Rahdo's words - what happened here?


(.Chris.) #841

I think they just taken that original model and took it into a different direction, quite a lot of people like that direction though, afaik most ET servers are running the various pub mods. (Empty ETPro ones don’t count). Mods which expand on that even further, they seems to be a market for it.

They probably did go overboard in ET:QW though, was nice with ET:QW Pro, even with the vehicles and stuff, when they are restricted they become valuable assets to an attack or defense prompting careful and strategic usage and not just plain spam spam spam like you would get in vanilla.

I reckon they took a step back from ET:QW purposefully but didn’t quite manage to pull it off for reasons already explained a million times over and then some. :slight_smile:

Here’s to the next game, you can do it guys!


(Crytiqal) #842

[QUOTE=montheponies;373837]it’s a subjective feeling, but I’ll throw some things off the top of my head. Brink principally suits smg gunplay
with a general reduction in spam weapons. they’ve limited mines and made turrets that are little more than an annoyance. There’s no vehicles, gargantuan maps and campaigns that take an hour to play through.

just generally feels more stripped back to what, in my opinion, a FPS should be about, ie aim, movement and tactics. admittedly it fails in it’s execution in a lot of ways, but at it’s core it resembles best what i liked about rtcw.

w:et just always feels like a poor mod of rtcw. introducing a crap class (cvops), campaign xp, prone, mines, riflenades etc, etqw just layered more crap on top of that with vehicles and turrets. if i was being really cruel I’d repeat that SD have been hanging onto a game mode and model that they never created or properly understood - but that’s really being very harsh :D[/QUOTE]

I understand what you mean :slight_smile:

I guess whenever I hear ET:QW I think about ETQWPro which imo was closer to W:ET and RtCW then BRINK


(light_sh4v0r) #843

Good stuff in here guys, keep it up :slight_smile:
SD take note please!


(St NickelStew) #844

A bit dated (effective July 29, 2011), but nonetheless encouraging news for Splash Damage.

http://www.gamasutra.com/view/news/36166/Saling_The_World_Medal_of_Honor_Brink_Sell_Big_After_Price_Drops.php


(Humate) #845

For those interested in the SD related news - http://www.telegraph.co.uk/technology/video-games/8681020/Q-and-A-Splash-Damage-CEO-Paul-Wedgwood.html

:wink:


(.Chris.) #846

[QUOTE=Humate;374372]For those interested in the SD related news - http://www.telegraph.co.uk/technology/video-games/8681020/Q-and-A-Splash-Damage-CEO-Paul-Wedgwood.html

:wink:[/QUOTE]

Didn’t know this.

Mildly interesting interview. It’s pretty amazing what you can claim as R&D, each year at our place we claim for all sorts :slight_smile:


(wolfnemesis75) #847

I had read that interview around when Brink launched. Interesting stuff. They seem like swell people. :slight_smile:


(wolfnemesis75) #848

Rahdo, please check out my thread: [thread=30758]Brink Barriers To Entry[/thread]

Some menu changes and gameplay options suggested may streamline some of the user experience and lessen the steep learning curve which Brink can suffer from at times for newer players to objective-based gameplay and potentially retain players longer. Hope this helps ya and all the newbies out there interested in giving Brink a go or a re-try. :slight_smile:


(Rahdo) #849

Here’s a question that’s always been on my mind, which I’ve never formally asked.
In the future, if time, money and publisher permitted, would you guys ever consider producing a Brink 2 to improve upon the mechanics of the original?

We’d love to make a Brink 2, definitely; would love to expand the world, and also to improve/fix up issues with the first, on all platforms, and add all the stuff we had to cut!

“This almost makes it look like Counter-Strike, and nobody plays that game…” Sure, it’s an easy retort, but a valid one.

Sure, but Counterstrike isn’t a brand new IP trying to capture mindshare of the mass market, and the mass market surprising likes (LOVES) the grind (more than even we thought).

Pretty obvious, since it’s your own product (and bread), but I think that you managed to get people overexcited.

I would certainly agree that I could have done much better setting expectations as to what Brink was trying to do. Like I said, I was on here years ago saying how things would work, explaining stuff, but still, I know I could have done better (and not just for the hardcore PC fans either… mainstream fans certainly had the wrong idea about what our campaign mode was, for instance, since we never set out to make a big epic story, and we repeated this many times, but still, the message wasn’t heard loud and clear enough and people expected something we had never set out to deliver).

Definitely a lot of lessons learned about how to present what we are and aren’t, I hope to do better in the future. Bear in mind, in my nearly 20 years in the industry, this was the first time I ever pimped my game to the press or public, so baby steps :slight_smile:

Can you do ANYTHING to increase the playerbase so there will at least be a FEW other people to play with? (more free weekends, permanant price drop, etc)

I wish I could help you there, but we don’t make those decisions :frowning: All I can suggest is convince friends to give it a try so you can play with them, or arrange games here and on Bethesda’s boards. There’s plenty of people still wanting to play with you…

What about a “Search All” option, or a “Any Region” setting for matchmaking?

Nope, sorry. And it REALLY drives me nuts that we don’t have the “ANY” choice for all the entries on the console Freeplay menu. If you were able to set everything to ANY (as was the design) you’d have what you’re looking for, but there were a number of console network reasons that we couldn’t do that.

What we can do is still manipulate the server configs, and even cut back on them more. I’m almost inclined to get rid of all but one so as to minimize buckets, but since there are still literally hundreds of thousands of players out there across the two consoles that enjoying it as is (according to the playstats we see), we’re loathe to mess things up by making a big change like that. And we don’t really have a good way of contacting the greater userbase. But it’s something we’re always talking about…

What about transform their own editor in a SDK and sell it with new maps in the next DLC?

There’s more to it than just letting people download the editor (that’s the smallest part, actually). It would take a major refactor of the entire way Brink handles its data to allow players to modify things, to allow new maps to be added by third parties, etc. etc. This was always something we had planned to do, we know how to do it, we know how long it would take and how much it would cost. And it isn’t cheap. We think it’s worth it, even now, but it’s a major endeavor, and as an independent company, we can’t afford to just throw caution to the wind and “just do it”, as much as we’d like to, for reasons I’ve talked about before.

I hope they realise they’ll have to work harder next time to earn my money

That’s totally fair, and we’re up for the challenge! :slight_smile:

My optimistic hope is that by opening up to the console market (with associated tradeoffs) gave SD some solvency that was not likely/possible in a PC-only dev cycle, and that this will help them do more of what they wanted

This!

I will admit that I am one of the many people who were a bit disappointed with Brink. But for what it is worth, I believe the development team truly had the best intentions with this game and made it as good as they humanly could. And if you could not deliver on your promises it was because it was out of your hands and not because you don’t give a $hit. I only hope this serves as a learning experience and next time around can be better.

Thanks for that. Very kind words, very much appreciated. We definitely do give a $hit, we learned a LOT on Brink, and whatever doesn’t kill you only makes you stronger! :slight_smile:

Rahdo, please check out my thread: Brink Barriers To Entry

Just took a gander, and I’ll mention again that the main thing we can do about overall gameflow is play with what our server configs are. It very easy for us to reprogram what standard/oldschool/etc., settings are. We could, for instance, change standard into being no bots, with warm up on, and set the number of players needing to ready up high, so that it would basically emulate a standard lobby (just one where you can play in), and then team balance would work much better. We could get rid of all but one server config, so people get bucketed together more. Etc. Tricky thing is, since so many console players are still getting on regularly (and based on the stats we have, when they do, they generally stay on for a LONG time, on average close to 2 hours), we don’t want to mess up what’s still sort of working.

But it’s something we’re monitoring and talking about constantly, and any server config feedback is much appreciated!

And now… TO GREECE!


(wolfnemesis75) #850

Wait, before you go to GREECE…oh snap! Not in time! Good stuff! Awesome. :slight_smile:


(VG_JUNKY) #851

We could, for instance, change standard into being no bots, with warm up on, and set the number of players needing to ready up high, so that it would basically emulate a standard lobby (just one where you can play in), and then team balance would work much better.

this is what we need :frowning:


(Crytiqal) #852

[QUOTE=wolfnemesis75;374882]Rahdo, please check out my thread: [thread=30758]Brink Barriers To Entry[/thread]

Some menu changes and gameplay options suggested may streamline some of the user experience and lessen the steep learning curve which Brink can suffer from at times for newer players to objective-based gameplay and potentially retain players longer. Hope this helps ya and all the newbies out there interested in giving Brink a go or a re-try. :)[/QUOTE]

<_< You can’t seriously think players left because BRINK has a too high learning curve. If you think BRINK has a steep learning curve I feel sorry for you

Even after 3 years in ETQW you can still learn new things


(wolfnemesis75) #853

[QUOTE=Crytiqal;374900]<_< You can’t seriously think players left because BRINK has a too high learning curve. If you think BRINK has a steep learning curve I feel sorry for you[/QUOTE]Not everyone is a genius of your Uber level and stature. I sit at the feet of Gods I guess. Or NOT! Ha ha. Let me rectify that problem with my Kross SMG, bi–ah–tch! . :slight_smile:


(tokamak) #854

It’s exactly that patronising attitude that ruined the game in the first place.


(Ruben0s) #855

Ooh that intro movie for console gamers… I was so excited but then I played the game and found out that the game was horrible.


(Teufel_Eldritch) #856

[QUOTE=Rahdo;374896]…and the mass market surprising likes (LOVES) the grind (more than even we thought).[/QUOTE]Please, please, please don’t add more grind. I despise grind with every fibre of my being. Sure, sure I can see how it can teach ppl the ins & outs of a game the first time thru but after that it’s nothing more than a giant pain in the butt.


(tokamak) #857

The grind isn’t the issue. If the game was fun it wouldn’t matter to me if it took a few days or a few years to get everything. I would perfectly happy to play the game with the basic gear indefinitely.

Of course the long therm planning so characteristic to ET would be lost, but c’est la.


(RabidAnubis) #858

Dear Mr. Rahdo and the SD staff,

Could I make a suggestion for the next one?

You guys know that intro movie you had? Could you guys do the cut-scenes like that for now on? That is one of my favorite things about your game. XD (I mean where the ark is under construction)

Also, if Brink 2 comes out, will it focus more on competitive play?

Will Brink 2 have a normal campaign, a campaign like the current one, or a campaign as shown in the container city trailer, a blend of the two?

How do you plan on attracting players who disliked Brink 1 to Brink 2 trying to convince them that you fixed your game’s issues?

Are you planning on waiting for the next gen consoles?

Sincerely,

RabidAnubis


(tokamak) #859

Such a stop motion papercraft animation displaying the entire map would be cooler than a story cut scene.


(SockDog) #860

Wolf seems to be slowly coming to terms with issues in Brink but is still firmly in denial as to what they are by pointing to a lack of grind and learning curve. People surely aren’t playing because the core game is just off kilter and no fun. :confused:

@Rahdo. You can add more grind as I said in another thread, Farmville is very popular, but this is like saying add more boobs and blood to appeal to teen boys. Why is that a bad idea and introducing grind better, neither add to the core game? Why does SD feel it needs to destroy the game just to appeal to a group of gamers who want something else? I think SD needs to decide one way or the other as this conflict between the core game and the dumb gamer is, IMO, the path traveled that led to some poor decisions.

And I’ve said this a few times. The Challenge mode was a massive opportunity to section off grind and teach people about the game and it’s mechanics. I don’t for a second suppose SD has evil intentions but I feel they’re approaching issues from totally the wrong angle, don’t dumb down something that’s proven great because of it’s complicated layers of depth, instead use things like the challenges to prepare the gamers.

[QUOTE=tokamak;374950]The grind isn’t the issue. If the game was fun it wouldn’t matter to me if it took a few days or a few years to get everything. I would perfectly happy to play the game with the basic gear indefinitely.

Of course the long therm planning so characteristic to ET would be lost, but c’est la.[/QUOTE]

Valve recognises this. A lot of their Achievements that are grind based are set low enough to be accumulated without even a thought. I give SD kudos for putting the weapons and attachments behind their Challenge mode rather than in game, is was a great step forward that should be tweaked but not rejected. Grind is not the answer it’s just a corruption and distraction to the core game and sometimes becomes the core game. If that’s the case you need to just make ArkVille and stop pretending you do FPS games. :slight_smile: