Raise Vassily price and add warning text


(Cletus_VanDamme) #1

The amount of new / low level players that purchase Vassily and just plain out suck is incredible in this game.

Sure, you can’t make it so they can’t purchase the merc until a certain level, but at least warn them about his difficulty level.

I propose changing his price to 50000 credits, and adding something along the lines of ‘Vassily is a very difficult merc to use. You must aim for the head to guarantee a kill (<150 hp mercs only!), body shots will not kill an enemy unless they’ve already taken damage! You must also know the maps 110% to be an asset to your team!’ or something like that.

We get many people who ‘love to snipe’ or ‘main sniper’ and that’s cool and all, but this game is different to the rest, this isn’t CS:GO or COD where shooting somebody in the shin gets a kill.

If you devs could implement something like that then perhaps we’d have less level 3-10 Vassily players going 1-15 and not helping at all.

The only reason I’m making this topic is I just played in a match where a guy went 3-17, didn’t throw his heartbeat sensor and didn’t help at all basically.

When another member of our ‘team’ suggested he change to a more useful merc ( he was actually quite nice about it, not rude at all) the Vassily player stated ‘Dude I main sniper in every game, I’m global in CS’, and I see that comment way more often than I should.

Just something to consider.

Thanks.


(AnonOmis1000) #2

nah. People gotta play him to improve with him. Though I’d rather see all mercs have the same price. Doesn’t make any sense that only a handful are cheaper.


(GynxCrazy) #3

Proxy needs to be changed to 2,000,000 credits if that happens. Also Vassili is an original merc like Porksby Fragger Sawbonez and Arty. except fragger they all have 30k tags


(XavienX) #4

Seems fair. The warning should also write to not camp with Vassili with a camping tent and a bonfire and trying to figure out the prone button because they button simply does not exist in Dirty Bomb.


(AnonOmis1000) #5

Yes because standing in an area picking off enemies thar are trying to push an objective is a bad thing /s

Seriously, why don’t people understand that you’re supposed to DEFEND sometimes?


(Eox) #6

You should add another zero to the value you are suggesting. :]


(Weekendwarrior) #7

Yes actually I’ve been thinking. What if these new players playing Vas found that they sucked with him and blamed the game instead of their lack of skills, experience etc and say ‘this game sucks’ and uninstalls.

Can’t do much about it I know, but its just something I thought up.


(MarsRover) #8

This should apply all 3 recons. Vassili costing 30k really grinds my gears.


(blonk) #9

A Proxy, even a bad one, at least can contribute to the game by being an engineer, even if it’s the kind that can’t fire a shotgun without jumping and will happily sit in front of an enemy turret trying to fix the EV


(SaulWolfden) #10

The amount of bad Vassili players grossly outweigh the bads of pretty much any merc I can think of. I fully agree with raising his price.


(Kakutov) #11

These new players will eventually suck with Fletcher, fragger or any other merc


(AlphaUT) #12

Vassili is a great character but also a cancer


(Sinee) #13

I main Vassili and have to agree. Although I don’t think we should disparage people who do suck with him in the beginning. I sucked, also.

Technically, it doesn’t matter how much warning text or what the price of him is. 9/10 people are going to suck with him at first. Sure, you can make sure someone more seasoned gets him by altering the price and whatnot… but that will only help marginally.

The biggest problem with this game is the skill ceiling gaps between mercs, so the learning curve to mastering Vassili is a lot more steep than many others. If people don’t suck with him at first, they won’t eventually master him and get those 60/2 KDR’s in pub and be a massive killing machine asset to their team.

I just wish people would cut the noobs more slack. It takes time, but that makes it rewarding and something to be proud of if you stick with it IMO… Hopefully once we get community servers, people can play and practice.

tl;dr no matter what you do this will be a problem to some degree so.


(MrDeMS) #14

Maybe we should rather scrap overall account levels in favor of character levels, so if you see a terrible lvl1 Vassili, you know he’s learning, but if you see a lvl20+ Vassili, he’s just fooling around or just downright terrible.

It doesn’t matter too much if the price is higher, some people wants to use a sniper rifle. If they don’t use Vassili, they’ll get Aimee and be equally ineffective, or gasp Redeye and will put their smoke puffs in the most impractical and dangerous way for your team, going from being like you play with one less player to one player actively handicapping your team.

Also, there’s a need to revamp the XP that recon mercs get, as their place in the scoreboard does not reflect what kind of influence they might have on the game -maybe they single handedly killed the decisive wave that could stop your C4 from blowing up, or tagged half the team so they were 1 or 2 bullets from going down-, as right now it takes a lot of effort and being good to not to be in the lower half of the scoreboard, providing you have a semi decent team.


(Sinee) #15

I’m going to need some help here, but if I remember correctly @Amerika said (and hopefully can clarify), that there actually used to be merc levels sort of like what you’re describing. I believe he’s been petitioning to get levels as we know it removed and get something merc-related put back in. I don’t remember specifics, but I remember loving his idea and not understanding why it was changed in the first place…


(Sorotia) #16

[quote=“Mercy;179177”]I main Vassili and have to agree. Although I don’t think we should disparage people who do suck with him in the beginning. I sucked, also.

Technically, it doesn’t matter how much warning text or what the price of him is. 9/10 people are going to suck with him at first. Sure, you can make sure someone more seasoned gets him by altering the price and whatnot… but that will only help marginally.

The biggest problem with this game is the skill ceiling gaps between mercs, so the learning curve to mastering Vassili is a lot more steep than many others. If people don’t suck with him at first, they won’t eventually master him and get those 60/2 KDR’s in pub and be a massive killing machine asset to their team.

I just wish people would cut the noobs more slack. It takes time, but that makes it rewarding and something to be proud of if you stick with it IMO… Hopefully once we get community servers, people can play and practice.

tl;dr no matter what you do this will be a problem to some degree so.[/quote]

Well it’s all fine and dandy to let a newb give it a try…but when one is losing because half the team is playing vasilli and and none of them can hit the broad side of a Rhino it does get frustrating…

Not to mention the fact that shouldn’t newbs learn how to aim with more forgiving weapons?

Plus like @Weekendwarrior said, I can imagine many people will blame the game


(MrDeMS) #17

@Mercy (Can’t quote on my mobile phone for some reason):

I don’t know about @Amerika saying this, I kind of started playing this game 2-3 weeks ago -after a brief spell on 2015 when I reached lvl5 but for some reason stopped playing-.

However, it would make much more sense to have a hidden MMR for the account and then levelling the mercs. This could open new possibilities, like maybe get a skin or trinket every 10-20 levels, per merc or per class -like if you specialize with snipers, you could get a sniper scope trinket to use with Aimee/Redeye/Vassili, and/or specific merc trinkets, like brass motion detector/bronze smoke grenade, and so on.

I would toy with the idea of a hidden MMR per merc, but it would be easily exploitable if matchmaking was to use it -use two-three mercs you’ve never played with, get paired against noobs.


(Weekendwarrior) #18

I think the real problem is when there are multiple newb Vassili’s on one team. The smaller the team the worse it is. But then again you can’t stop people from playing the mercs that they want.

Just a few well placed heartbeat sensor really help imo. Most newbs completely ignore it though. :confused:


(Sinee) #19

[quote=“Sorotia;179204”][quote=“Mercy;179177”]I main Vassili and have to agree. Although I don’t think we should disparage people who do suck with him in the beginning. I sucked, also.

Technically, it doesn’t matter how much warning text or what the price of him is. 9/10 people are going to suck with him at first. Sure, you can make sure someone more seasoned gets him by altering the price and whatnot… but that will only help marginally.

The biggest problem with this game is the skill ceiling gaps between mercs, so the learning curve to mastering Vassili is a lot more steep than many others. If people don’t suck with him at first, they won’t eventually master him and get those 60/2 KDR’s in pub and be a massive killing machine asset to their team.

I just wish people would cut the noobs more slack. It takes time, but that makes it rewarding and something to be proud of if you stick with it IMO… Hopefully once we get community servers, people can play and practice.

tl;dr no matter what you do this will be a problem to some degree so.[/quote]

Well it’s all fine and dandy to let a newb give it a try…but when one is losing because half the team is playing vasilli and and none of them can hit the broad side of a Rhino it does get frustrating…

Not to mention the fact that shouldn’t newbs learn how to aim with more forgiving weapons?

Plus like @Weekendwarrior said, I can imagine many people will blame the game [/quote]

I agree, of course. I understand the frustration. It’s just that, adjusting the price just may only help marginally, and including warning text.

The best way to solve the “0/10” sniper problem is, in my theory, with things that we don’t have and may not ever have: merc levels, and practice servers. I swear, when I first started playing Vassili, I sucked so bad. I would even have people trying to vote kick me. Now I’m extremely competent after much practice, but I would’ve given my left lung to be able to just go and join a no-strings-attached practice server against others without pressure to hone my skills. Alas…! Who knows if we’ll ever have community servers that could be utilized this way. lol

I wouldn’t mind seeing a price increase on Vassili and some small text about his learning curve, but I just don’t know how effective it will be, seeing as most who start out with him will suck with him regardless of level. That’s just how it is.


(LifeupOmega) #20

Thing is, to be good at Vas you already need to know the pacing of the game and how it plays. Most new players don’t, so they just sit at the back, heartbeat their feet, and never do anything useful - which is the entire issue.

Would help if we got an offline sniper range too, with moving pop-up dummies or something so people can practice their aim there. Everything else you need to learn by playing other mercs and just getting good.