Rahdo's words - what happened here?


(zenstar) #641

[QUOTE=BiigDaddyDellta;361291]There’s a staff member on xbox360achievements that says DLC lands Saturday the 30th of july, free for two weeks and then no say yet on the price after that.

P.S. i’ll fix the link.[/QUOTE]

It’d be cool but I’m wary that this is a mix-up with the MTV report that said the 30th and hasn’t been confirmed.

/shrug. We can but wait.


(BiigDaddyDellta) #642

[QUOTE=zenstar;361294]It’d be cool but I’m wary that this is a mix-up with the MTV report that said the 30th and hasn’t been confirmed.

/shrug. We can but wait.[/QUOTE]

Enter my origional point. why don’t THEY tell us, they seem to only like to talk after things happen and that stinks.


(Crytiqal) #643

Yes, this site always get’s the news as last and that usually means AFTER something has changed. :confused:


(BiigDaddyDellta) #644

Strange isn’t it?


(wolfnemesis75) #645

Regular updates is something I’d like to see going forward with Brink in terms of plans and status updates. Is there a possibility of less radio silence or more chatter about future plans? It’d be greatly appreciated. :slight_smile:


(BiigDaddyDellta) #646

There’s been such a calling lately for a spread reduction, im not sure if my post will get read by the next “lazy Sunday” but when can we get the specs on the PC and console DLC versions?


(Humate) #647

Definitely not the spicy food.

ETQW had that effect on me too:


(AnthonyDa) #648

Ho well looks like rahdo will never reply to this thread again.

Thx SD for not having listened to the community with BRINK, the next game (BRINK 2 ?) will be a huge flop.

Adios.


(Rahdo) #649

[QUOTE=AnthonyDa;366881]Ho well looks like rahdo will never reply to this thread again.

Thx SD for not having listened to the community with BRINK, the next game (BRINK 2 ?) will be a huge flop.

Adios.[/QUOTE]

Hey guys, sorry I’ve been mum for awhile. Been insanely busy at work and at home. Will try to make some time this weekend… :slight_smile:


(sanDIOkan) #650

please rahdo tell us youre workin on the things we asked since the beginning :smiley:


(BiigDaddyDellta) #651

Hey thanks man, don’t let the nay sayers get you down. We know your the most dependable guy we’ve got :smiley:


(wolfnemesis75) #652

Insanely busy is good. Means, there’s lots of stuff being done. Thanks for the revive. Thread is alive and awesome. :slight_smile:


(Kurushi) #653

More like busy from finishing the DLC. Go have a holiday! :smiley:


(cptincognito) #654

This is as good a place to say it-- thanks so much for the DLC and free weekend, there’s been a ton of good games lately.


(Smoochy) #655

great to see you posting again. its shame SD have been so quiet in general. how is your back? (ive tweeted you a few times and follow you, you have replied a few times too, which is cool)

i personally love the game and only have a few issues (mainly the F lock) but im now altering my play to account for it. it just means delayed response to a few things. im finding it less annoying now i have altered my playstyle.

oh, and the odd issue where some of the maps now seem to have indoor lighting screwed. the map where you have to blow the column and then the bridge, then the hack. i never remember that map’s name. its so dark in some areas, which makes it too easy for defenders to camp in the shadows. seems like someone needs to put 50p in the leccy meter


(light_sh4v0r) #656

That’s resort :slight_smile:


(Smoochy) #657

cheers bud!

memory like a sieve :slight_smile:

cant be the pot though :slight_smile:


(r3fleX) #658

Wow just found this entire thread today, was a very nice and enlightening read especially explaining many of the decisions made about this game from Rahdo so Thankyou.

I think the problem for you guys, is that you were backed by alot of money which also means alot of pressure to produce top level sales therefore you thought the lowest risk would be to appeal to the mass majority of the public making it accessible (Like you have previously stated). However the competitive community was looking for the next big competitive long term game. So basically the comp community forced themselves onto a public intended game ultimately leading to a large scale disappointment, as the skill ceiling was drastically lowered, the depth of game play was kept simple for players to understand, and core mechanic’s from previous games were oversimplified. This is a key problem for myself, the game is too easy that it simply just gets boring very quickly, it doesn’t test/challenge your skills in public servers, therefore will not have a long term future at least for myself.

At least now we have explanations for why the HUD is quite frankly awful, but still doesn’t make it acceptable to leave it in that state. If we had colour crosshairs it would eliminate a few basic issues of icons in the background filling our screen, as currently white crosshair ontop of white symbol’s = impossible to see where you are aiming at.

My main concern and something that quite frankly frightens me, is this mechanism of the ‘use’ key. For me as a medic in competitive play this probably has the largest impact out of anyone. Countless situations arise in every game of Brink i play of wasting precious time trying to change the white unavailable revive symbol into the circle to toss the syringe (Not to mention the numerous occasions it mixes up between reviving/buffing the hostage and your own player).

Coming up very soon i will be playing at Gamescom in the final of the Brink Championship, and just pray that one of my engineers doesn’t die in a awkward place where i can’t instantly toss him a syringe. This game mechanic can be the factor determining whether the objective gets done in time or not. While it’s not such a big issue in general public play as its just another meaningless match, for me there is 2500 euro’s on the line that could be lost just because of a buggy game mechanic. The main problem is that it’s out of the user’s control of whether the player is available to revive instantly (you have to move around the corpse waiting for an angle which lets you revive :mad:)

A minor issue i face, is why is it so dark inside buildings on Resort 2nd Obj. On release it never used to be so dark, but a recent patch suddenly made it really hard to see people indoors and i cannot see any reason for it to be. (I can provide Screenshot’s if you wish).

Lastly, just like to reinforce/back the core issues of needing weapon spread (tighter)/demo support/ pause function/1st person spectator features which we all know and wish to be implemented in this game despite your explanations of what’s limiting you from doing these core features.


(Kratos) #659

The game is released and has already plummeted in price. There priority is moving onto the next project and dedicating a few members of the team to DLC’s and the occasional bug fix.


(sanDIOkan) #660

in 5 days brink past from 2700 persons to 1300
it passed from 9th place to 34rd

and SD is always silent…