Rahdo's words - what happened here?


(TONSCHUH) #1021

… ok, thx for the info ! …


(tokamak) #1022

Yeah, the messages themselves sound good, but the system that hands them to you is terrible. They’re also automatically less meaningful because you know that it’s not coming from a person who took the effort to tell the rest of his team.


(TONSCHUH) #1023

[QUOTE=tangoliber;378998]Nuclear Dawn is PC only as well. I mostly play on PC now. I only keep my PS3 because 1) my favorite Brink people to play with are on PS3, and 2) Killzone 2, which honestly is stuck on the wrong platform, and should be on PC instead.

I can understand why some people would like realistic, military shooters… as they are immersive experiences. But they don’t make for good “esports”.[/QUOTE]

… not many new MP-FPS for the PC atm. , so if you don’t want to stick to the old ones, you have to go for the rest … even the SP-FPS-Section for the PC is not pretty good atm. … was counting on Bodycount, but they cancelled the PC-Version and it seems to be a not very good game too … bought Hard Reset instead … it’s actually not a bad SP-FPS …

… had a look into Space Marine, but I was not so happy with it … I would like to play the whole Gears of War - Series, but not on consoles … Killzone 2 for the PC would be nice too … :stroggtapir:


(Stormchild) #1024

Yup, another symptom of excessive automation and forced assistance in the game, just like the auto-locking views.
Even if it is possible to see on the minimap who asked for ammo and such, since you constantly hear a chatter of such requests, it basically becomes ambient noise rather than something you really pay attention to.


(TONSCHUH) #1025

… you can get now BRINK for $21.99 USD over Steam … :slight_smile:


(Humate) #1026

The whole idea of the auto-vsay system, smells like it was inspired by someone who never played an ET game in their life. Actually Brink as a whole, comes across like that - but that “feature” specifically.


(tokamak) #1027

Also the mission system. At least in ETQW you were able to constantly see who else was on that mission, in Brink you can’t. It wasn’t 100% accurate, but the same goes for Brink. I would completely change my approach whenever I saw someone else was after a forward spawn as well. I would attempt to cooperate with that guy and see how we best could take it together.


(montheponies) #1028

RtCW worked fine with the structured vsays that form the basis of ETQW without the need for an overly elaborate ‘mission’ system - you could look on the scoreboard and see primary and secondary objectives and work from that - this in the days before ingame voice comms. In clan games this kind of thing just becomes totally redundant. 10yrs later and SD still seem to assume that there is something inherently difficult about these games …


(tokamak) #1029

ETQW’s mission system and the communication system in ETQW are to be considered as separate features.

Though I can see how they can be put to better effect. The communication system can be used to generate possible missions and the mission system can be used to better define what you mean with a vsay.


(montheponies) #1030

Really don’t see any point in spending development time on a mission system that equates to the spoonfeeding that you’ve all complained about in the past few pages. You don’t need some cluttered HUD to tell you where to go or what to do - you fire up the map learn the objectives ‘on the job’.

For Brink they should have invested more time and effort in a decent VOIP system with segregated comms channels for global/team/fireteams. That along with vsays would have made you feel more connected with your fellow players - Tonight I had to type out requests for folk to follow me on a flank move - no simple “follow me”. acknowledged with an.“affirmative” - can’t even say thanks for ammo/syringe/buff etc.


(Darksider) #1031

Actually $19.99 USD.


(Humate) #1032

[QUOTE=montheponies;379103]Really don’t see any point in spending development time on a mission system that equates to the spoonfeeding that you’ve all complained about in the past few pages. You don’t need some cluttered HUD to tell you where to go or what to do - you fire up the map learn the objectives ‘on the job’.
[/QUOTE]

Actually what hes requesting, is the complete opposite - a more in depth version of vsay which allows players to plan their attack.
If youre approaching the mining laser on area22, and your team-mate points his cursor to the left hill, it would be cool if an icon of his weapon (say a railgun) popped up on that hill. That way you can immediately go to the right hill with an Acc Lacc to set up a crossfire without ever uttering a word. Normally you would either have to comm that via voip or via text… or what happens most of the time, you have to scout your own team, and then make your plan of attack. Takes too long.

That can be really useful in comp play when you want to cut down on the chatter, but it would be better for pub play - where comms tend to be lacking.


(SockDog) #1033

Yeah I think a kind of point and HUD interface with Vsays would allow a lot of information to be shared in only a few clicks, it’d effectively replace the whole mission system.

For example, you could be downed, where as now you just sit there like a lump hoping someone pays attention to the automated spam, or in ETQW you hammer the “I need a Medic” vsay. In this system you could directly target someone on your team and assign them the mission to revive you, worst case you vsay you need a medic, the HUD displays this to medics and they can simply point at and click the HUD icon to accept the mission.

The whole thing should smell of some turn based strategy game with each player having an interface to lay down not only what they are doing but also what they feel they need for support.

Sure this would take a lot of work but IMO that work is the stuff of gaming legend and what makes a studio truly AAA rather than a paying the rent big talker.


(.Chris.) #1034

I liked how you could point at an objective, vehicle, or enemy and with a couple of clicks generate a mission for that and for it to be broadcasted to the whole team


(tokamak) #1035

[QUOTE=Humate;379119]If youre approaching the mining laser on area22, and your team-mate points his cursor to the left hill, it would be cool if an icon of his weapon (say a railgun) popped up on that hill. That way you can immediately go to the right hill with an Acc Lacc to set up a crossfire without ever uttering a word. Normally you would either have to comm that via voip or via text… or what happens most of the time, you have to scout your own team, and then make your plan of attack. Takes too long.
[/QUOTE]

Although that sounds great on paper, such advanced planning might be a step too far. Some gamers already work with such markers and they’re heavily under-used. It ventures into the subjective missions.

But yeah it’s basically letting both systems work together within the context of players and objectives (including mines, vehicles and command posts)

Vsay “Capture the command post” should turn into a mission (with a bonus reward) and if there’s a mission “Destroy the barricade” then there should be a Vsay “I’m going to destroy the barricade” for the relevant class (in the quick menu), after which he gets added to the mission tab. So the rest can see who else is working for that. The former is what Brink did but not with the clarity ETQW had.
All of this encouraged with xp rewards of course.


(sanDIOkan) #1036

ahahaha

there is teamspeak … and if u are in a public and u try to teamplay, they answer “its a public, what do u pretend?”

cmon guys yer being ridicolous


(Stormchild) #1037

[QUOTE=sanDIOkan;379150]ahahaha

there is teamspeak … and if u are in a public and u try to teamplay, they answer “its a public, what do u pretend?”

cmon guys yer being ridicolous[/QUOTE]

Why, no, when I did that, there were usually many ready to get organized and plan some teamwork, even in pub.

But if you talk and behave in pub games like you do in this forum, maybe that’s the reason people didn’t want to teamwork with you ? :wink:


(.Chris.) #1038

I’ve had a fair few games on public where they were teamwork happening. With and without voip


(tokamak) #1039

[QUOTE=sanDIOkan;379150]ahahaha

there is teamspeak … and if u are in a public and u try to teamplay, they answer “its a public, what do u pretend?”

cmon guys yer being ridicolous[/QUOTE]

Hence the xp incentive for doing objectives that players point out.


(Humate) #1040

[QUOTE=tokamak;379149]Although that sounds great on paper, such advanced planning might be a step too far. Some gamers already work with such markers and they’re heavily under-used. It ventures into the subjective missions.
[/QUOTE]

In etqw theres 4 different groups of comms:
-what you’re doing
-acknowledgement
-request
-taunts cough

The waypoint system in etqw fit into both - what youre doing, and request.
A slightly more advanced version would be to separate this. Nothing major, but imo its an improvement.