Rahdo's words - what happened here?


(wolfnemesis75) #861

[QUOTE=SockDog;374954]Wolf seems to be slowly coming to terms with issues in Brink but is still firmly in denial as to what they are by pointing to a lack of grind and learning curve. People surely aren’t playing because the core game is just off kilter and no fun. :confused:

@Rahdo. You can add more grind as I said in another thread, Farmville is very popular, but this is like saying add more boobs and blood to appeal to teen boys. Why is that a bad idea and introducing grind better, neither add to the core game? Why does SD feel it needs to destroy the game just to appeal to a group of gamers who want something else? I think SD needs to decide one way or the other as this conflict between the core game and the dumb gamer is, IMO, the path traveled that led to some poor decisions.

And I’ve said this a few times. The Challenge mode was a massive opportunity to section off grind and teach people about the game and it’s mechanics. I don’t for a second suppose SD has evil intentions but I feel they’re approaching issues from totally the wrong angle, don’t dumb down something that’s proven great because of it’s complicated layers of depth, instead use things like the challenges to prepare the gamers.

Valve recognises this. A lot of their Achievements that are grind based are set low enough to be accumulated without even a thought. I give SD kudos for putting the weapons and attachments behind their Challenge mode rather than in game, is was a great step forward that should be tweaked but not rejected. Grind is not the answer it’s just a corruption and distraction to the core game and sometimes becomes the core game. If that’s the case you need to just make ArkVille and stop pretending you do FPS games. :)[/QUOTE]I am well aware of Brink’s issues. And more grind would add legs to the game. Nothing new in gaming from that perspective. Another way to put people in their seats. Not everyone will grind away at these. Brink already has some of these elements with unlocks and outfits as well as customization, so its not like it’d be sandwiching something into the game that wasn’t there. It already was. Adding more of such things even though the Rank is locked and there’s a level cap would function as the dangling carrot especially when many rage quit out of matches. It would promote sticking around. Which is all good if you ask me. :slight_smile:


(tokamak) #862

It’s not treating problems though, people aren’t staying away from Brink because there aren’t enough brownie points to collect.


(BioSnark) #863

Agree. Character progression isn’t the problem. It’s lack of significant player progression that hurts the game. There are no “cool midair headshots” to be pulled off and eventually mastered, as a soldier or otherwise; no sense of achievement after pulling off any SMART move because it isn’t hard. Adding character progression can only really make up for that if the game was a FP-RPG and Brink’s character progression, while sufficient for an FPS, is imperfect* and not very extensive.

*points should have been distributed evenly between classes so players aren’t disincentivized to fill in team roles that are their off-classes and so that any two medics, for example, wouldn’t have essentially the same maxed abilities loadouts as this negates the point of choosing abilities to unlock as well as individualization in the character progression system.


(Humate) #864

Hmm. The only reason a player is not getting - a scrambler nade, a flyer drone, a teleporter, the ability to hack deployables / doors, the ability to backstab… off the bat, is to dumb the game down. The developer can still offer the grind thats completely unrelated to the gameplay. Give them medals, give them pics of tapir animated porn… to the “completionist” it doesn’t really matter.

And I think developers know that. It gives them the option to spoonfeed players, without the player drawing that conclusion themselves. Give them an in-game tutorial however, and they will scoff at it…


(tokamak) #865

It could’ve been so much better with the same amount of abilities. Right now the choices are simply too easy. There’s no significant reward for specialising in a certain way simply because you can almost have everything you want.

When players are defining themselves by the few things they do not have in their setup, then you’re doing something wrong.


(FireWorks) #866

[QUOTE=BioSnark;374995]Agree. Character progression isn’t the problem. It’s lack of significant player progression that hurts the game. There are no “cool midair headshots” to be pulled off and eventually mastered, as a soldier or otherwise; no sense of achievement after pulling off any SMART move because it isn’t hard. Adding character progression can only really make up for that if the game was a FP-RPG and Brink’s character progression, while sufficient for an FPS, is imperfect* and not very extensive.
[/QUOTE]

These are actually there and can be seen by more and more players. They just wall jump in your face and use the speedboost and height different as evasion instead of just strafing left right.

Though I totally agree with the rest:(


(Humate) #867

[QUOTE=FireWorks;375072]These are actually there and can be seen by more and more players. They just wall jump in your face and use the speedboost and height different as evasion instead of just strafing left right.

Though I totally agree with the rest:([/QUOTE]

This is a mid air headshot- Link… and yes thats me cough
Ive tried all sorts of stuff with Brink, including walljumping with Ritchie / Drognav - simply doesnt have that sort of gameplay. Its nice hype for the game though :slight_smile:


(FireWorks) #868

[QUOTE=Humate;375075]This is a mid air headshot- Link… and yes thats me cough
Ive tried all sorts of stuff with Brink, including walljumping with Ritchie / Drognav - simply doesnt have that sort of gameplay. Its nice hype for the game though :)[/QUOTE]

Can open the link


(Humate) #869

oh :frowning:

try this one

but yeh, you can spray and pray at someone jumping from a greater height in Brink and you might land a headshot… but thats not what ppl (biosnark) think of when you say ‘mid air headshot’ :slight_smile:


(RabidAnubis) #870

Well, Grind is okay, if implemented correctly.

I think that we should have had 3 abilities (Active) to start with and the SPEZILIZATIONS of those abilities should be the grind, not the core game itself.

This game is tons more fun at level 20 against level 20’s simply due to the variety of abilities, and the changes in the combat. Also, UAV’s are just funny to watch.

I am about to stab myself in the face after this admission.

CoD 4 did a good job with the grinding. It gave out a seriously fast shooting accurate rifle and a high power unaccurate rifle first thing, it also hands out the ‘best’ abilities first, so that you don’t get blown away by better players. The better players get Specializations. More specific things, like the P90 or the STG-44. And the camos didn’t affect the game, they were simply showing off. I know people boosted, but that is at the fault of the players, not the game itself.

Black ops f#^#ed up in this regard. They gave out the worst weapons first, and then they made the camos no longer be a show off deal.

@SockDog You do realize he has known all along, right? He just didn’t want to fuel the initial rage against the game, because he still enjoys it despite it’s problems.


(SockDog) #871

How honorable. So you’re saying he intentionally trolls and derails threads where people are discussing legitimate issues to protect the good name of a game. Not sure which is worse to be honest.


(wolfnemesis75) #872

[QUOTE=SockDog;375139]How honorable. So you’re saying he intentionally trolls and derails threads where people are discussing legitimate issues to protect the good name of a game. Not sure which is worse to be honest.[/QUOTE]Not a troll and not derailing anything. Just because I still play the game despite its faults. PC old timers don’t know me for real and don’t play with me either. I’m not here to follow the crowd to fit in. I’ve been trolled more than anyone on this forum simply for supporting the game. Ain’t no skin off my back, Jack. It ain’t perfect but it does enough right for me to have a fun time. That’s not a crime.

Add a few more grind and dangling carrots to Brink and you’d have more sticking it out. Plain and simple. Just add something small like an Eye Patch that you need a ton of EXP to get. Zero affect on your enjoyment. But it might get some other folk enjoying questing for it. Right? No harm no foul. :slight_smile:


(RabidAnubis) #873

It was MUCH worse before you were here. All there was was simple spamming on subjects like “I HATE THIS GAME,” at least now it is constructive criticism for the most part. And he supported the game against them and was trolled horribly for it. In case you haven’t noticed, every time there is a large wave of those people he starts to act like what you call a ‘troll’ and when it calms down he returns to normal. Just like everyone else.

(Hence, my BRINK COMPLAINT THREAD)

Also, pretty much all the issues in the game have been discussed, so even the constructive criticism has been overdone. I read that they are working on the accuracy but there is something like 1500 values PER GUN. So after THAT patch we’ll all be happy for the most part.


(SockDog) #874

1). While inarticulate, rude and obnoxious many of those threads had a seed of truth in them. The pure troll posts were just stupid people, why bother engaging with them at all.
2). Just because I didn’t participate in the circle jerk on either side of the fence doesn’t mean I wasn’t here. Sadly many familiar names from the forum prior to release seem to have vanished completely.
3). Derailing or herpderping any negative thread to “support” the game is IMO pretty much the definition of fanboyism and trolling.
4) Your Brink Complaint Thread was eloquently described by Zenstar. It’s ironic that it was still filled with the cheerleading squad’s chattering.


(RabidAnubis) #875
  1. I mean that the ones before the DLC. The ones are now mostly okay.
  2. I got on the forums but ran away from them also. Sorry about that.
  3. … okay?
  4. I know, right? The cheerleader’s of this game are epic! XD (I actually had to post to get them out of it!) I’m not sure if this was an argument, but I agree with you!

So, let’s stop this pointless argument here and eat some cheesecake!!! XD


(Dragnerok X) #876

[QUOTE=RabidAnubis;375185]
So, let’s stop this pointless argument here and eat some cheesecake!!! XD[/QUOTE]

Did someone say cheesecake? :eek: :wink:


(starfox) #877

[QUOTE=Humate;375111]oh :frowning:

try this one

but yeh, you can spray and pray at someone jumping from a greater height in Brink and you might land a headshot… but thats not what ppl (biosnark) think of when you say ‘mid air headshot’ :)[/QUOTE]

not bad you must be good gaymer :penguin:


(tokamak) #878

1500 values PER GUN

Yeah right


(Smooth) #879

For bullet-accuracy we have around 90 values per gun, 1500 in total for all weapons / attachments.

There’s some inheritance to make things easier which is why it does’t add up nicely :slight_smile:


(RabidAnubis) #880

Let me find the quote.

And just to give you a few thoughts,

There are multiple values of accuracy.

First!

-When you are crouched.
-When you are moving
-Recovery speed from sprinting
-Recovery spreed from shooting
-how fast it expands
-How the bullet spread is
-downed fire
-Body type
-Right after completing a parkour movement
-Jumping!
-Right after reloading
-When YOU are hit
-When you are aiming in
-When you aren’t aiming in

I can’t think of anymore, but some of those would have more values. (For instance, body type would be 3 values.)