[QUOTE=OwNLY;469849]I just tested some weapons.
The semi auto-sniper is just ridiculously overpowered. Too much damage with a too high rate of fire.
The other snipers need the first hit, then you can easily finish them off with handgun.
60 bodyshot dmg is the absolute maximum for bolt action.
Legs and Arms maybe 45, but below 50.
The nader takes a bit of practise, but will be VERY powerful in the right hands with 75 Damage.
In Quake my Projectile weapons (Nades, Plasma, and worst, my Rockets) are horrible.
But still i am able to do direct body hits and count alot of damage.
50 damage max. please.
Or remove the direct contact explode and make the timer a bit longer.
Then the shotguns. In close range they are devastating 1-2 shot weapons.
The maps have too small areas for these kind of weapons. Camping behind a door is too easy.
Nader, Shotguns and Sniper were just tested in TDM, where players could run backwards and don´t have to do an objective.
Avoiding shots was really easy for them. Still i was able to hunt them down.
Most weapons are stronger than the medic gun, but in TDM you can hide and recover.
In obj. based modes you have to push, rendering most of the self-healing useless.[/QUOTE]
About the sniper issue I can agree with you, that the body damage is too high. Although reducing it, will make the sniper even more useless, since hitting headshots with the sniper on moving targets feels a lot like random luck in this game. Bringing up examples like NERD is stupid. I would say, he belongs to the group of the best 5% of players in case of aim in this game so far. He will rape you with any weapon in the game, if it’s a SMG, a shotgun or a Sniper (Except SD decided to add a water gun^^).
But what you say about the other classes is just useless theory… You talk about damage numbers and maps with narrow areas but have you actually really tried to play a shotgun or nader in a 5on5/8on8??? I agree that they can be good at a few really rare places, but if you would have tested them for a longer time you would know how helpless they are in almost every situation in the game. And as a smart player, you can outplay these weapons most of the time.
For me your feedback about the SG and nader sounds like you are just not able to adapt to other typs of weapons than the SMG/AR. I guess you got owned a few times by 1 and 2 shot-kills from these weapons and now you rage about them all the time. But if you would do a fair and objective review of the games you have played so far in dirty bomb, you would have to admit, that there were much more situations in which you got the kill because you outplayed the SG/nader or he was just in a bad position for his weapon. And in the situations where you died against the shotgun you would realize that it was either a backrape (where you would have died anyway, no matter if he can oneshot you from close range or a SMG kills you fast with bodyshots…) or you just chased kill-greedy into a narrow area and died deserved. The situations where you don’t have the possibility to either outplay or simply avoid a shotgun/nader are really rare.