wink:. I was experimenting with a soft bloom effect for QW in this… I think. Now to finish some real moviez.


(PSG_Mud) #2

Why are you driving players away from ETQW

"this is why i avoid quake wars :) "

hah


(light_sh4v0r) #3

neat, what’s that song?


(INF3RN0) #4

[QUOTE=PSG_Mud;215341]Why are you driving players away from ETQW

"this is why i avoid quake wars :) "

hah[/QUOTE]

Hehe… so sue me :D.

@Light_Shavor

Mt Eden DnB - Pharoahe Monch- Simon Says


(Coliseum) #5

Some nice cold-blooded sniping. And I dig the intro.

/me approves.


(Szakalot) #6

it appears around 80% of the footage is from 1.2 or earlier?


(tokamak) #7

Excellent editing. Really impressive.


(INF3RN0) #8

Eh it was from a few months ago so… 1.5 :wink:. You just have to try harder. (BTW I usually lag a ton in game so my demos tend to be out of sync)


(INF3RN0) #9

On a side note, here are some comparisons of a bloom effect I used for this particular vid. I haven’t really seen any videos that have tried to use bloom, but I think it looks better than default (maybe I have been watching one too many CS:S vids lol). Any thoughts?


Note-Artificial glare in this specific shot accounts for the over bright sky.


(Szakalot) #10

what made me think most of the shots are 1.2 is the inconsistency in the hitsounds.

As i recall headshot sound was introduced later (? or maybe it actually was introduced in the very 1.2; oh well).

If its all 1.5 - then nice one!


(INF3RN0) #11

A number of the shots are hard to hear due to ambiance or the music (my pub hit sounds seem strangely weak in general). I can only hear headshot sounds clearly in promod, with the modded sound files. I don’t think I have any demos from 1.2 as I was fairly new to FPS in general around that time, plus I lost about 2gb of demos when my hd died last year :mad:!


(Coliseum) #12

Same. Can usually only make out the dings of the headshots. Would like them to be louder, as I play without hitflash to keep my aim a little bit cleaner.


(Szakalot) #13

No; i specifically hear body shots a lot of times in the movie :stuck_out_tongue:


(INF3RN0) #14

There are a few neck shots, but the majority are heads (3-4 necks/bodies). I don’t know why the first noscopes sound like bodies, but you can see I am shooting at the head pretty point blank :confused:… is there a cvar that affects demo hitsound volume as opposed to in game? 0:49/1:25 are bodies, and 1:03/1:50 are necks. 1:31 is QW hit reg at its best… no idea how that didn’t count for a headshot. But meh, anything else I recordis going to be in promod and the hit sounds are pretty clear for that.